Entertainment “Games and relay races with balls. Games - relay races for children of the senior group of kindergarten Relay races with a soccer ball


RELAY RACES "FUN STARTS"

Team composition: 12 people (5 boys, 5 girls and 2 reserve participants), 2 teachers (representatives).

1st CLASSES

Inventory: for each team - one volleyball.

Preparation for the relay: Teams choose captains. Two parallel lines are drawn on the site at a distance of 3 meters: teams line up behind one, captains stand behind the other, each facing his team. The captains have a volleyball in their hands.

Description of the relay: On a signal from the referee, the captains throw the ball to the players in front of their teams. Having caught the ball, the player throws back to the captain, and he himself takes a place at the end of the column. Then the captain throws the ball to the second player and, having received it back, to the third, and so on in order. After passing the ball to the captain, each player runs to the end of the column.

Inventory: for each command -

Relay preparation:

Description of the relay: On the referee's signal, the first member of each team jumps over the rope under each running step from rack to rack. Then the player runs to the hoop and puts the rope in it, runs around the hoop and returns to his team in a normal run. The transfer of the baton is carried out by touching the hand of the second player. The second player starts the relay with a regular run, runs up to the hoop, takes the rope and returns with jumps for every step from rack to rack, then reaching the starting line passes the baton. The fulfillment by children of the task “jumping over the rope for each running step” must be carried out without fail from the starting line to the rack. If a player violates the conditions of the relay, he is returned by the judge back to the starting line for the correct execution of the relay.

Relay №3 "Basketball Relay".

Inventory: for each team - one

Relay preparation: Players stand in a column behind the starting line. In front of each team at a distance of 15 meters is a hoop in which lies a basketball. A shield is installed one meter from the hoop in front.

Description of the relay: 3 ball throws 3 ball throws

after the throw .

Relay №4 "Crab"

Inventory: one for each team

Relay preparation:

Description of the relay: hands the ball

Relay №5 "Carrying the ball"

Inventory: for each team -

Relay preparation: Players stand in a column behind the starting line. In front of each team at a distance of 15 meters there is a counter (rack). In the hands of the first player in the column is a soccer ball.

Description of the relay: At the referee's signal, a member of each team runs with a soccer ball in their hands to the chip (stand), runs around it and comes back. The transfer of the ball is carried out on the start line in the "hand-to-hand" way.

Competition "Long Rope"

Competition - "jumping rope"

Team competitions.

Composition of the class - teams: 5 boys and 5 girls.

Jumps are performed for the number of jumps 1 minute before touching the rope and the inability to continue jumping without stopping.

Each class - team is given 1 attempt.

Attention! The team is allowed to participate in all relay races with their equipment.

For each mistake made and not corrected during the competition, the participant 2 seconds are charged penalty time.

2nd GRADE

Relay No. 1 "Relay with a volleyball".

Inventory: for each team - one volleyball.

Relay preparation: Teams choose captains. On the site in the distance 3rd meters, two parallel lines are drawn: teams line up behind one, captains become behind the other, each facing his team. The captains have a volleyball in their hands.

Description of the relay: On a signal from the referee, the captains simultaneously throw the ball to the players in front of their teams. Having caught the ball, the player throws back to the captain, and he himself takes a place at the end of the column. Then the captain throws the ball to the second player and, having received it back, to the third, and so on in order. After passing the ball to the captain, each player runs to the end of the column.

Throws of the ball are performed in an arbitrary way (with the right or left hand from the shoulder, with both hands from the chest, etc.) without touching the floor with the ball.

The relay race ends when the one who first caught the ball thrown by the captain is at the starting line.

Relay race number 2 "Running with a rope."

Inventory: for each command - one rope, two chips (racks), one hoop.

Relay preparation: Players stand in a column behind the starting line. There are stands in front of each team at a distance of 2 and 10 meters. A hoop is located 2 meters from the long stand.

Description of the relay:

It is allowed for the player to jump over the rope earlier, in the interval between the hoop and the rack.

The second player passes the baton to the third and other odd players in the following way: passing the rope from hand to hand.

Inventory: for each team - one basketball, one backboard measuring 120x100 cm.

Relay preparation: Players stand in a column behind the starting line. In front of each team at a distance of 15 meters is a hoop in which lies a basketball. A shield is installed in front of the hoop 1.5 meters from the hoop.

Description of the relay: At the referee's signal, the first member of each team runs to the hoop, runs, takes the basketball and performs 5 ball throws into the shield in any way (two or one hand). That player then puts the ball back into the hoop, runs back to his team and passes the baton with a hand touch. The second player runs to the hoop, performs 5 ball throws into the backboard, puts the ball in the hoop, runs back, passes the baton by touching the hand to the third player, and so on.

A correctly completed task is considered each rebound of the ball from the backboard. after the throw .

Relay №4 "Crab"

Inventory: one for each team basketball, one hoop.

Relay preparation: Players stand in a column behind the starting line. In front of each team at a distance of 10 meters is a hoop containing 1 basketball. A line is drawn in front of the hoop 1 meter from the hoop.

Description of the relay: At the referee's signal, the first member of each team takes the position of "sit back" ("crab"). On a signal from the referee, the first member of each team begins to move forward with his feet, “reaches” the line in front of the hoop, rises, takes the basketball and returns to the team in the opposite direction and hands the ball next participant. The second participant runs with the ball, puts the ball in the hoop, runs around the hoop, approaches the line and receives it. p. - "crab" and returns to the start line. After crossing the start line, the third participant continues the relay.

