Black shark rewards for completing. Warface: complete walkthrough of the special operation “White Shark”


Friends, I am glad to welcome you!

Rest time is over!

The search for Oberon White has resumed, so let's get started.

Intelligence reported that Eastern Europe They are building a tower that resembles the rival headquarters from Operation White Shark.

If the construction can be completed, it will become invulnerable. Let's start the operation!

I will tell you in as much detail as possible about how to go through the special operation. The tactics of the black shark in Warface have features, and you will now find out which ones. Full review will help you complete the task perfectly. Ready? Then go ahead!

Preparatory moments

The mission requires preparation. Assemble a team of proven, reliable five people. This is important; a random approach will not work in a special operation.

Ideally, you will have a medic, and a sniper would also be useful. Having formed a team, you can begin the passage of the Black Shark in Warface. I chose the "pro" difficulty level for this.

Floors

The tactics for passing each floor are different.

1st floor

As soon as you get here, make a stop in front of the elevator. Hide and wait for the bots to come from. As soon as you see it, quickly run away in the opposite direction. Hide behind a mountain of bags. Now you can shoot back from the enemy. Be careful - there are grenade launchers on the balcony, kill them first. Having killed all the enemies, we quickly run in the other direction. Again we hide behind a mountain of bags and begin to destroy the grenade launchers and snipers on the balcony. As soon as opponents appear from different sides, we distribute the roles correctly.

2nd floor

Here we have to meet zombies. Try to shoot back at them. This must be done near the elevator, as well as on the left and right. But I don’t recommend this tactic, it’s very risky. Ideally, destroy everyone near the elevator, standing cross with your friends. After the first wave, we run to the left, then turn around, the opponents run from the same edge or appear behind us. If they are behind, we run to the other side.

3rd floor

We sit in the far right corner. As soon as something starts to move, we shoot. There are several attacking waves - from the right, from the left, and finally - from all sides. The passage here is simple.

4th floor

It is difficult to play on this tier, many people fail. It is important to take the right position here. So, arrange it this way: behind the boxes on the left side we leave a sniper with an attack aircraft, two attack aircraft remain on the left side, and let the medic be on the left or right.

5th floor

The tier looks like Big hall, with balconies on the sides. There will be grenade launchers on them. I advise you to distribute it like this: we place one part on the left on the balconies, the second part of the team on the right. Or start running together, shooting back. At the same time, zombies with barrels (kamikaze) will appear. Turn the volume up to maximum to hear the noise and immediately shoot the zombie in the head.

6th floor

At this position we are located in the center. Let's see where our opponents will come from. And we immediately run into the center behind the obstacles. We kill zombies with the whole team, and the sniper is busy with turrets at this time. We run over to the opposite side, and soak as much as possible.

7th floor

Once on this floor, we immediately rush from the elevator in the opposite direction. An enemy appears to the right and left, we kill. Then zombies appear (from the elevator side). In the end they will appear everywhere. We split up and kill. Don't forget that there are still grenade launchers and TsUshniks. The sniper deals with them.

8th floor

This tier has 4 stages of passage. And at each one we will meet with turrets and Blackwood warriors, plus grenade launchers. We hide behind shelters without fuss.

9th floor

We immediately set off with the entire train for the nearest columns. We leave one partner under the stairs. And we start shooting at everyone.

Roof

Here it is important to take a position with the whole squad in one place. It's better to do this on the left side. And we shoot everyone who rushes towards us. It is important not to run away, otherwise the zombies will do the same.

That's all the secrets of completing the special operation black shark Warface. You can also play on easy and hard levels.

But the most interesting is the pro. I wish you all good luck and enjoy the game. I believe in you guys!

The new season of Siege updates has been inaugurated with the addition of the Black Shark PvE mode to the game. We have already played it and now we want to tell you about it!

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Fans of the free-to-play shooter will probably fondly remember the end of 2015 - the beginning of 2016: it was during this period that the developers opened the “Hunting Season” and made many different changes to the game - unique achievements, new guns, and new modes, about which, by the way saying, we tell you. Well, the trend is repeating itself. Now it’s the end of 2016 and it’s launching new season updates, which are decorously called “Siege”. The first serious update, which arrived on the game servers yesterday, brought a lot of different little things to the project, but the most pleasant innovation was the PvE mode “Black Shark”, which before the update some players could already try on the PTS.


