Event “100 ideas for friends. Summer camp event. Game program script


Fun game show “School of Kukaryamba Sciences”

Funny melodies are pre-selected. The hall is decorated with drawings of funny faces, posters, and colorful balloons.

Leading.

Hello, dear guests!

It's good that you came to stretch your bones!

Make yourself comfortable. There's enough room for everyone!

Points to the floor.

Hello guys and girls too!

Dear adults, hello to you too!

And I have no more greetings!

Hurry up and catch my greetings!

Throws a ball - “hello.”

Got caught? Great! Hi all!

Now greet me back!

The children say in unison: “Hello!”

Yes, not everyone greeted me the way they should. Unfortunately, some greeted me neither warmly nor coldly, nor wetly, nor dryly, nor bitterly, nor sweetly, nor gently, nor shakyly, nor jokingly, nor seriously.

We need to say hello again, but this time in a different way. Let the most beautiful girls they will say “Bonjour” in French and blow me a kiss, and the strongest, most dexterous and brave boys will shout “Salute!” and wave their hands at me. One two Three!

Children say hello.

We said hello very well,

Now let's have some fun.

We will sing, joke, play

And, of course, dance!

Oh yes! I completely forgot. You said hello to me, but to each other? Let's greet each other again with my help. I will say words and show movements, and together you repeat both words and movements after me.

Children repeat the movements after the leader.

Let's wave! Like this! (They wave with one hand, greeting each other.)

Let's wave another one! Like this! (Waving the other hand, greeting each other.)

Both together, more friendly! (Waving with both hands.)

This is how we meet friends!

Let's hug our neighbor. Like this!

(They hug the neighbor on one side.)

Let's hug someone else. Like this!

(They hug the neighbor on the other side.)

Let's hug together, as friends.

(They hug the neighbor on the right and left.)

This is how we meet friends!

Leading. So, we begin classes at the school of Kukaryamba sciences. Lesson one, I won’t say which one. Those who want to start learning, go on stage!

Stand in a circle. Repeat all the movements after me. Stand straight, place your feet shoulder-width apart. Lift up left hand up, wave it, shake it. Then lift right hand up without lowering the left. Wave both hands, make noise like the trees rustle: “Sh-sh-sh-sh...” Spread your arms to the sides, hum like airplanes: “Zh-zh-zh!” Wave your arms like a bird flaps its wings and shout: “Shoo-shoo-shoo!” I congratulate you! You got an "A" in your garden scarecrow lesson! Please sit down!

As soon as I say the word “change”, all the girls will shout in unison “Ding-ding!”, and the boys “Hurray!” Let's rehearse. Turn!

Children. Ding-ding! Hooray!

Leading. As soon as I say “lesson”, all the girls will shout in unison “Ding-ding!”, and the boys “Atas!” Let's rehearse. Lesson!

Children. Ding-ding. Atas!

Leading. Great! First change.

Children. Ding-ding! Hooray!

Leading. Game “This is such parsley!” We repeat after me the movements and sounds.

The beater started knocking: knock-knock-knock-knock!

(We represent hammers.)

The trinket began to jingle: jingle-blink-blink-blink!

(Knock on our knees.)

Marfushka laughed here: ha-ha-ha-ha!

(We laugh.)

A friend came running to her: stomp, stomp, stomp, stomp!

(We stomp our feet.)

And the frog croaked: qua-qua-qua-qua!

(Jumping in place.)

The fly buzzed loudly: w-w-w-w!

(Waving hands, pretending to fly.)

The cuckoo answered her: coo-coo-coo-coo!

(Hands with a megaphone.)

The hen cackled: co-co-co-co!

(Hands on waist.)

The heifer started mooing: mu-mu-mu-mu!

(We depict horns on the head.)

The pig squealed with her: oink-oink-oink-oink!

(We show the patch near the nose.)

And the Scops Owl sang with them: I sleep, I sleep, I sleep!