Relay №5 "Smart footballer"

Inventory: for each team - one soccer ball, one chip (rack).

Relay preparation: Players stand in a column behind the starting line. In front of each team at a distance of 15 meters there is a counter (rack).

Description of the relay: The boys carry out the relay by dribbling the soccer ball with their feet, and the girls by carrying the soccer ball in their hands. At the referee's signal, the first member of each team performs the relay task to the chip (rack), circles (runs around) her and comes back. To the chip (stand) and back, the boys dribble the ball with their feet, the girls carry the ball in their hands.

The transfer of the ball by the boys is carried out at a distance of at least 3 meters from the start line (passing corridor). The ball is dribbled for at least 3 touches in each direction.

The transfer of the ball between the girls is carried out in the "hand-to-hand" way, from the girl to the boy in the "hand-to-foot" way. When passing the ball from a boy to a girl, only the girl has the right to take the ball in her hands.

3rd and 4th grades

Relay №1 "Handed - sit down"

Inventory: for each team - one volleyball.

Relay preparation: Teams choose captains. Two parallel lines are drawn on the site at a distance of 3 meters: teams line up behind one, captains stand behind the other, each facing his team. The captains have a volleyball in their hands.

Description of the relay: On a signal from the referee, the captains simultaneously throw the balls to the players in front of their teams. Having caught the ball, the player throws it back to the captain and immediately sits down . Then the captain throws the ball to the second player and, having received it back, to the third, and so on in order.

The end of the game is the moment when the last player, having passed the ball to the captain, crouches down, and the captain, having caught the ball, lifts it up.

Relay No. 2 "Running with a rope"

Inventory: for each command - one rope, two chips (racks), one hoop.

Relay preparation: Players stand in a column behind the starting line. There is a stand in front of each team at a distance of 2 and 15 meters (3 classes) and 2 and 20 meters (4 classes). A hoop is located 3 meters from the rack.

Description of the relay: On the referee's signal, the first member of each team jumps over the rope under each running step from rack to rack. Then the player runs to the hoop and puts the rope in it, runs around the hoop and returns to his team in a normal run. The transfer of the baton is carried out by touching the hand of the second player. The second player starts the relay with a regular run, runs up to the hoop, takes the rope and returns with jumps for each step from rack to rack, then reaching the starting line, passes the baton. The fulfillment by children of the task “jumping over the rope for each running step” must be carried out without fail from the starting line to the rack. If a player violates the conditions of the relay, he is returned by the judge back to the starting line for the correct execution of the relay.

It is allowed for the player to jump over the rope earlier, in the interval between the hoop and the rack.

The second player passes the baton to the third and other odd players in the following way: passing the rope from hand to hand.

Relay №3 "Basketball Relay".

Inventory: for each team - one basketball, three chips (racks).

Relay preparation: Players stand in a column behind the starting line. In front of each team at a distance of 5, 10 and 15 meters there are 3 chips (racks). In the hands of the player in front of each team is a basketball.

Description of the relay: From the start line, each team player dribbles a basketball with one hand with a “snake” between three chips (racks). The player returns back to the team with the ball dribbling with one hand, also with a “snake”. The ball is passed from hand to hand at the starting line. The next team member cannot start the relay until the previous player has crossed the starting line.

Relay №4 "Crab"

Inventory: one for each team basketball, one hoop.

Relay preparation: Players stand in a column behind the starting line. There is a hoop in front of each team at a distance of 15 meters. A line is drawn in front of the hoop 1 meter from the hoop.

Description of the relay: At the signal of the referee, the first member of each team takes the position of “sit back” (“crab”), puts the basketball on the hips (between the legs). At the referee’s signal, a member of each team begins to move forward with his feet, “reaches” the line in front of the hoop, rises, puts the basketball in the hoop and returns to the team in the opposite direction and passes the baton by touching the hand to the second participant. The second participant takes the ball before the hoop, runs around the hoop, approaches the line and receives it. p. - "crab" puts a basketball on the hips (between the legs) and returns to the start line. After crossing the start line, he passes the ball to the third participant in the relay.

Relay №5 "Nimble football player"

Inventory: for each team - one soccer ball, three chips (racks).

Relay preparation: Players stand in a column behind the starting line. In front of each team at a distance of 5, 10 and 15 meters there are 3 chips (racks).

Description of the relay: From the start line, the boys dribble the soccer ball with their “snake” foot between three chips (racks), and the player returns back with the ball dribble in a straight line.

Girls dribble a soccer ball with their foot in a straight line to the third chip (stand), circle it and return back with a soccer ball dribble with their foot in a straight line.

On the starting line, the ball is passed without the help of hands. The next team member cannot start the relay until the previous player crosses the starting line .

Maria Alexandrovna Tarasova
Entertainment "Games and relay races with balls"

« Games and relay races with balls»

Subject: « Games and relay races with balls»

Target: Improve motor qualities - speed of movement, endurance through game training

Develop receiving and transmitting skills ball.

To educate moral and volitional qualities - courage, honesty, collectivism, responsibility.

Correct posture, dexterity of movements.

1. Relay race “Holding the ball”.

Participants are divided into pairs. Two are running. They stand facing each other and hold the ball with their foreheads. Hands are placed on each other's shoulders. If the ball falls down, pick it up and continue running from where it fell.

