Where are all the figurines in sleeping dogs. Finding collectibles in Sleeping Dogs: Definitive Edition. Night Market Chase


Each figurine gives access to 1 Kung Fu technique at the martial arts school
Below I will tell you where to find them.

First, you need to meet a girl named Tiffany at the Bam-Bam club. After meeting her, the figurines will be available on the map if you press the "Q" button. There are 11 of them in the game.

Figurine No. 1 The first figurine is located in the Bam-Bam club. After you have sung karaoke, go up to the second floor and after the video a fight will begin. Throw away the enemies and run to the bar counter. The figurine will stand there.

Figurine No. 2 The second figurine is in Winston's mother's kitchen. Run into the kitchen from the street, and the figurine will stand on the kitchen table.

Figurine No. 3 The third figurine is located in the Tibetan temple. You can get there either during idle wandering or during the mission “The Future Bride”. One way or another, the figurine will be on a pedestal, and there will also be a monk standing next to it. Do not miss.

Figurine No. 4 The fourth figurine is on the pier. Again, you can get it while idlely wandering around the city, or while performing a police case: “Pop Star Case 3”. After surveillance and photographing, get out of the car, chat up the guy and take the figurine, it will stand on the box.

Figurine No. 5 The fifth figurine can only be obtained during the completion of the story mission, but if you missed the figurine, the mission can be replayed from the social center. During the mission you will have to jump on the roofs, then jump onto the balcony and go into the apartment. The figurine will stand on the coffee table. The task will be available after the middle of the story.

Figurine No. 6 The sixth figurine is located in the K-bar. You can get there at any time, during a walk, or during a story mission, when you need to show a US producer all the delights of Hong Kong. The figurine will stand on the bar counter, all you have to do is pick it up and that’s it.

Figurine No. 7 The seventh figurine is located in the central hospital. Can be obtained at any time. The figurine will be on the registration table, there is also a nurse there, so don’t miss it.

Figurine No. 8 The eighth figurine is in the flower shop. You can get there both in your free time and during the mission: "Future Bride". After the video, get out of the car and go into the shop. The figurine will stand on the table.

Figurine No. 9 The ninth figurine is located in the gaming den. To get there, you will need a boat. Jump into the boat and go to the ship where the hangout is located. Once on the ship, go into the cabin, turn right and pick up the figurine. The hangout is at the top of the map

Figurine No. 10 The tenth figurine can only be obtained during the mission. Having entered the apartment of Fatty, the temporary chairman, break the lock and take the figurine. Quest only after the middle of the game

Figurine No. 11 The eleventh and last figurine on the list can be found in the cemetery. Again, as during a free walk, so during a mission.

Security cameras

There are 26 “Narco-Crash” cameras in the game + regular cameras. Hacking cameras near the “Narco-Crash” quest locations does not require much effort. After a meeting with Ne Ping, regular cameras appear on the map, which can also be hacked and monitor people through them.

Safes

This was an easy way for me to get rich in this game. Collected ~1,500,000 local currency.
Safes. There are 100 of them in the game. They are hidden in different places: in alleys, in the courtyards of houses, on roofs and many other places. Most often, a guard of 3 people stands next to them. In the middle of the game, in one of the missions, we meet a black rapper named King. You go to the bar with him. At the bar you meet 2 girls (Katyushka and Ilyana). After a successful visit to the bar, Ilyana’s number will appear on your mobile phone. Call her at any time, take her on a date, defeat her on a date and safes will appear on your minimap. There are 40 safes in North Point, 15 in Aberdeen, 30 in the Central area and 15 in Kennedy Town.
You will need to defeat her in parkour on the rooftops near the bar.

