How to get a good ending in the game Metro? After the mission with Korbut


Station "Sparta" At the very beginning of the game, when the main character wakes up, and control is transferred to you, play the guitar that is in the room. As we mentioned, when performing this action, a flash with sound will appear. After that, eavesdrop on the conversation of two fighters, one of them will be sitting in a wheelchair. Then go to the ajar door on the opposite side. There will also be a flash. Find a balalaika near the command post and play it. If you really want to learn from your own experience how to get a good ending in Metro Last Light, then remember: there are seventeen pieces in the game of tools, try to find them all. For example, you will find an accordion in the hall where the evil Reichs will humiliate their newcomer. You will find the same balalaika in the place where Pavel leaves you, there will still be two guards. You can find the guitar next to the bar, next to the juggler. Another balalaika will lie on the counter with different fabrics. And the latter is opposite the table at which Pavel will invite you to sit.

In the fighter barracks you can find a piano. The harmonica is hidden in a closet at the exit from the very last room in the chapter. In the chapter "Regina" you will find another harmonica, immediately on the first fork of the paths, next to the cot. In the "Infection" task, all three guitars are next to each other, start looking for them when everything plunges into flames. The first is in a narrow closet. The second lies under the counter in the next room. And the third - in a chair, standing on the second floor. The Prison When you are in the prison, there is a room with a lever in the place where the hostages are in cages. Pull it and set everyone free. At the same time, remember that you cannot kill anyone, otherwise the good ending of Metro Last Light will not open.

Camp In the corridor where the cabinets are located on the left, quietly sneak up to the soldiers sitting there and eavesdrop on what they are talking about. One of them will talk about the cache. When the conversation is over, follow him. As soon as the soldier opens the weapon locker, turn it off and take all the contents. After that, when you go into a large room, you will notice a soldier who will stand with his hands up next to the freezer. Don't kill him, just move on. By doing this humane act, you will be one step closer to solving the problem of how to get a good ending in Metro Last Light. Red station A beggar will sit at the red station. Give him a cartridge, listen to his story and give the second cartridge. After that, listen to what the two men sitting at the table are talking about. Move on. You will see two men and a woman next to them. Listen to their conversation until there is a flash. Go further until you see a man showing the shadows to the children. Watch him until he says he's tired. A juggler is standing opposite this company, and girls are sitting next to him on a bench, listen carefully to what is at stake. At the fork in the cinema are two men, one smokes and offers the second to buy dope. Approach them and wait for the end of the conversation. When the joint merchant goes back to the juggler, go after him, and as soon as he says that he can make a discount, you will see a flash. Watch the show to the end. Before you sit down to have a drink with Pavel, look at the two girls behind the glass and listen to what they are talking about.

Scene with Korbut When you climb the ventilation shaft, then listen through the bars, what Moskvin and Korbut are talking about to the end. Do not leave before the end of the conversation. After the mission with Korbut Go around the metal detector on the right and knock out two soldiers. And just follow the third soldier until he says that group 8 has left the object. After that you can turn it off. After you pass through the valve, go down and listen to the two soldiers.

"Regina"
If you've been following all the tips here on how to get a good ending in Metro Last Light all this time, then you're already halfway there. When you go to the "regina", then at the first fork, hit the arrow and ram the wooden fence. There will be a flash. At the second fork, turn left to where the wagons are. Go to the end of the tunnel. There you will find a corpse, inspect it. In the place where you need to push the wagon, you will see beds on the left, take the knife lying on them and go back. Go into the room with green goo, there will be a note. And as soon as you find a corpse in this room, there will be a flash.