2. Relay race"Pass the ball"

The players of each team stand one behind the other in a column. The first participants hold the ball in their hands. At the signal of the leader, the first player in each team passes the ball to the one who is behind, over his head. The last in the team, having received the ball, runs to the beginning of the column, gets up first and passes the ball to the next one behind him, also over his head. And so on until the first one returns to its place. The team that finishes the game first wins.

3. Relay race"Handed - sit down!"

Captains stand in front of each column facing it at a distance of 5 - 6 m. Captains receive a volleyball. On a signal, each captain passes the ball to the first player in his column. Having caught the ball, this player returns it to the captain and crouches. The captain throws the ball to the second, then the third and subsequent players. Each of them, returning the ball to the captain, crouches. Having received the ball from the last player of his column, the captain lifts it up, and all the players of his team jump up. Team wins, whose players will complete the task faster.

4. Relay race"Basketball"

Hitting the ball off the floor, run to the basket, throw the ball towards the basket, return to your team, hitting the ball

5. Relay race"Ball Race Down"

Children stand strictly in a column one by one behind the captain. The ball rolls between the widely spaced legs of the children, the latter with the ball stands forward. Relay race continues until the captain returns to his seat.

6. Hit the target.

Each player must hit the ball into the basket.

7. "There and back again"

Doing ball foot to the mark and run back.

8. Relay race"Stuffing ball»

Each team member dribbles the ball back and forth to the mark.

9. Relay race"Cockroach Run"

Each team member holds the ball between their legs, runs to the mark and holds the ball back in their hands.

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Entertainment-relay races according to the rules of the road(Children enter the hall to the music) Presenter: Now we will play with you, compete and check how well you know the rules of the road.

Bitsadze Anna Mikhailovna
physical culture teacher
MBOU-SOSH No. 23
Armavir, Krasnodar Territory

Mobile games with elements of football

  • Passing the ball with your feet.

Players are divided into two teams (5-6 people each), each lined up in a circle at arm's length or wider. It turns out 2 circles. Players in circles are settled in numerical order. The first numbers stand in the middle of their circles and put the ball in front of them. Those standing in a circle can mark their places with dashes or circles. On a general signal, the players standing in the center kick the ball to the second numbers, get it back and pass it to the third. Having received a pass from them, they pass the ball to the fourth numbers, etc.
The rules forbid any of the players standing in a circle to miss. The ball can be passed with the obligatory stop of his foot or on the move without stopping, which is faster, although more difficult. This is agreed in advance.

  • Passing the ball with the head.

The formation is the same as in the first game, but before the start the ball is not at the center, but at the second number standing in a circle. On a signal, he throws the ball with his hands to the central player (first number), and he hits the ball with his head into the hands of the third number, who again throws it to the central one. Then the ball is hit with a head to the fourth, fifth, etc. Each player must be in the middle of the circle and practice accurate (albeit close) passing the ball.
It is important that the size of the circles be the same, and the ball that fell to the ground was picked up by the player and sent from the place of the fall to its destination.

  • Kick the ball out of the circle.

The players stand in a circle at arm's length. The driver goes out with the ball into the middle of the circle, puts the ball on the ground and, on a signal, tries to kick it out of the circle with his foot, but so that it does not fly above the knees of the players. Those standing in a circle hold the ball with their feet and do not let it fly out of the circle. The players can kick the held ball between themselves, without giving it to the driver.
If the one in the middle fails to knock the ball out of the circle, then the player who missed the ball to his right takes his place. Each player tries to protect the gap between himself and the neighbor on the right.
Players are not allowed to hold the ball with their hands. The ball flying high above the circle is returned to the driver. The winner is the one who has never been a driver or drove the least.

  • Score a goal.

The positioning of the players is the same as in previous games. There is a basketball in the middle of the circle. A driver is selected, whose task, being in a circle, is to prevent the rest of the players from knocking down a basketball with a soccer ball. Everyone passes the ball to each other and hits the target only with their feet, and the driver acts as a goalkeeper. He is allowed to hit the ball with his feet, head, torso and arms. He leaves the middle of the circle when the basketball is knocked down. The new goalkeeper is the one who hit the target with a well-aimed kick.

  • Pass the pass.

Each team is divided into two groups that line up opposite each other. The player kicks the ball across the court to a partner. The one to whom the ball is addressed stops it and sends the ball to the next player. The latter, having received a pass, takes the ball in his hands.
Practicing the technique of throwing the ball out and receiving the ball, the game is played as follows. The ball is thrown to the person standing opposite with both hands from behind the head, and he stops it with his foot or head, after which he takes the ball in his hands and throws it to the next player from the opposite side.

  • Right on target.

The players of both teams are located at the back of each other's head, 8-10m from the wall, where two circles with a radius of 70cm are drawn. Circles are located at a distance of 1m from the floor. On a signal, the first numbers in the teams hit the ball first with the right and then with the left foot, trying to get into the circle. In case of failure, the blows are repeated until the target is hit (hitting the circle line does not count). Only after that the ball goes to the second player, and so on. The team whose players hit the target faster with both feet wins. You can increase the size of the target and mark it with concentric circles (120cm, 80cm, 40cm). Then the teams score points depending on the accuracy of hitting the target.

  • Passing balls around.