Altars of health

An easy way to make the main character almost “immortal”.
If you “pray” at all 50 altars, the character’s health will increase by 100%, and every 5 altars increase health by 10%. In order for the altars to be visible on the minimap, you need to go on a date with Amanda. She meets at the beginning of the game and Wei shows her around the city. After this, her number is added to your mobile phone. Now, you can call her at any time. She will offer to meet at Victoria Peak. You take a walk with her, take a few photos. After the date, health altars will be displayed on your minimap (radius up to 80 meters). There are 15 altars in North Point, 10 in Aberdeen, 15 in Central area and 10 in Kennedy Town.

Mission 23: Fast Girls

Having found the right car, get into it and go to the green marker, stop at the last one, get out of the car, and meet the girls. Chat with them, after which they will get into your car without any problems, and one of them will even drive the car. She will take us to the place where the rally competition is taking place. We must take part in them. The task is worth conquering, and it is not difficult to achieve it due to clumsy physics and a very capable car.

I have only one recommendation - try to drive the car so as not to hit it too much, it will be very useful to us in completely fresh and working condition. Why? Yes, because the race is over, but our adventures are just beginning - policemen suddenly appear, so don’t waste time, jump into your car and get away from here. That’s why I advised you to take care of your car - if you keep it safe and sound, you can ram the cops with gusto, making your task easier. And to complete the mission, break away from the police tail, then take the girls home.

Mission 24: Bad Luck

The mission traditionally begins with a dialogue with the employer, after which go to the meeting at the "Old Salted Crab" by car. The establishment, despite the ridiculous name, is quite reputable, so it’s not so easy to enter yet. But traditionally, the entrance can still be found if there is a desire. In our case, we do not need to enter through the gate, but go around on the other side and communicate on the intercom, answer all questions, then the door will be opened for us.

On the way to the goal (guide by the traditional green marker), the guards will bother you with their questions, but it’s better not to conflict with anyone now, you’ll still have time to fight and go to war, and we don’t need any unnecessary anxiety at this stage. Behind the small house, find a suitcase glowing blue, then follow further to the green marker, which leads our hero to an electronic shield, which is located not far from a rather rich-looking building.

To continue playing Sleeping Dogs, we need to crack the password to disable the alarm. This action, in turn, will allow you to enter the building directly through the front door. Which will need to be first cracked using a master key - all the same traditional five bolts, pushed by a master key, you need to ensure that they are all marked green. So we got inside, there you will almost immediately see a glass door, and behind it is our goal. True, the door is locked, and punching and kicking it, despite its transparency, will do no good.

Well, go a little further, there you will find a couple of large vases, they will be kindly highlighted with markers. You need to break them, after which you will find a cunning device for breaking the lock, and I wrote the word “cunning” for a reason - guessing the correct code for the safe lock will not be so easy. Once done, look at the clock located above the fireplace. There are three of them at once, we are interested in those in the middle, they are marked with a yellow glow.

From the clock, go to the piano, also marked in yellow, pick it up and get valuable information, but with our activity we will attract the attention of the guard - so that he does not panic, hide from his eyes. As soon as he leaves, leave the house, but still you won’t be able to do without adventures - you were caught in the lens of a video surveillance camera. For complete happiness, the owner of this wonderful building will return here. So quickly jump over the fence and get away from here, then follow the marker, get into the marked car, and this mission will be completed successfully.

Mission 25: Conflicted Loyalties

First, go to Rikki’s friend’s house, there you will meet a doorman who won’t let us inside. As usual, we are looking for an alternative entrance. It will be in the form of scaffolding, you can climb up along it, which is what you need to do. The main difficulty is to find these very forests, for which you will have to run around the block a little. At the top you will have to run and fight a little, or sprint so as not to get involved in a fight if you don’t want to.

After several minutes of running, jumping and fighting, you will find an open window, through it and enter the room. There, go to the marker on the balcony, open the doors, enter the apartment. Find a computer in it and connect to it. Hacking the latter is no longer a novelty for us, so do it quickly and connect a flash drive to your PC in order to copy the necessary files - this takes a little time. In the meantime, let's go out to the kitchen and remove the grille on the ventilation. You need to install a “bug” there, adjust its sensitivity, wait until the scale is full, and also adjust the frequency.