Bandits As soon as you get to the camp, then listen to the conversation of the daughter with her mother, who are sitting next to the ammunition dealer. While walking through the tunnel, you will hear a woman scream. Turn into the first door on the right and go into the car. Go right and deal with three thugs who want to kill the girl. Find the corridor with the rooms where the bandits are sitting and go to the very last one. Deal with everyone who is there to save the hostages. In the tunnel on the opposite side of the base of the bandits there is a wagon, there are bodies in it, inspect them. Venice In Venice, there are two beggars who need to be given bullets. One is in an alley with fishmongers, the other is next to the guitarist. Go to the shooting range, there will be a child who will say that he lost the bear. Go to the shooting range and win three rounds, get ammo and a toy as a reward. And since getting a good ending in the game Metro Last Light is your main task, give this bear to the child. You will also need to get drunk at the bar until you are completely out. Then, when the character comes to his senses, you will see that the whole bar is destroyed, and the bartender is in grief. Give the last one hundred rounds to repair the damage done, after which you will see a flash. Infection When you crawl through the ventilation shaft, you will see two soldiers who want to shoot people against the wall. Crawl along the ventilation to the right and quickly stun both of them, then listen to the speech of one of the survivors. At the very end of this chapter, Lesnitsky will order the mask to be removed. Take it off before he counts to five. Epidemic There is nothing like that in this chapter, you just need to collect all the caches behind the quarantine zone. Just walk along the wall and press "E" when the icon appears. The first one is behind the iron door. All others are in windows. Khan When you and Khan swim along the River of Destiny, the phone will ring. Pick up the phone and talk to Artyom's mom. There will be a flash. Depot Go to the building on the outer territory on the left side to the farthest end and go through the doors. There is a trap on the door. In a room full of wagons with enemies, just go down under the floor and pass everyone in this way. When you meet Lesnitsky at the end of the chapter, don't kill him. Red Square In this chapter, don't touch the guards, always just walk past. Also don't kill a single soldier, even when you're in ambush with Pavel. Just wait for them to come down to you, and then knock them all out. Paul himself must be saved when the dead seize him.

Garden Go to the big building and use the boards to get through the water, then go into the flooded shop and go to the back of it. There will be a flash. When you go forward, you will meet a large creature called a she-bear. Start fighting with her, and when she turns sideways to you, then kill the mutants on her back to save her. Then she will run away, and you will get a flash. These are the basic answers to the question of how to get a good ending in Metro Last Light. By following all the steps above, you will easily open a prosperous final level in Metro LL.

"To get a good ending you need to do good deeds throughout the game, the list:
Chapter 1 - VDNKh: A man at the station will ask you to give him two cartridges to buy medicine for his son, do not refuse him. Look into Sukhoi's office before leaving and talk to him 2 times (first about humanitarian aid, then about Hunter and stalkers).
Chapter 2 - Riga: There are beggars at the station. Give a cartridge to at least one beggar. Give the bullet to the boy to take you to Bourbon.
Chapter 2 - Avenue of the World (Market): Between the bar where Bourbon sits and the Ammo Exchange there will be a beggar telling a story to a small child, give him a cartridge.
Chapter 2 - Dead City 1: At the end of the level, before turning left, go right. There you will find a stash with a tape recorder. Listen to the message.
Chapter 3 - Khan: As soon as you leave the tunnel with ghosts with Khan, there will be a moment when the rat will throw things off the table, from this side find the corpse of a person (a characteristic flash should appear). After the moment when the anomaly takes off from the train and destroys the monsters, go to the end of the tunnel and find a skeleton there (there will be a characteristic flash).
Chapter 4 – Frontline: At the top of the Red Army command post, eavesdropping on the conversation of three soldiers will result in good action. You also need to release from the captivity of the three red fascist territory. Completing this level without killing the enemies will give us another good deed (We must choose either to save the reds or not to kill anyone).
Chapter 4 - Depot: After Pavel (NPC) is killed and we are left alone, at the end of the level, you need to investigate the train and all the inhabitants.
Chapter 4 - Paveletskaya: Take the film from the dying captain. on the level with mink mutants, explore all the nooks and crannies of the station... . After you pass the entire station, before going into the tunnel to the right, go left to the end, find a corpse there next to the tape recorder on the table.
Chapter 4 - Child: After you bring Sasha to his mother, discard her ammo as a goodwill gesture.
Chapter 4 – Fort Post: Send S.O.S. using communications on the roof of the Nazi outpost. Use the crane and ladder on the side of the building.
Chapter 4 - Black Station: Eavesdrop on the first two Nazi sentries (you can listen to anyone's conversations for pluses, but for this you need to go through this stealth station at least at the beginning, then you are guaranteed to eavesdrop on 3 conversations). Completing this level without killing enemies will give us another good deed.
Chapter 5 – To Sparta: Be sure to talk to the Khan at the Sparta Fort Post.
Chapter 6 - Tunnel to Kievskaya: when you cut off on the train on the way to D6, in visions you need to go to the blacks, not to the people.
Chapter 7 - Delirium: If you have a good ending, Black will say "He wants to exterminate us.. . Why..?" otherwise, expect a rocket attack on Black. ".