(Close our eyes, tilt our head.)

Suddenly the cannon began to boom: bang-bang-bang-bang!

(We clap our hands and stomp our feet.)

The old lady got scared: “Oh-oh-oh-oh!”

(We clasp our head with our hands and shake it.)

This is parsley! Yes Yes Yes Yes!

(We nod our heads.)

Leading. Announcing the next lesson! Children. Ding-ding! Atas!

Leading. And it’s called “Hands Up!” Anyone who wants to understand the science of hand raising, please come on stage.

Quiet cheerful music is playing.

Stand near a wall, facing it, stretch your arms forward, resting your palms on the wall. Palms should be at the same level. Now I will ask you questions. If you give a positive answer, then raise your palm slightly up the wall, and if you give a negative answer, raise your palm down. The person who raises their hands the highest gets an A for the lesson. So, questions:

Did you brush your teeth today?

Do you have brown eyes?)

Do you have blonde hair?

Are your arms longer than your legs?

Is your neck longer than your nose?

Are you mouth to ear?

Are your eyebrows higher than your eyes?

Are your ears clean?

Are you in a good mood?

Do you know your name well?

Are you normal intelligent beings? So why are you climbing the wall?!

I praise and love everyone! I'm giving out high fives to everyone! Turn.

Children. Ding-ding! Hooray!

Leading. Let's take a ride on a tank. And again I ask you to repeat after me the words and movements.

I'm riding a tank. Steer with your hands.

I see a cow. Use your hands to show the binoculars.

In a hat with earflaps Show the “ears” of the hat.

With a healthy horn. Show a large horn with the movement of the bent palm from the forehead up.

- Hello, cow! Extend your hand forward for a handshake.

How are you doing? Raise your hands as if in surprise.

- Do you speak English? Shake your index finger.

- What are you calling me names! Show fist.

Leading. Let's start the next lesson.

Children. Ding-ding! Atas!

Leading. It’s called “Kukaryamba”. Anyone who wants to learn the secrets of kukaryamba - please come on stage! (Cheerful music plays softly.)

I ask everyone to squat in a circle, hugging each other closely. Stretch your arms forward. Now I will ask a question that everyone in the circle should then ask. I sit next to you and ask my neighbor: “Please tell me, what do you know about kukaramba?” He answers. And since you have not studied this science before, the answer will be obvious: “I know nothing about cukaramba.” And so you ask this question in a circle to each other, until again it’s my turn. So, let's start! ( The game is on in a circle and reaches the leader.)

Leading. I also don’t know anything about kukaramba. So why did you sit here?! (Pushes everyone playing sideways, causing a merry floundering.)

Leading. And again we have a change.

Children. Ding-ding! Hooray!

Leading. This time - a fun dance-transformation. Everyone present plays. Now the dance tunes will start playing loudly. Every 2-3 minutes I will name an animal, and you must immediately transform into it and dance as the animal I name would do. Music! Let's dance and transform into...

Geese (dancing while squatting);

Monkeys (they dance, depicting jumping macaques);

Bears (dancing, waddling);

Dolphins (“dolphins dancing on the water”);

Zaitsev (dance, depicting running and jumping hares);

Frogs (they dance while squatting and jump).

Well done! Take your seats. It's time to start the next lesson!

Children. Ding-ding! Hooray!

Leading. Let's go horse riding! The capacity of our Kukaryamba hippodrome is small, so I invite 5 participants to participate in the race. Now the horses are already at the start (chairs are facing backwards). At my command, you begin to “jump” to the indicated place, waving a flag above your head and shouting “I-go-go! E-go-go! The most “humorous” rider will win the race! Attention! March! (A “race” is held.) I think that everyone tried their best, that’s why everyone is declared a winner. I can't hear the bell for recess!

Children. Ding-ding! Hooray!

Leading. Listen to funny poems for attention. Your task is to correctly “complete” the last word.