Just in case, this is done by aiming the sight across the entire game mini-screen until it starts to glow green. Then put the ventilation grille in place, covering your tracks, then hide quickly - a girl with some guy entered the house. When the video ends, search the closet with clothes, then go downstairs, take the highlighted object from the table, and at the same time the flash drive, on which the files we need are already loaded. Well, it's time to leave here.

Go out onto the balcony, jump from there into the container, which allows you to land much softer than you could without it, then follow to the next meeting, where the next cut-scene will start, after which go home, where you need to use the computer to view files downloaded to the flash drive .

Mission 26: The Funeral

Raymond informs our hero that Jackie has been released from prison for once, so go there to pick up your friend. And we also need to organize Uncle Poe's funeral, so we'll have to spend money at the store to buy a couple of suits suitable for the gloomy ritual, clothes of this kind are needed not only by us, but also by Jackie. In the store, talk to the seller, get the costumes, then go to the cemetery and watch short videos.

At the end of them, get ready for a serious “meat grinder”, which will begin right here in the cemetery. To begin with, eliminate all the adversaries on the first site, then go forward to find a good position, we will just be a little higher than our opponents, so they will all be more than clearly visible. Having finished with the resistance here, continue clearing the area, we need to completely rid the cemetery area of ​​the insolent people who dared to do such a thing here.

Having completed the cleanup, continue the passage of Sleeping Dogs, starting the second task - you cannot simply forgive a raid on a cemetery, the enemies must regret their actions, so first run between the rocks along a mountain stream. There you will see an enemy who is standing with his back - quietly neutralize him, you will get hold of a weapon more effective than what you have, to be more precise - a grenade launcher. This thing allows you to carry opponents forward with your feet in whole crowds, and it has two modes; it can both shoot standard charges and grenades.

There are quite a lot of the latter scattered around the area, so you can spend without worrying about saving. When you have dealt with all the enemies in the gorge, move to the parking lot, where the enemies are hiding behind cars, but we have a grenade launcher, so there will be no problems. When you get rid of the rest of the aggressors, successfully complete the mission.

Mission 27: Civil Discord (Civil Discord)

At the very beginning, Conroy will inform you that there is a serious problem that we need to solve, so go to the place. You will see that competitors are not sleeping and are trying to displace us from a profitable and inhabited place, and they are trying, sparing neither people nor resources. You will have to accept the challenge and defend your positions. A gang of allies will help us with this, in the company of which you will have to carry out a serious massacre, designed to reduce both the number of enemy forces and their desire to lay claim to our laurels.

Of course, from the very first minutes of the battle you will notice that our allies are far from super soldiers, you will have to do the main work yourself, and your colleagues are useful only for one purpose - to distract the attention of the adversaries while we deal with them step by step. Having killed one, immediately switch to another, and do this until all opponents are defeated. The first wave of enemy forces will be followed by a second, which must be dealt with in the same way as the first.

The video will start, our hero will be given a completely usable weapon that can significantly facilitate the passage of Sleeping Dogs. Get into the car, where you will receive a message from Chu, who will inform you about the attack on the Golden Koi restaurant. Of course, go there urgently, time is limited, you will have to hurry. Having arrived at the scene, traditionally organize a massive cleansing of enemies, there will be a lot of them, both outside and inside.

Mission 10: Training Range (Chain of Evidence)

Tiffany gets in touch - first, answer the phone call, then go meet her, get excellent equipment in the form of a pistol. Having received the weapon, call Raymond, you need to meet him at the appointed place, get a lesson in the use of firearms. However, you won’t see anything new or special here; the shooting system can be called classic.

You are required to hit several targets, this is not a difficult task, all the developers wanted to get as a result was training the player in local shooting. So, first, shoot at targets glowing red, by the way, when you have to shoot at living targets, you will have the opportunity to slow everything down, in the best traditions of the genre. Activated by the corresponding key while jumping. Just do everything that is required of you here to switch to the next task.