A circle with a diameter of 12-16m is drawn in the center of the site. Players stand in a circle and count on the first or second. Each team receives a ball, which is held by players standing next to each other. On a sound signal, each team begins to pass the ball as quickly as possible in a circle: the first numbers - clockwise, the second - against, trying to overtake the other team. The winner is the team that manages to complete the transfer of balls first.
The ball must be passed in strict sequence, players are not allowed to catch the other team's ball or make it difficult to pass the ball.

  • Traffic light.

Players dribble around the hall as and where they want; at the command of the teacher "green light" - only in the indicated direction, at the command "red light" the players stop the ball. You can use visual signals in the form of red and green circles.

  • Top dance.

On command, the players alternate touching the ball with the soles of both feet alternately. When they catch the rhythm of the movements, the “turn” command follows, the players turn around, keeping their foot on the ball.

  • Target shooting.

A ball is placed between two players. The task of the players is to hit another ball in such a way as to knock the ball down in the center. The number of hits is estimated.

  • Hunting for turkeys.

Along the perimeter of the site, as many skittles as possible - “turkeys” are placed. The task of the students is to go hunting for turkeys. Knocked down skittles - "turkeys" are put back. The number of “birds” caught by each “hunter” is taken into account.

  • Fake ball.

Players standing in a circle pass the ball to each other. 2-3 drivers in the middle of the circle try to catch or touch the ball. That. Whoever catches the ball or touches it leaves the circle. The one from whom the ball is caught becomes the driver.

Football relays

  • Players stand in columns. Before the first numbers the ball. On a signal, the player dribbles the ball with his feet to the post, circles it and makes a long pass to his column. The second number, having received the ball behind the starting line, repeats the exercise. The team whose players finish the relay faster and with fewer mistakes wins.
  • On the way of each team there are 5-6 racks, which the player with the ball in turn (one on the right, the other on the left) circles and returns with the ball back. Then the next player does. It is not allowed to run towards the ball. Each player receives the ball behind the starting line and completes the task.
  • 10m in front of the columns, two players spin long ropes. The player with the ball runs under the rope, circles the post and returns back to his team, again running under the rope. Everyone who touches the rope is penalized with a point.
  • Players in teams are divided into pairs. The players of each pair run forward, making passes to each other between the stands in the way, and then return back in the same way.
  • The relay is held on one side of the football field. The balls are placed on the line of the penalty area in front of the goal. The players line up behind the penalty area. On a signal, the players strike at the goal: sachala the first numbers, then the second, etc. The team whose players hit the gate more times in the same number of shots wins.
  • The player with the ball moves forward, knocking the ball with his right and left foot, preventing it from falling to the ground. Then he passes the ball to the next player, who throws the ball up and moves forward, knocking it with his head.
  • Players, moving forward in pairs, throw the ball to each other with their feet or heads.

Literature:

Andreev S.N. Play futsal. M., 1989.
Andreev S.N. Football at school. M., 1986.
Bolonov G.P. Physical education in elementary school. Toolkit. M., TC Sphere, 2005.
Butin I.M., Butina I.A. Physical culture in elementary grades.-M.: VLADOS-PRESS, 2001.
Futbol-prepod.narod.ru
summercamp.ru

State treasury special (correctional) educational institution for students with disabilities "Special (correctional) general education boarding school No. 12VIIIkind"

Abstract

open lesson

in physical culture in the 6th grade

"Games and relay races with balls."

F/C teacher

Yu.M.Khokhlenkova

October 2015

"Games and relay races with balls"

Lesson section: Sports and outdoor games.

Subject: "Games and relay races with balls"

lesson type - Educational and training orientation

Target: Improve motor qualities - speed of movement, endurance through game training

Develop the ability to receive and pass the ball.

To educate moral and volitional qualities - courage, honesty, collectivism, responsibility.

Correct posture, dexterity of movements.

Location: Gym.

Lesson time: 40 minutes.

Inventory and equipment: Volleyballs, basketballs, tennis balls,

chips, hoops.

Lesson progress

I .Introductory part:

Building, greeting, message topics.What sports equipment do you see? What are the sports games that use this equipment?

What do you guys think, what physical qualities are developed in the players who play these games?

Today we use all these balls in the lesson. This will help in the lesson to become strong, dexterous, fast.

Why do you think we do warm-ups?

Walking: on toes, on heels (changing position by whistle). Right side side step, left side.RunWith by changing the speed of movement according to the sound signal (whistle, clap) of the teacher.

outdoor switchgear

I.p. - feet shoulder-width apart, tilts

heads 1 - forward, 2 - to the right, 3 - to the left, 4 - back

I.p. - feet shoulder-width apart, arms

in front of the chest, jerky movements in front of the chest, spread your arms to the sides

I.p. - main stance, right hand

top, left bottom, jerky motors

back,

I.p. - main stand, 1 - raise

shoulders, 2 - lower your shoulders,

I.p. - feet shoulder width apart, different

name wave hands,

I.p. - feet shoulder-width apart, at the same time

hand swings,

I.p. - main stance, hands on the waist

se, torso, forward, backward, right, left.

I.p. - Feet shoulder width apart, hands on

belt, torso rotations in 2 counts

ta,

I.p. - feet shoulder width apart, tilt

torso forward 1 - to the right

leg, 2 - to the middle, 3 - to the left,

I.p. - legs together. Tilt forward.

" stretching",

I.p. - legs together, squats,

I.p. - squat on the right leg, re-

kata,

I.p. - crouching on the right leg

Left rear. Change of legs.