Blizzards howl like wolves

In the winter month of April. (In February)

For feather beds and pillows

Soft fluff is provided by frogs. (Geese, ducks)

When they beat us with a belt for pranks,

We all ask: “More, please!” (Sorry)

All year round in Cuba

Children wear fur coats. (In shorts)

For those who are unwell,

Doctors are called. (Everything's right)

Do you hear the shepherd's cries?

Drives a rooster into the flock. (Cow, sheep)

Winter nights

Summer ones are shorter. (Longer)

In tea for our sweet tooth Ole

We add five tablespoons of salt. (Sahara)

You will write “cloud” with “I”,

You'll get five at once. (Two)

In the morning who will come to the pond,

He will catch a pound of hares. (Fish)

Only difficult for hedgehogs

Know all eight cases. (Six)

Before going to bed, putting on pajamas,

Kiss your mom on the cheek. (Right)

If guests come to you,

We are all glowing with anger. (From happiness)

We are all beaming with joy as the next lesson begins.

Children. Ding-ding! Atas!

Leading. Not only anecdotes, jokes, games, but also songs can fill the school of Kukaryamba sciences with smiles. I ask those who want to thoroughly sharpen their vocal skills to come on stage. (The presenter selects 7 people.)

These songs, friends,

It's not difficult to sing

And you can sing with the orchestra,

And without an orchestra too!

Even if you are a bear

Stepped on my ear

These songs can be sung

The presenter distributes cards with tasks to the children.

Tasks for a vocal competition

1. Sing the rooster's morning serenade.

2. Sing the song of the March cat.

3. Sing a dog song dedicated to the moon.

4. Perform the donkey's aria.

5. Sing a mouse song dedicated to the cat.

6. Perform a pig solo.

7. Sing a frog's night serenade.

Players read the task and complete it.

Leading. Applause for our canaries! And again a change! Children. Ding-ding! Hooray!

Leading. You all know the game “And I!” This time we will play the game “And we!”

I wake up when the bell rings (and we)

I've been lying on my side for a long time...

After lying around, I get up...

I'll make my bed...

I put the kettle on the stove...

I'll quickly sweep the floor...

I'm vigorously doing exercises...

I'm dancing squat under the table...

I hear the tea is already boiling...

The lid bounces and rattles...

I quickly turn off the gas...

I'm pouring a cup of tea...

I sprinkle sugar, two or three spoons...

I add two potatoes...

I want it to be delicious...

I'll spread soap on the sandwich...

I'll collect my notebooks...

I'll play hide and seek with the cat...

I'll repeat the poem...

I'll smear the shoes with jam...

I'm quickly running to school...

I'm saving a moment...

On the way I saw a fight...

A black cat bit a dog...

The cat barked, and then

Wagging his tail...

I walked past the store...

I see an elephant lying in a basket...

I walked past the garden...

Look, there's a crocodile on the spruce...

I run to my class

An hour late...

Leading. And now I invite you to a visual education lesson.

Children. Ding-ding! Atas!

Leading. I invite young gymnasts to the stage (select 5-6 people). Now we will begin to perform the Kukaryamba gymnastics complex. There are mattresses in front of you, unfold them. (The players unroll the mattresses, and there are socks in them.)

Take the starting position (music sounds): legs together, toes apart. A step forward - we rise on our toes, a step back - we lower ourselves to a full foot. One, two, three - we continue. One, two, three is enough.

Let's move on to the slopes. Leaning forward, we reached our toes with our fingertips. Raise your socks up and smoothly spread them apart. Socks down. One, two, three - we continue. One, two, three is enough.

Let's move on to stretching. Take the right sock in your right hand. We pull it as high as possible. Pull the toe, pull... Well done. Now we pull the left toe. We are trying. So so so. Okay, that's enough.

Next exercise. With the right hand they reached for the left sock, with the left hand they reached for the right sock. Raise your arms up, spread them to the sides, lower them. Now shake your socks. Fine.