And it will consist of getting rid of the cops who are on your tail. Jump on the motorcycle and run away, as soon as you disappear from the sight of law enforcement officers, the mission will be over.

Mission 11: Siu Wa (Payback)

At the beginning, we get the task of getting into Conroy's jeep, then we get in it to the car marked with a green marker, driving closer, you can even overhear the dialogue. True, I wouldn’t recommend getting too close; try to maintain an average distance. Now you have reached the factory, leave the vehicle there and run to the green marker, you must first explore the factory territory - open the large door, next to which the marker is located.

Having penetrated inside the plant, you will see a large crowd of people, but these are simple hard workers, mostly who will not cause us much harm due to their lack of weapons. So just show them who's boss in a banal hand-to-hand fight. Boxes, kindly illuminated in red, can be a good help here; you can very effectively drop hostile characters onto them.

The passage of Sleeping Dogs is difficult here due to the fact that you will have to fight quite a lot, because the opponents take, although not in quality, but in quantity, so there will be no time to really relax. Having cleared the path for yourself, move on, you will come across a not-so-friendly reception - they will open fire on you from the stairs, so it is important to leave the line of fire in a timely manner and hide in cover. After waiting for the right moment, leave your shelter and rush over to the shooter’s location to punish him for aggression.

Go forward, you see barrels - you can shoot at them, this will lead to the detonation of the explosive substances contained in them. This very detonation can significantly simplify your passage. The task is to get to the marker; of course, they won’t let you get there just like that, so you’ll have to force your way through. So find Siu Wa, who will run away - start the pursuit, the enemy is highlighted with a green mark, so he is unlikely to get lost from sight.

But this only applies to the chase stage, where the fire has not yet appeared. The outbreak of the elements will engulf the entire plant, therefore it will become a little heavier, but the enemy will still get tired and stop fleeing, stopping near the large furnace. All we can do is capture it and leave here, though “only” - just in theory, in practice not everything is so rosy. Here the area is teeming with enemies who will shoot at you and can easily hit our hostage, which will lead to the failure of the mission, but we don’t need that. Therefore, when you see enemies, deal with them quickly and clearly.

Next, the passage of Sleeping Dogs prepares a wonderful, spectacular stage in the best traditions of Hong Kong action films. Law enforcement agencies are already waiting for you on the street, and then there are circumstances against us - there was an explosion, a shock wave knocked our hero off his feet, and the hostage immediately begins to run away, plunging into a car with a flashing light. We have to ride a police motorcycle and continue the pursuit. Of course, in this case it is advisable to throw off your pursuers in the form of cops.

When you get close to the car in which our hostage is escaping (you need to get very close!), catch the right moment and jump onto the enemy car, after which the fugitive is again in our hands. For a quiet life, you need to get rid of your own “tail” completely, which is best done by ramming police cars until they are destroyed. Having dealt with this, go back to the bus depot, where you can leave our hostage to the interested parties.

Mission 12: Uncle Po

In the company of Winston, get into the car and take him to Uncle Poe's house. After the video starts, cross the street and get into the car parked next to the sidewalk. The path ahead is relatively long, so you can chat with Roland, then head to Vin Patsy. She will travel with a strong escort - several security vehicles.

You will have to get rid of the latter using any of the available methods. As an option - a banal shot at the tires and/or heads of drivers, simply riddled with bullets, or constantly ram enemy vehicles until they are completely unusable. At the same time, don’t forget about the main goal in the form of Patsy’s car, you can’t lose sight of it, so don’t slow down and drive your car to the limit all the time.

The most annoying thing is that the enemy equipment is practically invulnerable, you will have to torture it for a long time and tediously until it finally stops. Throw the driver out from behind the wheel, take his place and drive the car to the specified location, drive it into the garage and leave it there.