I.p. - main rack, 1 - max right

howl with a clap under the knee,

2 - max left with cotton under the knee

nom,

I.p. - main stance, 1 - legs apart,

hands up - clap above the head,

2- i.p. Jumping "Asterisk",

back, right, left,

Breathing exercise.

II .Main part:

    Practicing catching and passing the ball in pairs on the move

Now we will work out catching and passing the ball in pairs on the move.

But first, we will remember what types of ball passing do you know? (from the chest, by hitting the floor, from behind the head).

Demonstration by the teacher in tandem with a trained student.

TB

- The basketball is heavy, hard, so you need to carefully act with it so that it does not hit you in the face or hurt you.

- Players must be in sportswear and shoes for free movement.

- Before the game, collect hair in pigtails, remove jewelry: earrings, rings, hairpins; nails should be cut short to avoid injury.

- During the game, you must strictly follow the rules, follow the requirements of the teacher

2.Practical development (line method)

A) The first couple starts moving with side steps from the start line to the finish line facing each other, they pass the ball to each other from the chest, reaching the line. They also move back and pass the ball to the next pair.

B) The first couple starts moving with side steps from the start line to the finish line facing each other, they pass the ball to each other by hitting the floor, reaching the line. They also move back and pass the ball to the next pair.

3. Relays

Students are divided into 2 teams.

1) Running with the ball in your hands around the hoop,come back pass the ball into the hands of a player of their team.

2) Running with the object (ball) in the hands to the mark, exchange for another object (pin), return back and pass the object into the hands of the player of their team.

3) The captains of the teams take a place in the circle facing the team, on a signal they pass the ball from the chest to a player of their team, the player receives the ball and passes back in a way from the chest, and takes the place of the last participant.

4) The captains of the teams take a place in the circle facing the team, on a signal they pass the ball by bouncing on the floor to the player of their team, the player receives the ball and gives the ball back to the bounce on the floor, and takes the place of the last participant.

5) Stuffing a tennis ball with a racket in motion around the hoop and back.

6) Carrying a tennis ball with a gymnastic stick to the mark and back.

7) Passing the ball overhead. The participants raise their hands up, the captain passes the ball back over his head, the latter receives the ball and takes the place of the first player, and so on until the captain takes his place.

8) Passing the ball between the legs. The participants take the position of the legs wide, the shoulders of the arms are lowered down, the captain passes the ball back between the legs, the latter receives the ball and takes the place of the first player, and so on until the captain takes his place.

8) Kicking the ball to the mark and back.

9) Kicking the ball around obstacles and back.

12) Passing the tennis ball. The player quickly runs around the obstacle and passes the tennis ball to the next participant on the outstretched hand.

4. Outdoor games

A) The game "Fifteen"

Children choose one student and give him the nickname "Fifteen". He has a tennis ball in his hand. His role is that he carefully followed the children running in different directions and tried, by all means, to catch one and stain him, i.e. touch with your hand and pass the tennis ball, after "Fifteen" changes, raises his hand with the ball, shouts, I'm "Fifteen". Game continues.

B) The game "Hunters and ducks"

III Lesson summary

What physical qualities did we develop in the lesson?And what personal qualities of yours were shown during the relay race? (discipline, attentiveness to each other, perseverance (willpower) in achieving the goal).What sports equipment did we use? What methods of passing the ball did we use? What new game are you familiar with?

Now, choose which physical quality inmore develops in a particular game.

On the poster: "endurance" - Football. We put a soccer ball to this poster.

"Quickness" - Basketball. We put a basketball to this poster.

"Agility" - Volleyball. We put a volleyball to this poster.

If anyone likes basketball, football, volleyball and who would like to continue to study and develop further, stand by the poster with the ball of this game.

And someone has not decided on a sports game, stay where you are.

Grading.