Let's move on to water procedures. Here's a bowl of water. Rinse your socks thoroughly. (Gymnasts rinse their socks in a basin.)

Now on the count of “three” we finish the Kukaryamba gymnastics complex. (The gymnasts leave.)

We continue our vizculture. But first, let’s applaud and scream “Bravo!” to our gymnasts! (Applause.)

Let's compete in some sports. Now I will invite two people onto the stage, who will choose a token card with the name of the sport in which they will compete.

Kinds of sports

1. Shot throw. (The core is a balloon.)

2. Fencing. (This happens with the help of a rapier-match until one of the opponents has it broken.)

3. Tug of war. (They pull the thread. The one with the longest piece of thread wins.)

4. Ski jumping. (The springboard is not very high - just long jump from a sheet of newspaper.)

5. Sprint. (Participants need to kneel down, clasp their feet with their hands and in this position, moving on their knees, run around a chair placed at some distance.)

Leading. Let's applaud and squeal "Bravo!" to our athletes! Turn!

Children. Ding-ding! Hooray!

Leading. In continuation of the vizgulture lesson, we will have a chatting break. We don’t yawn at the chatter, but we chat with everything that dangles, which is called arms and legs. (The presenter, accompanied by music, shows the movements of “dangling” with the left hand, right hand, both hands, left leg, right leg, both legs, left hand and right leg, etc. Children repeat.) Please check that nothing has fallen off? (He checks the children himself.) Finally, our last

Children. Ding-ding! Atas!

Leading. And it’s called “Kukaryamba cooking”. The topic of the lesson is repetition of what we know, and if we don’t know, then remember.

What kind of dishes do you think people of the following professions prefer?

Conductor - ... (corn sticks).

Orderly - ... (roast duck).

Doctor -... (treatment).

Fireman - ... (stew).

Oculist - ... (fried egg).

Fashion designer -... (ryazhenka).

Dentist -... (catfish).

Driver -... (steering wheel).

Locksmith -... (stroganina).

Veterinarian -... (hedgehogs).

Chemist - ... (instant coffee).

Announcer - ... (tongue with sauce).

Blacksmith - ... (chop).

Agronomist - ... (grainy caviar).

Concrete worker -... (filled).

Boxer - ... (compote of pears).

Dog handler - ... (Fried Dogs sausages).

Parachutist - ... (flatbread, soft-boiled egg).

Shepherd - ... (boiled horns).

ENT doctor... (ear)

That's all! I am locking the school of Kukaryamba sciences (shows a huge fake cardboard castle with a picture drawn on it funny face). But our evening continues. I invite everyone to the disco!

Municipal budget educational institution

additional education Children Center children's creativity"Constellation"

municipality Ust-Labinsky district

EVENT

"100 AN EVENT FOR FRIENDS"

Developed by: methodologist,

additional education teacher

Chirichenko S.I.

Ust-Labinsk

2015

Breakdown.

Participants is heard By one card, on which the numbers are written. Given time, A participants must connect V groups So, to sum, compiled from numbers on cards, it worked out equal to 21 - For one teams, 16 - For another.

Competition "Shooting" from Luke"

The target is a bucket, the bow is an onion. The bucket is placed 5 meters beyond the finish line. The bulbs lie at the finish line, their number equal to the number of participants in each team. The first participant, at the leader’s signal, runs from start to finish, takes an onion and throws it into a bucket. So until the last participant.

Competition "Figure skating"

Teams are divided into pairs. Couples join hands - right with right, left with left. Both participants raise their left leg at the signal and begin to jump from start to finish and back.

Competition "Pencil Drag"

2 participants take hold of opposite ends of the pencil and try to pull it out of the opponent’s hands. The hands of the participants are smeared with something greasy.

You can hold a competition among all those present for the title of the most “sticky-handed”.