Kiev branch Crytek decided not to reinvent the wheel, but to follow its previous course, using the rule “everything new is well forgotten old.” The legs of the “Black Shark” grow from the same place as the legs of the February PvE mode “Vulcan” - from “Liquidation”. The formula is painfully familiar: five Warface fighters need to break into the Blackwood headquarters under construction, which is a rather large skyscraper, smash everything there that moves and what doesn’t move into dust - move and smash. Along the way, you need to plant bombs on each floor, try to save the hostages here and there, and this whole extravaganza will end, as you might guess, with excellent fireworks and accompanying large-scale destruction. Instead of new concepts, developers develop what the public is guaranteed to like. And they do it well.



“Volcano” was good because it was a mode for everyone: on the first difficulty it was completed by five beginners with their eyes closed, on the second by a team of professionals with excellent combat skills, and on “Pro” only a very well-coordinated group with a well-thought-out approach could complete it. dozens of passages of special operations tactics. The same rule works in “Black Shark”, but the differentiation of complexity is carried out here to an even greater extent. Players are accustomed to the fact that the difficulty in the Bastards of “Elimination” increases in direct proportion to the floors occupied by the group, but in “Black Shark” they will already have to face difficulties just to get inside the building at all - the beginning of the special operation is very, very hot!



And if it’s so hot from the very beginning, then, of course, it certainly won’t get any easier. It seems that Crytek Kiev In "Black Shark" we used all the PvE enemies that are in the game: snipers, zombies, turrets, kamikazes - there is so much of it that sometimes you want to scream loudly and call your mother. For greater efficiency and greater shock value, the developers have added new animations to some familiar enemies. You can be quite surprised when you see for the first time that zombies are not only running at you from all sides, but also climbing the walls, and under all this fun, special forces are also cheerfully flying into the windows. And of course, new turrets, where would we be without them, my dears? However, for some particularly unlucky players, a much greater challenge was the elevator on the ground floor, which often left without its “riders.” The poor guys fell through the texture for about an hour and a half after launching the update and were unable to move on. Although this is a serious bug, it is the only and quickly fixed bug that we were able to discover as a result of testing.


For completing the “Black Shark” you can get a lot of different rewards - and it is logical that the most valuable prizes await those who manage to overcome the “Pro” difficulty, which is crazy challenging task. In one of the interviews, the developers admitted that they themselves never succeeded. You might think that these statements are made for lip service, but judging by the six-hour unsuccessful “trips” of “Pro” difficulty from famous YouTube let’s players specializing in , this may well turn out to be the absolute truth. Be that as it may, badges, tokens, achievements - all these insignia can be obtained for completing the “Shark”. And four multi-colored stripes with images of sharks will go to the most “skilled” players - such a beautiful thing in the profile will definitely be a good reason for pride.

Target: place charges on the supports, climb onto the roof and leave the building.

Set the charges and then this damn shark will fold like a house of cards. We still don't know why Oberon decided to build a skyscraper in this wilderness. Any information will be useful - including from laptops and terminals. On upper floors something strange is happening, some sounds are coming from there.

Connect to the terminal, there is probably something valuable there. Oberon seems to have no idea how to control these creatures. Remember the last operation? Blackwood scientists screwed up the signal, as a result the so-called “super soldiers” turned into monsters and destroyed the base, and then the surrounding villages. Nothing has changed since then.

There are cells for prisoners on one of the floors, and recently someone was taken there. We'll have to stay late. It can not be! This is the Ice Peak team! They disappeared about a year ago. We need to get them out of here. Surely they have something to tell us. There's no way to open the doors from here. There must be a generator somewhere that supplies them with energy. We'll have to clear the floor and turn it off. These guys are the only ones who managed to get into the Siberian bunker. We lost contact with them immediately after that. Turn it off so we can get our guys out.

On October 25, the online shooter Warface released a major update with new special operation Black Shark, new weapons ORSIS T-5000 and PKP Pecheneg, Zombie Killer weapon set. the main task Warface's squad new operation- installation of explosives at key points to subsequently blow up the building. In addition, there may be hostages on one of the floors. Also, after this update, changes and features in honor of All Saints' Day in Warface became available to players. The Halloween event includes festive items and a PvP map, unique login gifts and much more.