Do not think that computer games teach bad things and have a monotonous plot. Not at all. Many of them have a rather deep meaning, in addition, even in famous shooters, developers are trying to do everything possible so that the gamer not only shoots enemies, but also learns mercy. And a vivid example of this is the game "Metro Last Light".

Project description

Events in the game Metro LL take place in 2034, in the ruined capital of Russia, during the apocalypse. Terrible times have come when the inhabitants of Moscow are forced to hide from radiation and defend themselves from mutants who constantly attack them in the underground metro. But even now, when it seems that everyone needs to unite and fight the creatures together, there were those who were divided into groups in the subway, each of which is now waging a war for control of all subway stations. And only the main character, whose name is Artem, has a chance to save the subway and all the people in it.

The game is made in the shooter genre and is considered a continuation of Metro 2033, which was warmly received by both critics and players.

During the battle, you will have the opportunity to use a variety of weapons, even homemade ones, both against mutants and against people. The entire process of passing will be literally permeated with the atmosphere of the post-apocalyptic world of the metropolitan underground station.

Many players who have completed the entire game have not even heard that it has two endings. There is a good ending in Metro Last Light, but there is a bad ending, which we will also consider at the very end of the guide.

Metro Last Light game: how to get a good ending. Key points

In order not to die in the final, you need to follow some important points during the passage, such as flashes on the screen, similar to those in old cameras, and the corresponding sound to them. They will appear during the selection of the correct actions both in the cut-scenes and in the game itself, as well as when finding important key items. And further. You need to try very hard and not a single soldier. And since getting a good ending in Metro Last Light is your main goal, you should pay attention to these basic points.

Station "Sparta"

At the very beginning of the game, when the main character wakes up and control is transferred to you, play the guitar that is in the room. As we mentioned, when performing this action, a flash with sound will appear. After that, eavesdrop on the conversation of two fighters, one of them will be sitting in a wheelchair. Then go to the ajar door on the opposite side. There will also be a flash. Find a balalaika near the command post and play it. If you really want to learn from your own experience how to get a good ending in Metro Last Light, then remember: there are seventeen pieces in the game of tools, try to find them all. For example, you will find an accordion in the hall where the evil Reichs will humiliate their newcomer. You will find the same balalaika in the place where Pavel leaves you, there will still be two guards. You can find the guitar next to the bar, next to the juggler. Another balalaika will lie on the counter with different fabrics. And the latter is opposite the table at which Pavel will invite you to sit.

In the fighter barracks you can find a piano. The harmonica is hidden in a closet at the exit from the very last room in the chapter. In the chapter "Regina" you will find another harmonica, immediately on the first fork of the paths, next to the cot. In the "Infection" task, all three guitars are next to each other, start looking for them when everything plunges into flames. The first is in a narrow closet. The second lies under the counter in the next room. And the third - in a chair, standing on the second floor.

Prison

When you are in prison, in the place where the hostages are in cages, there is a room with a lever. Pull it and set everyone free. At the same time, remember that you cannot kill anyone, otherwise the good ending of Metro Last Light will not open.

Camp

In the corridor where the cabinets are located on the left, quietly sneak up to the soldiers sitting there and eavesdrop on what they are talking about. One of them will talk about the cache. When the conversation is over, follow him. As soon as the soldier opens the weapon locker, turn it off and take all the contents. After that, when you go into a large room, you will notice a soldier who will stand with his hands up next to the freezer. Don't kill him, just move on. By doing this humane act, you will be one step closer to solving the problem of how to get a good ending in Metro Last Light.

Red Station

A beggar will sit at the red station. Give him a cartridge, listen to his story and give the second cartridge. After that, listen to what the two men sitting at the table are talking about. Move on. You will see two men and a woman next to them. Listen to their conversation until there is a flash. Go further until you see a man showing the shadows to the children. Watch him until he says he's tired. A juggler is standing opposite this company, and girls are sitting next to him on a bench, listen carefully to what is at stake. At the fork in the cinema are two men, one smokes and offers the second to buy dope. Approach them and wait for the end of the conversation. When the joint merchant goes back to the juggler, go after him, and as soon as he says that he can make a discount, you will see a flash. Watch the show to the end. Before you sit down to have a drink with Pavel, look at the two girls behind the glass and listen to what they are talking about.

Scene with Korbut

When you climb the ventilation shaft, then listen through the grate to what Moskvin and Korbut are talking about to the end. Do not leave before the end of the conversation.