Sports relay races for schoolchildren

Goals:
1. To develop endurance in running and outdoor games, speed qualities and agility;
2. Education of the team in the game, love, for a healthy lifestyle;
Ball in the ring
The teams are lined up in one column one at a time in front of the backboards at a distance of 2-3 meters. At the signal, the first number throws the ball around the ring, then puts the ball down, and the second player also takes the ball and throws it into the ring, and so on. The team that gets into the ring the most wins.
Artists
In the center of the circle or stage are two easels with paper. The host calls two groups of five people. At the leader’s signal, the first from the group take coal and draw the beginning of the drawing, at the signal they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone should be involved in drawing. The tasks are simple: draw a steam locomotive, a bicycle, a steamer, a truck, a tram, an airplane, etc.
Running with three balls
On the start line, the first one takes 3 balls in a convenient way (football, volleyball and basketball). On a signal, he runs with them to the turning flag and stacks the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1m, puts them on the floor.
- instead of big balls, you can take 6 tennis balls,
- instead of running - jumping.
turnip
There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. A turnip sits on each chair - a child in a hat with a picture of a turnip.
The grandfather starts the game. On a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, go around the turnip again and run back, then the granddaughter joins them, etc. At the end of the game for a turnip clings to a mouse. The team that pulls out the turnip the fastest wins.
Relay with hoops
Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, come back and pass the hoop to his friend. The team that finishes the relay first wins.
Relay with hoop and rope
Teams are built as if they were in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. On a signal, the player with the hoop rushes forward, jumping over the hoop (as if jumping rope). As soon as the player with the hoop crosses the start line of the opposite column, the player with the rope starts, who moves forward by jumping the rope. Each participant, after completing the task, passes the inventory to the next player in the column. This continues until the participants complete the task and change places in the columns. Runs are prohibited.
Porters
4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and it is also not easy to pick up a fallen ball without assistance. Therefore, porters have to move slowly and carefully (the distance should not be too large). The team that completes the task the fastest wins.
Ball race underfoot
Players are divided into 2 teams. The first player sends the ball back between the spread legs of the players. The last player of each team leans down, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between the legs apart, and so on. The team that completes the relay the fastest wins.
Three jumps
The participants are divided into two teams. At a distance of 8-10 m from the start line, put a rope and a hoop. After the signal, the 1st, having reached the rope, picks it up, makes three jumps on the spot, puts it down and runs back. The 2nd takes the hoop and makes three jumps through it and the rope and the hoop alternate. Whose team can do it faster, that one will win.
Forbidden movement
The players, together with the leader, stand in a circle. The leader takes a step forward to be more visible. If there are few players, then you can build them in a line, and stand in front of them yourself. The leader invites the guys to perform all the movements behind him, with the exception of the prohibited, pre-established by him. For example, it is forbidden to perform the "hands on the belt" movement. The leader begins to make different movements to the music, and all the players repeat them. Unexpectedly, the leader performs a forbidden movement. The participant of the game, repeating it, takes a step forward, and then continues to play.
ball race
The players are divided into two, three or four teams and stand in columns one at a time. Those in front have a volleyball. At the signal of the leader, the transfer of balls back begins. When the ball reaches the one standing behind, he runs with the ball to the head of the column (everyone takes a step back), becomes the first and starts passing the ball back, etc. The game continues until each of the team players is first. It is necessary to make sure that the ball is passed with straight arms with an inclination back, and the distance in the columns would be at least a step.
Passed - sit down!
The players are divided into several teams, 7-8 people each, and line up behind the common starting line in a column one at a time. Captains stand in front of each column facing it at a distance of 5 - 6 m. Captains receive a volleyball. On a signal, each captain passes the ball to the first player in his column. Having caught the ball, this player returns it to the captain and crouches. The captain throws the ball to the second, then the third and subsequent players. Each of them, returning the ball to the captain, crouches. Having received the ball from the last player of his column, the captain lifts it up, and all the players of his team jump up. The team with the fastest players to complete the task wins.
Snipers
Children stand in two columns. Place a hoop at a distance of 3m in front of each column. Children take turns throwing sandbags with their right and left hands, trying to hit the hoop. If the child hit, then his team counts 1 point. Outcome: whoever has more points, that team won.
needle eye
There are 2 or 3 hoops on the ground along the relay line. Starting, the first one must run to the first hoop, pick it up and pass it through itself. Then with the next hoops also. And so on the way back.
relay race with rope
The players of each team are built behind the common starting line in a column one at a time. A turntable is placed in front of each column at a distance of 10 - 12 m. On a signal, the guide in the column runs out from behind the starting line and moves forward, jumping over the rope. At the turntable, he folds the rope in half and intercepts it in one hand. He moves back, jumping on two legs and rotating the rope horizontally under his feet. At the finish, the participant passes the rope to the next player of his team, and he himself stands at the end of his column. The team whose players finish the relay more accurately and earlier wins.
Counter relay with bars
Children are divided into teams of 6 - 8 people each. Participants are built in oncoming columns one by one at a distance of 8 - 10 m from one another. The guides of the columns of the first group receive 3 wooden bars, the thickness and width of which are at least 10 cm, the length is 25 cm. Putting 2 bars (one on the start line, the other in front, a step away from the first), each of the managers stands on the bars with both feet , and holds the third bar in his hands. On a signal, the player, without leaving the bars, puts the third bar in front of him and transfers the leg that was behind him to it. He shifts the freed bar forward and transfers his leg to it. So the player moves to the opposite column. The guide of the opposite column, having received the bars behind the start line, does the same. The winner is the team whose players quickly change places in the columns.
Animal Relay
The players are divided into 2 - 4 equal teams and line up in columns one at a time. Players in teams take the names of animals. Those standing first are called "bears", the second - "wolves", the third - "foxes", the fourth - "hares". A starting line is drawn in front of those in front. At the command of the educator, team members must jump to a given place in the same way as real animals do. The team of "wolves" run like wolves, the team of "hares" - like hares, etc.