New Warface weapons
The update will delight snipers with the new high-precision rifle ORSIS T-5000 with a bolt-action bolt, which can be purchased for Warbucks for a time without reference to rank - even from the first level. Another PKP weapon (Kalashnikov Infantry Machine Gun) “Pecheneg” appeared only in good luck boxes and the machine gun can even drop in the gold version. Lucky boxes are sold for credits. Also, a set of weapons with the self-explanatory name “Zombie Killer” was delivered to the game store. This set will be useful for those who like to destroy cyber enemies, because with the new weapon this can be done faster and more practically. And by the way, all other weapons now also have increased damage against zombies, but the most important thing is that golden weapons now have 250% more damage against zombie enemies.

Changing game mechanics

  • Added additional daily reward for the first victory in a quick game in each PvP mode. In “Survival” and “Meat Grinder”, a bonus is awarded for successfully completing the match.
  • Rewards for all long missions in Special Operations now also contain a number of crowns.
  • In PvE, the principle of fighting at close range has been changed for opponents. If the distance to the target is more than 2 meters, then the Blackwood soldier will try to reduce the distance to 1 meter and engage in close combat. The exact distance from which the enemy will try to close the distance depends on the specific situation and the type of enemy.
  • Basic training for Assault Troopers and Snipers now starts automatically after character creation. For Engineers and Medics, completing the training is at the player's discretion.
  • Some mini-achievements (for example, headshot kills) are no longer awarded for killing zombies.
  • The player no longer receives points during a match for cooperative actions, such as assisting with a relay. This innovation was added to make team battles more fair and unpredictable.

Error correction

  • General: The player could see through smoke and when blinded by an M84 grenade.
  • General: The game client could freeze while loading some battles.
  • PvP/PvE: the player could get stuck in some parts of the maps, leave the limits of the levels, or end up in inaccessible areas.
  • General: The client may have crashed.
  • Weapons: Glock 18C: There was no third-person reload animation for the pistol.
  • Ranked Matches: Some team members may not be able to join the match.
  • Ranked matches: A player may not receive a reward for moving to the next league if he climbed two leagues in one game session.
  • Special operation "Zenith": enemy mines might not explode.
  • PvP: "Assault": the control point defense icon could appear on the results table.
  • Weapons: Sniper Rifles: Ammo capacity could change by throwing and picking up different sniper rifles multiple times.
  • PvE: Command voice message could be repeated at a control point.
  • PvE: Blackwood fighters could end up in a Warface helicopter.
  • PvE: The player could not complete some missions if left alone.
  • PvE: The Thunder PBM did not cause damage to a player located at a certain point.
  • Special Operation "Anubis": some enemies might not appear if there were still alive opponents at the previous stage.
  • Special Operation "Anubis": the player could get into the mission without reaching the required rank.
  • Localization: some bugs fixed.
  • Equipment: heavy boots: the item description has been corrected, its characteristics remain the same.

The full list of changes is available on the game's official website.

In this guide we will tell you about the complete walkthrough of the special operation “White Shark” (alternative name “Liquidation”). To try out your skills in this mission, a fighter must reach rank 10 and also have at least one access token in stock. The team is sent to Blackwood headquarters to clear twenty floors of the building and eliminate the main antagonist Warface- Oberon White.

Preparation

Class selection

This mission is no different special difficulties, ultimately, the outcome of a special operation is decided by the tactics of the group that goes through it. For successful completion“White shark” can be divided into several compositions:

  • Three attack aircraft, a medic, a sniper.
  • A couple of stormtroopers, two medics and a sniper.
  • Two snipers, two medics and an attack aircraft.
  • Two attack aircraft, a sniper, a medic, an engineer.

If you have not undergone the operation before, then it is best to take at least two snipers into your group. Therefore, we recommend a composition of two snipers, two medics and one attack aircraft.

Equipment selection

  • Stormtrooper It’s better to take an automatic rifle with you (the gamer’s choice); we don’t recommend taking a machine gun. Grab a semi-automatic pistol with a good supply of ammunition in the clip (for example, “FN Five-SeveN”).
  • Medic can be equipped with a pump-action or semi-automatic shotgun (we recommend taking a shotgun with the ability to reload one cartridge at a time), a semi-automatic pistol with a large clip, and, if possible, the best class equipment (first aid kit, defibrillator) that can be purchased in the game store.
  • Engineer– there are no special tips for equipping an engineer, so the choice of equipment for this class rests entirely with the gamer.
  • Sniper– A semi-automatic rapid-fire rifle is perfect for this operation (for example, ACR SPR, AS50, MK 14 EBR or Crazy Horse).
  • To successfully complete it, you should equip yourself with combat or elite equipment that restores health points and armor. Don't forget to wear equipment that increases limb protection.
  • Each team member should take a flashbang and a smoke grenade with them, they will come in handy at the end of the mission.
  • If completed correctly, you may not need return signs at all, but if you are completing the mission for the first time, first purchase about ten return signs. A maximum of two signs can be used in one room.