Competition "Night Orienteering"

One person per team participates. They go to the start line blindfolded, with a chair in front of each of them. You need to reach the obstacle, go around it and come back. Teams can give hints to players.

Competition "Synchronized Swimming"

Two people are invited from each team. Couples stand opposite each other at a distance of one step. Each pair is given one balloon filled with water. Firstthe player throws the ball to his pair, if the second player catches the ball, then he takes one step back, etc. The couple that manages to move the maximum distance away from each other wins.

Competition "time" - money"

Teams must divide the clock face into 6 parts so that the sum of the numbers on each part is the same.

Competition "ABC"

Instead of dots, teams need to insert a letter to make a word:

M...zgi, ...m, g...l...va, u...enie and others.

Competition "letter-eater"

Teams need to write as many words as possible starting with the same letter - M, L, D. Each subsequent one must be 1 letter longer than the previous one. For example:

Mi

La

Before

World

Forehead

House

Mother

Lodge

Share

Major

Spoon

Rain

Makeup

Love

Road

etc.

etc.

etc.

Competition "B" fun math"

Teams are given cards containing 6 words with numbers underneath. We need to define a new word. For example, initial words with numbers:

Kolos house code Vol Niva pier

52143 321 3214 321 3214 321

The resulting words are falcon, dock, fashion, fishing, wine, crowbar. To compose cards, you can use the following words: bar - slave, saw - linden, grade - growth, sickle - persian, salt - elk, tire - niche.

Competition "Questions"

All teams receive cards with questions that are the same on all cards. The speed and correctness of answers is assessed.

Question options:

    The inscription on the envelope that indicates to whom the letter is to be sent. (Address.)

    Fruits and berries boiled in sugar syrup. (Jam.)

What stands between day and night? (AND.)

Competition "Shifters"

Teams need to guess the reverse proverbs:

    The cat is the monkey's enemy. (A dog is man's friend.)

    Oil is no one's feet. (Bread is the head of everything.)

Uzuryan Zinaida Vladimirovna
Job title: additional education teacher
Educational institution: MBU DO DTDM
Locality: Rostov-on-Don
Name of material: methodological material
Subject: Collection "One Hundred Ideas"
Publication date: 04.06.2017
Chapter: preschool education

Municipal budgetary institution

additional education of the city of Rostov-on-Don

"Palace of Children and Youth Creativity"

Sector of social and pedagogical orientation

A HUNDRED THINGS FOR A HUNDRED FRIENDS

(competitions, games, quizzes)

methodologist Uzuryan Z.V.

2017

Rostov-on-Don

"LIVED ONCE …"

(FAIRY TALE QUIZ)

IN THE FAMOUS ARAB TALE, ALI, THE BABA, WAS OUTSIT ----

BRIGERS. (40)

WHAT TITLE WAS KARABASA – BARABASA? (DOCTOR PUPPET

WHAT WAS GULLIVER'S PROFESSION? (SHIP DOCTOR)

WHICH OF WINNIE THE POOH'S FRIENDS LOST HIS TAIL? (IA)

WHAT DID NUF BUILD HIS HOUSE FROM (FROM TRANDS AND BRANCHES)

WHAT THE MILLER LEFT AS AN INHERITANCE TO HIS SONS IN THE FAIRY TALE

"PUSS IN BOOTS?" (MILL, DONKEY AND CAT)

WHAT NEW NAME DID THE ELVES GIVE TO THUMBREAK? (MAYAN)

WHAT WOULD LITTLE RED HID BRING TO GRANDMOTHER? (PIES AND POT

(K. Chukovsky)

10. WHERE DID THE OLD WOMAN GET THE FLOUR FOR THE KOLOBOK? (I SCRATCHED THE BUTTER, BY

POMELA BARN)

11. WHAT WAS THE cradle made for Thumbelina? (FROM THE SHELL

WALNUT)

12.WHAT IS THE SNAKE'S PATERNICAL NAME? (GORYNYCH)

13. HOW MANY ANIMALS WERE IN THE TEREMKA WHEN HE CAME

BEAR? (SEVEN)

14.HOW THE FOX SCREAMED FROM THE OVEN IN THE TALE “ZAYUSHKINA”

HUT? (WHEN I JUMP HIGH, SWITCHES WILL GO ALONG

BACK STREETS!)