After the mission with Korbut

Go around the metal detector on the right and knock out two soldiers. And just follow the third soldier until he says that group 8 has left the object. After that you can turn it off. After you pass through the valve, go down and listen to the two soldiers.

"Regina"

If you've been following all the tips here on how to get a good ending in Metro Last Light all this time, then you're already halfway there. When you go to the "regina", then at the first fork, hit the arrow and ram the wooden fence. There will be a flash. At the second fork, turn left to where the wagons are. Go to the end of the tunnel. There you will find a corpse, inspect it. In the place where you need to push the wagon, you will see beds on the left, take the knife lying on them and go back. Go into the room with green goo, there will be a note. And as soon as you find a corpse in this room, there will be a flash.

bandits

As soon as you get to the camp, then listen to the conversation of the daughter with her mother, who are sitting next to the ammunition dealer. While walking through the tunnel, you will hear a woman scream. Turn into the first door on the right and go into the car. Go right and deal with three thugs who want to kill the girl. Find the corridor with the rooms where the bandits are sitting and go to the very last one. Deal with everyone who is there to save the hostages. In the tunnel on the opposite side of the base of the bandits there is a wagon, there are bodies in it, inspect them.

Venice

In Venice, there are two beggars who need to be given bullets. One is in an alley with fishmongers, the other is next to the guitarist. Go to the shooting range, there will be a child who will say that he lost the bear. Go to the shooting range and win three rounds, get ammo and a toy as a reward. And since getting a good ending in the game Metro Last Light is your main task, give this bear to the child. You will also need to get drunk at the bar until you are completely out. Then, when the character comes to his senses, you will see that the whole bar is destroyed, and the bartender is in grief. Give the last one hundred rounds to repair the damage done, after which you will see a flash.

Infection

When you crawl through the ventilation shaft, you will see two soldiers who want to shoot people against the wall. Crawl along the ventilation to the right and quickly stun both of them, then listen to the speech of one of the survivors. At the very end of this chapter, Lesnitsky will order the mask to be removed. Take it off before he counts to five.

Epidemic

There is nothing like that in this chapter, you just need to collect all the caches behind the quarantine zone. Just walk along the wall and press "E" when the icon appears. The first one is behind the iron door. All others are in windows.

Khan

When you and Khan swim along the River of Destiny, the phone will ring. Pick up the phone and talk to Artyom's mom. There will be a flash.

Depot

Go to the building on the outer territory on the left side to the farthest end and go through the doors. There is a trap on the door. In a room full of wagons with enemies, just go down under the floor and pass everyone in this way. When you meet Lesnitsky at the end of the chapter, don't kill him.

the Red Square

In this chapter, don't touch the guards, always just walk past. Also don't kill a single soldier, even when you're in ambush with Pavel. Just wait for them to come down to you, and then knock them all out. Paul himself must be saved when the dead seize him.

Garden

Go to the big building and use the boards to get through the water, then enter the flooded shop and go to the back of it. There will be a flash.

When you go forward, you will meet a large creature called a she-bear. Start fighting with her, and when she turns sideways to you, then kill the mutants on her back to save her. Then she will run away, and you will get a flash. These are the basic answers to the question of how to get a good ending in Metro Last Light. By following all the steps above, you will easily open a prosperous final level in Metro LL.

To summarize everything briefly, in order to open a good ending, you need to:

  • Spare all surrendered soldiers.
  • Save women and children.
  • Listen to the stories told by the characters in the game.
  • Play musical instruments.
  • Giving beggars bullets.
  • Do what the characters in the game ask you to do.
  • Find all caches in the quarantine zone.
  • Don't kill people at all.
  • Rescue the level "Bandits" of children and women.
  • Return the bear to the child who says that he lost it.
  • View all visions (mandatory!) in the Dead City.

bad ending

As you remember, we said that there are bad and good endings in Metro Last Light. So, in order to get the first one, you need:

  • Kill everyone you see.
  • Kill soldiers who have surrendered.
  • Steal in populated areas.

We hope that now you can adequately complete the game Metro Last Light. We have described in detail how to get a good ending, but you just have to follow the above algorithm of actions.