Start

The fighters appear on the ground floor of the building. Wait for the elevator and go upstairs.

  • 00:20 (mm/ss)

First floor

The elevator stops due to the Blackwood security system being blocked. It will take time for Warface technicians to crack the code of each floor. Only a small group of heavy infantry awaits you on this floor.

  • Tactics: arbitrary.
  • Total time until elevator departure: 00:40 (mm/ss)

Second floor

On this floor, security personnel and stormtroopers are added to the heavy infantry.

  • Tactics: arbitrary.
  • Total time until elevator departure: 00:50 (mm/ss)

Third floor

Your opponents will be heavy infantrymen and shield bearers.

Tactics:

  • After exiting the elevator, head to the right. Take up the defense first by shooting the shield bearers.
  • Total time until elevator departure: 01:00 (mm/ss)

Fourth floor

Throughout the entire time, your opponents will only be security officers of easy and medium difficulty levels.

  • Tactics: arbitrary.
  • Total time until elevator departure: 01:10 (mm/ss)

Fifth floor

This floor will be dominated by security personnel, heavy infantry and grenade launchers.

Tactics:

  • The sniper takes a position in front of the elevator entrance and shoots the grenade launchers in a timely manner.
  • One medic watches the two portals at the table, while the rest of the group deals with the arriving enemies.

  • Total time until elevator departure: 01:30 (mm/ss)

Sixth floor

Where grenade launchers appeared on the previous floor (along the edges of the bridge), attack aircraft will appear on this level. Shield bearers will become opponents at the lower level.

Tactics:

  • Immediately after exiting the elevator, gather as a team in the right corner. The sniper shoots the emerging stormtroopers, and the rest of the group destroys the shield bearers, preventing them from getting too close.
  • Total time until elevator departure: 01:15 (mm/ss)

Seventh floor

On this floor, not only shield-bearing shooters, but also security personnel will emerge from the portals. No opponents are expected on the balcony.

Tactics:

  • The same as on the sixth floor.
  • Total time until elevator departure: 01:30 (mm/ss)

Eighth floor

The first, truly difficult level of special operations. Grenade launchers will only appear on balconies in several places; there will be no enemies on the lower level.

Tactics:

  • The group should be distributed behind the shelters: two snipers behind the first racks on the right and left to shoot the arriving grenade launchers at the top.
  • Medics sit down with snipers to restore health points.
  • Total time until elevator departure: 01:40 (mm/ss)

Ninth floor

The ninth level is very similar to the seventh, only security personnel and shield-bearing shooters will emerge from the portals, and stormtroopers and grenade launchers can appear anywhere on the balcony.

Tactics:

  • Immediately after exiting the elevator, the group gathers in the right or left corner (it doesn't matter at this stage). The sniper shoots the attack aircraft that appear on the top, and the rest of the soldiers destroy the guards.
  • Total time until elevator departure: 01:50 (mm/ss)

Tenth floor

On this floor you will meet almost all types of opponents: special forces soldiers, stormtroopers and snipers on the balcony; shield bearers and heavy infantry from portals.

Tactics:

  • At this level, it is better to split up: the medic and the sniper, after exiting the elevator, take a position on the left, and the remaining ones in the opposite direction. This way, snipers will promptly destroy enemies on the balcony, and doctors will cover the exits from the portals.
  • Total time until elevator departure: 02:10 (mm/ss)

Eleventh floor

An excellent opportunity to score a couple of dozen frags on security officers. Just don’t let them get too close, the difficulty of such bots is high and they will kill you in three hits.

  • Tactics: arbitrary.
  • Total time until elevator departure: 02:20 (mm/ss)

Twelfth floor

Special forces soldiers will appear on the balcony, and on the first level security officers, shield bearers and the level boss are waiting for you - Juggernaut.