15. WHO DID THE BUG CALL FOR HELP IN THE TALE “THE TURNIP”?

16. WHO SPEAKED THE MAGIC WORDS “BY THE COMMAND OF THE PIKE...”

17. WHAT IS THE CALL OF THE TALE ABOUT HOW THE BEASTS MOVED INTO THE NEW

APARTMENT? (TEREMOK)

18. WHAT IS THE CALL OF THE BIRD ON WHICH AIBOLIT FLY TO AFRICA?

19.WHAT ALWAYS WINS IN FAIRY TALES? (GOOD)

20.WHAT FAIRY TALE ARE THESE LINES FROM? (The poor girl endured everything in silence

resentment and did not dare to complain even to my father. The stepmother cleaned him up like that

to his hands that he now looked at everything through her eyes...)

(CHARLES PEROT "CINDERELLA OR THE GLASS Slipper"

"GOOD WORD IT'S A CLEAR DAY"

And everyone becomes kind and trusting_-

"And good morning"

will last until evening.

The old stump will turn green,

When he hears:... (“Good afternoon.”)

The boy is polite and developed,

He says when meeting:... (“Hello!”)

The ice block will melt

From the Good Word... (“Thank you!”)

When people scold for pranks, We say: ... (“Forgive me, please!”)

If you can't eat anymore,

We will tell mom: ... (“Thank you!”)

In both France and Denmark they say goodbye: ... (“Goodbye!”)

Much love to all of you

I wish you great health.)

Kindness is the most valuable thing moral quality Russian people.

How many proverbs and sayings about kindness have been created by Russian folk wisdom!

Remember some of them:

1. A kind word also pleases the cat.

2. It is not clothes that make a person, but his good deeds.

3. Hurry for a good deed, and the bad will come in time.

4. Good brotherhood is stronger than wealth.

5. Do not boast about silver, but rather boast about good things.

6. Whoever does good will be rewarded by God.

7. In whom there is no good, there is little truth.

8. Don't look for beauty - look for kindness.

Guys, many of you have read or seen a cartoon about how a Boa constrictor

said hello to Monkey. In our next game hi necessary

will catch.

Game "CATCH HELLO".

Rhythmic music sounds. To the music, the children begin to clap their hands.

Approaching first one, then the other at the moment when he claps, the leader

quickly passes his palm between the palms of the clapping person. The last one, in his

turn, tries to “catch hello” with a clap, that is, the leader’s hand. That,

whoever succeeds in this becomes the leader himself.

Guys, now I will ask you to complete a creative task. Not once

we were convinced that good triumphs over evil. Please stage it

a story from your life that confirms this idea. (The children break into

groups of 2-3 people. You can take a story from the life of the detachment. If children

it is difficult to complete this task, you can analyze the story of Baby

Raccoon. We know that at first Little Raccoon quarreled, as it turned out, with himself

yourself. And only a kind smile, a kind look and kind word let him

make friends with yourself and the world around you.)

GAME “REMEMBER POLITE WORDS”

The presenter reads a poem, and the players insert words.

POLITE PENGUIN

Terribly polite penguin

He knew the magic words

From these wonderful words

Flowers bloomed, grass grew

Among the snow and ice

They made my soul warm

Everyone who was nearby

It's just a pity that I'm already

I forgot those words

Or maybe one of you

Are you ready to help trouble?

And will he add a few words to my impolite story?

Lived and been among the polar ice floes

Terribly polite penguin

One day a seal came in

For a cup of tea

Penguin in the words D... d...