Mission 13: Bride to Be

Together with Peggy, go to the bridal store, after a short scene, follow to the second goal, there you will receive a voice message from Winston. Some bastard decided to buy the cake Winston needed for his wedding. Our next goal is the bakery, it is advisable to get there as quickly as possible - if you meet the allotted time period, you will be able to see Bath there. Of course, he will try to get away from us, but this cannot be allowed.

Chase the adversary, you need to get as close as possible to the back of the van, then you will see a green arrow appear on the monitor, make a heroic jump in order to grab onto the pursued vehicle. You need to climb out onto the cab of the van slowly and very carefully so as not to fall down. Having climbed up, seize the vehicle, and then drive back to the bakery.

Get back in the car with Peggy, go to the temple together, leave the car there and listen to the instructions. Continuing the passage of Sleeping Dogs, we will reach a bamboo scaffold along which you need to climb up, so you will get to the back door of the temple. Enter the nearest door, get some monk clothes, and then follow the next marker that marks the target. Along the way you will have to give answers to curious monks; the game will carefully tell you what to click and when.

After talking, move on, keep in mind that there are plenty of curious people here, and for now it’s better to talk to them politely; we’ll still have time to fight. Having reached the goal, you will see black orchids, these are the ones Peggy wants so badly to get for her wedding - pick them, you will hear the temple bell... Was the flower on the alarm system, or what? Well, okay, you get the point - the alarm has risen, our further stay here will not be comfortable, we will have to fight a lot.

Make your way through serious resistance back to the car, I don’t recommend focusing on killing everyone - the number of enemies is very large, there is no point in wasting time, so as soon as you get the slightest opportunity to run, run. Jump over the tall fence and get into the car, return Peggy and her flowers home.

Mission 14: The Wedding

We received an invitation to a wedding, in preparation for which we took part. It is first advisable to get hold of human clothing, meaning a solid suit, and not what our hero wears in everyday life. There is an excellent clothing store in the city center - this is where you need to buy a tuxedo. Having put it on, go to the event, a cut-scene will start there.

When you hear a scream, turn around and run towards the building, there, near the entrance, lies a murdered person with whom we recently communicated. It is not so easy to enter the building itself due to the fact that everything is locked. We are looking for an alternative path, the scaffolding located to the left of the entrance will work well as such, you can use it to get to the roof, take a running start there and jump into the nearest window. So you will find yourself in a house, go down the stairs, then open the door in Chuck Norris style, that is, with a kick.

When you go down, you will get involved in not the easiest fight. Having scattered the enemies, go further, you will encounter three more enemies, one of them with a knife, do not lose your concentration, and do not forget to take the knife with you after the victory. Behind the double door, another not-so-easy test awaits you - as soon as you open it, you immediately need to quickly kill the enemy in the red shirt, then arm yourself with his pistol. The hall is teeming with characters hostile towards us, so weapons will be very useful.

So that the passage of Sleeping Dogs does not cause much trouble here, it is advisable to hide from enemy fire behind the tables, having finished with everyone, go to the opposite end of the room, where we will meet Winston and see a small cut-scene. At the end of it, open the nearest door with your foot, behind it you will go out onto the balcony, follow the marker. Get rid of the enemy patrolling the balcony, jump to the lower floor, where you will again meet serious resistance, and the enemies take you not only in quantity, but also in quality.

Having dealt with them, continue the passage of Sleeping Dogs, walking towards the rooms where the adversary has settled down, taking civilians hostage. You need to get rid of him very quickly, for which the combination of slow mode + a quick and accurate headshot is best suited. Having sorted it out, leave the room, go to the street, where you need to talk with Uncle Poe, let's walk a little together, your ally must be protected from the attacks of enemies at all costs.

To do this, we need to get rid of our opponents as quickly as possible, and also, if necessary, it is better to expose ourselves rather than exposing the character we are protecting. Opponents are marked with red dots, so keep an eye on the map. So we will gradually make our way to the hospital, destroying crowds of enemies along the way. Quick response is the key to success. Often at this stage it is very important to get rid of aggressors with precise shots to the head; this will not only allow you to spend less ammo, but will also instantly incapacitate the characters who come under the gun. Once near the hospital, cross the street and go to the green marker, where this difficult stage will end.