Chapter 1 - VDNH

Play the guitar in Artyom's room. In front of the infirmary, on the way, you will meet a man sitting on a bench, who says that the Blacks attacked the patrol again and the hospital is full, listen to him. Listen to the first in line to the wounded in the infirmary of a peasant. A man at the station will ask you to give him two cartridges to buy medicines for his son, do not refuse him. Look into your stepfather's office before leaving and talk to him 2 times (first about humanitarian aid, then about Hunter and the stalkers. You need to take a postcard from Hunter. , flash and go to the patient, there will also be a flash in the infirmary, go through the curtain near the exit

Chapter 2 - Riga

There are beggars at the station. Give a cartridge to at least one beggar. Give the bullet to the boy to take you to Bourbon.

Chapter 2 - Prospekt Mira (Market)

Between the bar where Bourbon sits and the ammo exchange point there will be a beggar telling a story to a small child, give him a cartridge.

Chapter 2 - Dead City 1

As soon as you exit the station lobby, go to the second floor in search of the cache of stalkers that Bourbon is talking about, go to the window into which the guard jumped out, frightened of you and look into it. At the end of the level, before turning left, go right. There you will find a stash with a tape recorder. Listen to the message.

Chapter 3 - Khan

Listen to Khan after you pass the guardian ghosts, you need to stay close to Khan. As soon as Khan leaves the tunnel with ghosts, there will be a moment when the rat throws things off the table, from this side find the corpse of a person (a characteristic flash should appear). After meeting with the anomaly, listen to Khan, again you need to stay closer to Khan. Go in the direction from which the ghouls ran until you run into an obstacle, then turn around, on the left side there will be a corpse with a revolver. After the moment when the anomaly, flying out of the train, destroys the monsters, go to the end of the tunnel (from where the anomaly flew out) and find a skeleton there (there will be a characteristic flash).

Chapter 4 - Frontline

At the top of the Red Army command post, eavesdropping on the conversation of three soldiers will result in good action. You also need to release from the captivity of the three red fascist territory. Completing this level without killing the enemies will give us another good deed (you have to choose between saving the reds or passing without killing), at the beginning of the tunnel from which we came there is a red box with NVD on the wall, if you take it there will be another flash. Then on exiting the same tunnel, there is a staircase on the left, under it two soldiers are talking around the fire, you need to listen and there will be a flash. red, executing a deserter, we rise above and eavesdrop on the conversation of three soldiers. after the conversation ends and you get a good action - one of the soldiers will head into the tunnel. we follow him. we sneak up, we cut down, we go deep into the tunnel, on the right side there is an entrance. We go into it. We get down, open the grate, go straight ahead. open the safe with 150 rounds. To the left of the kalash safe, for the discovery of which we get another good action

Chapter 4 - Depot

After Pavel is killed and we are left alone, at the end of the level you need to explore the train and all the inhabitants.

Chapter 4 - Paveletskaya

Take the tape from the dying captain. on the level with mink mutants, explore all the nooks and crannies of the station ... After you go through the entire station, before going to the tunnel to the right, go left to the end, find a corpse next to the tape recorder on the table.

Chapter 4 - Child

Give up Sasha's mother's ammo.

Chapter 4 - Outpost

Send an SOS using the communications on the roof of the Nazi outpost. Use the crane and ladder on the side of the building.

Editor's Choice
Russia Type Includes units and subdivisions Number Participation in Evpatoria insignia Commanders ...

Including the leader of the bandit group Rustam Hasanov. Gasanov, born in 1981 - a native and resident of the village of Serebryakovka, Kizlyar region, ...

Since the beginning of the 1990s, more than 300,000 Russians have left Chechnya. In 1992, only in Grozny, according to official data from the Ministry of Internal Affairs of the republic, was ...

Dossier Dear friend! In this section, we want to collect unique, reliable, reference, historical data about parts,...
The beginning of the Chechen war is one of the most tragic pages in our history. On December 24, 1994, troops of the RF Armed Forces entered Grozny. Rather...
The commander of the group, Lieutenant General Lev Yakovlevich Rokhlin: "Having taken convenient positions near Tolstoy-Yurt, we could ensure the advancement and ...
O. Gubenko says: "The Mineralnye Vody Cossack department of the Terek army bears the name of Valentin Ivanovich Perepelitsin - his first ...
Dagestan as a hot spot was discussed for the first time in 1999. Now it's probably hard to remember what happened in August 1999...
20:11 — REGNUM 15 years ago On August 7, 1999, detachments of Chechen fighters under the command of field commanders Shamil Basayev and Khattab...