Tactics:

  • After leaving the elevator, the group should be distributed: a medic and a sniper / an attack aircraft and a medic in one direction, and the rest in the other.
  • Look for cover behind flower beds and columns. The snipers shoot the fighters with the laser target, the rest cover the exits from the portals.
  • In order to complete the level, it is absolutely not necessary to kill Juggernaut. If you don’t want to bother, just wait until the elevator turns on.
  • You can destroy Juggernaut after the elevator turns on. The appearance of bots will stop, and he will be left completely alone.
  • Total time until elevator departure: 02:10 (mm/ss)

Thirteenth floor

The eighth floor was a warm-up. Constantly appearing grenade launchers are waiting for you at the top on both sides. No enemies are expected on the lower level.

Tactics:

  • Just like at the eighth level, two snipers take positions behind the shelves on the right and left. The level is very easy to complete if you quickly destroy the arriving enemy forces.
  • Medics take cover behind the central table, and periodically, after volleys of grenade launchers, they run up to the snipers and restore health points.
  • Total time until elevator departure: 02:10 (mm/ss)

14, 15, 16

At these levels you will find all the enemies you encountered earlier in this mission (except Juggernaut). Of course, all groups experience things differently. We only present the simplest passage tactics, which are the same for all three levels:

  • Two snipers get into the elevator, each of them takes his own side of the defense (right or left) and begin shooting enemies.
  • One medic heals himself and the snipers.
  • The remaining fighters stand at the entrance, destroying the approaching security personnel, shield bearers and heavy infantry.
  • Total time until elevator departure: 02:30 (mm/ss)

Seventeenth floor

It is considered the most difficult level of the entire mission. If you have passed this level, you can consider that the special operation has been completed. The most important thing at this level is correct actions each member of the group, because of the absurd mistake of one, the whole team can suffer. Fighters with LCCs, grenade launchers and heavy infantrymen will predominate here. Occasionally, a shield-bearing archer may appear.

Tactics:

  • We need to take positions before General Lee Wharton finishes his monologue. Immediately after this there will be a checkpoint and the appearance of opponents.
  • Choose your side in advance: gamers usually take the left side after exiting the elevator. We recommend taking the right one, since there is still a little more room for cover there.
  • Covers on this level include flower beds and two sofas. Not much.

  • Absolutely all fighters in the group must lie down so that the fighters with the laser do not shine their “searchlights” on them. Don't even try to get up during the battle; two precise hits from such an enemy will finish you off.
  • The first medic takes a position at the outermost portal and promptly eliminates the enemies appearing in it.
  • If there is an engineer class fighter in the group, the next point is just for him. He lies down facing the first medic and watches for enemies on the bridge. An infantryman who was not killed in time will get to the machine gun and kill the entire group. This place can be taken by a fighter of any other class.
  • The stormtrooper should take a position opposite the penultimate portal behind the flowerbed. His vision will immediately include two enemy exit points, which he controls until the end of the firefight.
  • The second medic goes behind the stormtrooper to restore his health points.
  • The last point is fundamental at this level. Usually it is occupied by a fighter of the “Sniper” class, but experienced units can also cope with an attack aircraft. The fighter’s task in this position is to shoot all enemies in sight. Many gamers make the mistake of starting to destroy the top bots on the opposite side. You should not do this: when you destroy all the “bug” bots on the balcony, they will begin to appear at the top from your team’s side. If this happens, the group will be broken up.
  • Total time until elevator departure: 02:50 (mm/ss)

Eighteenth floor

This level is a little easier than the previous one, but there is no need to relax. For three minutes you need to repel the attacks of numerous bots such as a shield-bearer-shooter, a security officer and a special forces soldier.

Tactics:

  • Proceed according to the principle of the previous level: the entire group heads to the right, occupying key positions.
  • A distinctive feature is a column, behind which a sniper or attack aircraft can stand, destroying enemy fighters on the opposite side.

Roof

After opening the elevator, you need to act very quickly since you will only have about 30 seconds to destroy the plane. All fighters who have smoke grenades throw them onto the platform, and two previously prepared fighters descend to the places where the RPG appears and shoot down the helicopter. The sniper or attack aircraft must remain on the stairs to destroy the arriving enemies from the portals at the top.

At this time, security officers will appear from the lower portals in large quantities. It was for them that we first threw smoke and flash grenades.

Three hits from an RPG are enough to bring down a helicopter. Be careful, if you miss more than five times, the helicopter will leave and the mission will fail.

After you destroy aircraft go back to the elevator. Mission completed. What a pity that the mission target remained in the building on the thirteenth floor.

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