Mission 15: Mrs. Chu's Revenge

We start a new adventure by going to a restaurant to chat with Mrs. Chu, then use the tracking phone to find the whereabouts of Bestia. Head exactly there, listen to the dialogue with some woman, how she will get out of here, start a chase, which will be complicated by the appearance of a group of opponents. The latter must be disposed of quickly in order to continue the pursuit of the fugitive. Don't forget to pick up their weapons.

Further pursuit takes place through warehouses, where you will again have to engage in battle, and this is where the weapons picked up earlier will come in handy. Having gotten rid of Bestia's defenders, pursue him again, he will get into the car in the garage and try to escape. But it won’t be so easy for him to do this - after all, there will be transport for us too, so saddle up the motorcycle and hit the road. Traditionally, it’s better to drive as fast as possible, but don’t expect an easy life.

The fugitive is supported by his bandits, who not only try to shoot at us directly at speed, but also do not miss the opportunity to ram. Considering that we are riding a motorcycle, this must be avoided at all costs. The deceleration mode helps a lot, especially against “colleagues” motorcyclists. Having gotten rid of resistance, proceed to the main task - catch up with the fleeing Bestia, jump on the roof of his car, which you then capture and take her and her newly made captive to the restaurant, where Miss Chu is already waiting for him.

Mission 16: Meet the New Boss

Arriving at the club, we will see that there was a conflict there, after the video you will hear shots outside the door - we immediately go there. We will see a good concentration of enemies, and enemies with “guns”. One of the adversaries has even taken a hostage and is hiding behind her, be very careful. You can try to neutralize it hand-to-hand. Having dealt with the enemies, run to the railing, there destroy the enemies below. Of course, not in open battle, but hiding behind an obstacle.

Having destroyed one group of enemy forces, take on the second, which has arrived to help. Having completely cleared the area, collect your weapons and go to the door, another hostile crowd will be breaking in there. It’s convenient to get rid of them all at the door, to make it easier for you to pass Sleeping Dogs, aim at one point and fire with a firearm. It's time to leave the club, on the street hide behind the car to use it as cover, then methodically get rid of the enemies on that side of the street one at a time.

Finish with them - take on those who get out of the arriving car. It seems that's it now - jump into the car and drive with Jackie (he will kindly drive) away from here. If the partner plays the role of the driver, then we play the role of the shooter, who must get rid of the threat in the form of constantly attacking enemies in cars and motorcycles. You will encounter an enemy car in an accident, from which the surviving adversary will try to elude us.

Cheat codes

Today we decided to bring to your attention some useful secrets Sleeping Dogs, which can help you complete the game. I’ll refrain from unnecessary chatter and get straight to the point.

Easy money in Sleeping Dogs

The game has a very simple way to earn money. Once you have cockfighting bets available, go to the far left corner of the map in the arena, where most often there is no person taking bets. Save your game before speaking to the NPC at the front of the arena. Make the maximum allowable cash bet. Lost? No problem. We load the previously made save and place the bet again until we win. Did you win? - We repeat the operation, betting all the money until you win the desired amount.

Powerful weapon at the very beginning of the game

Those who played Sleeping Dogs, they know that at the beginning of the game it is difficult to even get a pistol. There is a way in which you can get a shotgun, uzi or machine gun at the very beginning! First we need to beat the cop pretty good to get his gun and escape from the crime scene, or better yet, get as far away as possible. It is important that during a fight with a police officer the gun is in his hands. Then we go to our house, kill several civilians with a pistol and wait for the cops to arrive. We hide behind the entrance doors to the house, shoot the cops with a pistol until the special forces arrive with weapons better than your fart. We kill a special forces soldier. As soon as we saw that the weapon had fallen out of him, we ran into the apartment and waited until the police left. We run out into the street, pick up the fallen barrel and enjoy the game with a powerful weapon at the ready.

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