Rhythmic relay race with sticks
The game is played between two or more teams that line up in columns in front of the start line. The first team players have gymnastic sticks in their hands. At the signal of the leader, the players run with them to the counter, located 15 m from the start line, run around it and return to their columns. Holding a stick by one end, they carry it along the column under the feet of the players, who, without moving from their place, jump over it. Once at the end of the column, the player passes the stick to the partner in front of him, the next one, and so on until the stick reaches the player leading the column. He runs forward with a stick, repeating the task. The game ends when all players have covered the course.
Stripe jumping
On the floor across the site, there are strips 50 cm wide. The team players stand on one side of the site. On a signal, the first players begin to jump from strip to strip. Jumps can be performed from foot to foot, two at the same time, etc. - on the instructions of the teacher. Those who complete the task correctly receive a point. The team with the most points wins. Repeated 2-3 times.
unload the car
Children are invited to unload "cars" with "vegetables". Cars are placed against one wall, and two baskets are placed opposite them against the other wall. Near the baskets, one player stands up at a time and, on a signal, they run to the cars. You can carry vegetables one at a time. Vegetables should be the same in all machines, both in quantity and volume.
Other members can then "load" the machines; In this case, the players stand at the cars, run to the baskets on a signal and transfer the vegetables to the cars.
Cars can be boxes, chairs; vegetables - skittles, cubes, etc.
Relay with stops
The players of each team take turns overcoming the distance, at any moment the leader can give a signal (whistle), the players must take the position of lying down, as in push-ups. When the signal is repeated, the relay continues.
heavy burden
Participants are divided into teams of two. Each pair of players receives two sticks up to 50 cm long and a board 70-75 cm long, with a flag attached to it. Standing side by side, players hold their sticks facing forward. A plank is placed at the ends of the sticks. In this form, by joint efforts, they must carry their burden to a conditional place and return back. If the plank falls, the players stop, pick it up and then continue on their way. Whoever completes the task faster, that pair of players is considered the winner.
The passage of the swamp
Each team is given 2 hoops. With their help it is necessary to overcome the "swamp". Groups of 3 people. On a signal, one of the participants in the first group throws the hoop to the ground, all three players jump into it. They throw the second hoop at such a distance from the first one that they can jump into it, and then, without leaving the space of the second hoop, reach out to the first with their hand. So, making jumps and throwing hoops, the group gets to the turning point. You can go back to the start line along the "bridge", i.e. just roll the hoops on the ground. And at the start line, the hoops are passed to the next three. It is strictly forbidden to step foot outside the hoop - you can "drown".
Challenge players
The players are divided into 2 teams and stand in a column one at a time. Team players are calculated in numerical order. The manager calls the number. For example: 1, then 5, etc. The called players run to the set place, run around the rack (object) there and come back. The team whose player returned first gets a point. The team that gets the most points wins.
Running in bags
Children are built in two columns, the distance between the columns is 3 steps. Holding the bags with their hands near the belt, they jump to the designated place (flag, stick, or other object). Having run around it, the children return to their columns, get out of the bags, and pass them on to the next. This continues until all the children run in bags. The team whose players complete the task faster wins.
Bring a piece of paper
You need to prepare 2 sheets of paper (you can from a notebook) The players are divided into two teams, which are built in parallel to one another. The first player of each team is placed on the palm of a piece of paper. During the game, the sheet should lie on the palm of its own - it is impossible to hold it. The first players from each team run to the flag. If a leaf suddenly falls to the ground, you need to pick it up, put it in your palm and continue on your way. Having reached his team, the player must quickly transfer the leaf to the right palm of the next comrade in line, who immediately runs forward. Meanwhile, the first one is at the end of the row. This continues until the turn reaches the first one. The team that completes the task the fastest wins.
stubborn egg
Form teams of 6 people each. Break the teams into pairs. The task of the couple is to carry the egg between their foreheads to the indicated marker and back. After that, the egg is passed to the next pair. Competitors may only support the egg with their hands outside the starting line. The fall of the egg means the team is out of the fight. The team that completes this task the fastest wins.
Running on the clouds
For this game you will need five representatives from each team. Line up the participants and tie two inflated balloons to the right and left legs of each participant (4 balloons per person). On command, the first participants set off - their task is to run to the marker for the end of the distance and return back, passing the baton to the next member of their team. Each bursting balloon brings the team one penalty point.
Jumpers
Children are divided into two teams and lined up in columns one after the other. At the signal of the leader, the participants of each team perform a jump, pushing off with two legs from a place. The first jumps, the second stops at the place to which the first jumped, and jumps further. When all players have jumped, the leader measures the entire length of the jumps of the first and second teams. The team that jumps the farthest wins.
Pass the ball
Children are divided into two teams. The players of each team are built one after the other in a column. The first participants hold the ball in their hands. At the signal of the leader, the first player in each team passes the ball to the one who is behind, over his head. The last in the team, having received the ball, runs to the beginning of the column, gets up first and passes the ball to the next one behind him, also over his head. And so on until the first one returns to its place. The team that finishes the game first wins.
Air kangaroos
Divide the participants into teams and ask the participants to stand one behind the other. Give each team a balloon. The first participant holds the balloon between his knees and, like a kangaroo, jumps with it to the marker for the end of the distance. Returning in the same way back, he passes the ball to the next player, and so on. The winner is the team whose players finish the relay first.
Climb through the hoops
All players are divided into two teams and lined up in columns one at a time. At a distance of 3 and 5 m, two hoops lie one after the other in front of each column, and a ball is placed at a distance of 7 m. At the leader’s signal, the first players of each team run to the first hoop, stop in front of it, take it with both hands, raise it above their heads, put the hoop on themselves, squat, put the hoop on the floor, run to the second hoop, stand in the center of it, take it with their hands , lifted above the head and lowered to the floor. After that, the players run around the ball and return to their place. The next child continues the game. The team that completes the task first wins.
Through jump ropes
The players are divided into two teams, each of which is divided into pairs. Pairs of each team become columns 3-4 steps apart and hold short ropes by the ends at a distance of 50-60 cm from the floor. At the signal of the leader, the first pair quickly puts the rope on the ground and both players run (one to the left, the other to the right) to the end of their column, and then successively jump over the ropes of all the pairs standing in the column. Having reached their places, both players stop and again take their rope by the ends. As soon as the first rope is lifted from the ground, the second pair put down their rope, jump over the first rope, run past the column to its end, and jump over the ropes to their place. Then the third pair enters the game, and so on. The team whose players finish the relay first wins.
Baba Yaga
Relay game. A simple bucket is used as a mortar, a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds a bucket by the handle, and in the other hand he holds a mop. In this position, it is necessary to go the whole distance and pass the mortar and broom to the next one.
Potato in a spoon
It is necessary to run a certain distance, holding a spoon with a large potato in an outstretched hand. They take turns running. Running time is recorded. If the potato falls, they put it back and continue running. You can't run without potatoes! The one with the best time wins. Team competition is even more exciting.
Go to cart
The participants are divided into two teams. Two baskets are placed at an equal distance from them. Each team is given a big ball. Participants in turn begin to throw the ball into the basket. The team with the most hits in the basket wins.
Cycling
The bicycle in this relay race will be replaced by a gymnastic stick. The stick must be saddled by two participants at once. They are cyclists. Each bike duo, holding a stick between their legs, will have to get to the turning point and back. The fastest win.
Changing places with gym sticks
Players of 2 teams line up against each other at a distance of 2 m. Each player supports a gymnastic stick with his hand (covering it from above with his palm), placed vertically on the floor behind the marked line. On a signal, the players of each pair (participants facing each other make up pairs) must change places. In this case, the player must pick up his partner's stick so that it does not fall (each leaves his stick in place). If any player's stick falls, his team receives a penalty point. The team with the fewest penalty points wins.
Relay race with sticks and jumps
The players are divided into 2 - 3 equal teams, which line up in columns one by one in 3 - 4 steps from each other. They stand parallel in front of the line, and in the hands of the player standing in front is a gymnastic stick. On a signal, the first numbers to the mace (stuffed ball) installed at 12 - 15 m, run around it and, returning to their columns, pass one of the ends of the stick to the second numbers. Holding on to the ends of the stick, both players hold it under the feet of the players, moving towards the end of the column. Everyone jumps over a stick, pushing off with two legs. The first player remains at the end of his column, and the other runs to the counter, goes around it and carries the stick under the feet of those playing with number 3, etc. The game ends when all participants run with the stick. When the starting player is again the first in the column and a stick is brought to him, he raises it up.
Race balls overhead and underfoot
The participants of the game are built in columns one at a time. The distance between the players is 1 m. The balls are distributed to the first numbers. On the leader's signal, the first player passes the ball back over his head. The player who received the ball passes it further, but between the legs, the third - again through the head, the fourth - between the legs, etc. The last player runs with the ball to the beginning of the column and serves it back over the head. So each of the players passes the ball once over the head, and once between the legs. The player standing first in the column always passes the ball over his head. The team whose first player returns to their place first wins.
Run
On a signal, the 1st participant runs to the turning flag and back, having reached the team, claps on the hand of the next participant - passes the baton.
Kruzhilka
This game is a relay race with a rope: before the turning point, the players jump over the rope from one foot to the other, and when returning back, they take the rope folded in half in one hand and rotate it horizontally under their feet.
Washer!
The team consists of 10 - 12 people. Teams stand in columns one at a time. The guides have hockey sticks in their hands and a puck on the floor. Each team has 1-2 posts in front of them, and there are gates on the other side of the site. At the signal, the first players run with the puck and the game begins. Bring a piece of paper You need to prepare 2 sheets of paper. The players are divided into two teams. The first player of each team is placed on the palm of a piece of paper. During the game, the sheet should lie in the palm of your hand by itself - it’s impossible to hold it. The first players from each team run to the flag. If a leaf suddenly falls to the ground, you need to pick it up, put it in your palm and continue on your way. Having reached his team, the player must quickly shift the leaf into the palm of the next participant. The team that completes the task the fastest wins.
Siamese twins
Two participants stand with their backs to each other and tightly grapple with their hands. They run sideways. The backs of the players must be tightly pressed against each other.
Pierce the ball
Teams line up in columns one at a time. In front of the first player of each team lies a volleyball or stuffed ball. Players dribble the ball forward on the ground with their hands. In this case, the ball is allowed to be pushed at arm's length. Having rounded the turning point, the players also return to their teams and pass the ball to the next player. The team that completes the task wins.
Take it last
The players of the two teams line up in a column one by one behind the common starting line. In front of the columns, at a distance of 20 meters, towns, maces, cubes, balls, etc. are arranged in a row. Items are 1 less than the total number of participants in both teams. On a signal, the guides in the columns run to the objects and take one from the edge (one takes from the right, the other from the left), go back, run around their columns from behind and touch the next player in their column with their hand. Then he starts and does the same. The team whose player takes the last item wins.
bumpy running
The players are divided into teams, the players of which are built in columns one at a time. In front of each team from the start line to the finish line at a distance of 1 - 1.5 m from each other, circles with a diameter of 30 - 40 cm are drawn in a straight or winding line. At the signal of the leader, the first numbers with a baton jump from circle to circle, after which they return back in the shortest way and pass the baton to the next player who performs the same task. The team whose players finish the relay first wins.
Getting ready for the trip
The team lines up in a row, in front of the first participant lies a backpack. Dishes are located 15-20 steps from both teams. Each player needs to run to the dishes, take one item, return, put it in a backpack and touch the next player with his hand - "pass" the baton. Then the next participant runs. Teams are given three points for quickness and neat packing of the backpack.
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