Meets a friend

And if the walrus waves his

With a huge wet flipper,

Penguin answer him quickly

Screams louder - Z….e!

But the neighbor penguin is bringing him a big fish,

What will he say now?

Thank you thank you!

And if a bird flies into the distance -

Farewell wishes

Bon voyage penguin

And whispers - Goodbye!

Can't allow it

He is mercilessly rude

And if he wants to ask,

He says - Please

And if he knows that he is wrong

There is no other solution -

He, having pacified the penguin temper

He goes to ask for forgiveness.

Such a polite penguin

Lived and been among the polar ice floes

Thanks to everyone who was ready

Help words find

After all, without these magic words

There's no way around it!

Training game “Magic flower of goodness”».

Children, stand in a circle, stretch your arms slightly forward, palms up, and

close your eyes. Imagine what I'm going to tell you now. (Can

turn on a beautiful, pleasant melody.)

Draw in your imagination a flower of kindness and good mood.

Place it on both palms. Feel how it warms you: your hands,

your body, your soul. It gives off an amazing smell and a pleasant

music. And you want to listen to it. Mentally place all the goodness and

the good mood of this flower inside, into your heart.

Feel how goodness enters you and gives you joy. You

new forces appear: the forces of health, happiness and joy. You feel,

how your body is filled with pleasure and joy. How nice for you

face, how good and joyful your soul becomes...

A warm, gentle breeze blows around you. You have a kind, soul-warming

mood.

Open your eyes. Look around. Grasp

hands. Looking each other in the face, wish something good. (Children

do.) I want you to remember how you feel right now and

took with them when leaving this room. Warm feelings and good mood

will continue to be with you... All the best to you!

GAMES, COMPETITIONS

"Burners"

Burn, burn, clear,

So that it doesn't go out.

Look at the sky -

Birds are flying

The bells are ringing.

The players line up in pairs. The driver becomes a burner

first, two or three steps ahead of the first pair, with your back to them. As soon as

he has taken his place, he is not allowed to look back or look

on both sides.

begins

to the burner. WITH

last words last pair separates hands and

runs forward, one to the left, the other to the right of the players standing in pairs.

The task of the runners is to run past the burner and

again join hands in front of him.

The burner forms a new pair with the caught one, and they become

ahead of other couples. And the uncaught one remains to burn.

"Limping Fox"

The number of players is from five to ten people. The driver, aka

“lame fox” stands in a “hole” outlined by a semicircular line. All players

They run around the room on two legs, and the driver runs on one. If the driver has become

on both legs, then the players drive him into the “hole” with the words “Fox, into the hole” and

at the same time they can quietly push him. Whomever the fox hits, he becomes

"Cat and Mouse"

The drivers are chosen - a cat and a mouse. The remaining players become

in a circle and join hands, forming a gate. The mouse is inside the circle, and

the cat stays outside. The cat must catch the mouse. If the cat

manages to get inside the circle, then the players open the gate and let out

mouse, blocking the cat's path.

"Fishing rod"

A fishing rod is a rope with a bag of sand attached to the end.

earth, sawdust. The “Fisherman” stands in the center of the circle, holding in his left hand

a reeled-in “fishing rod”, and a “fish” is located facing it in a large circle.

turns

gradually

"fishing rod". The “fish” jump up one by one, trying not to touch the ropes. Who

Penultimate

becomes

Players in the circle do not have the right to leave their seats, the “fisherman” at any time

time can change the rotation of the fishing rod, the “fisherman” should not leave

center of the circle and raise the bag higher than 10 cm above the ground.

"Swan geese"

The drivers are chosen - the mistress and the wolf, the rest are “geese-swans”.

The housewife leads the geese into the house, and the wolf goes “downhill” and sits there

for the time being.

The hostess asks:

Geese, geese?

Ga-ga-ga

Do you want to eat?

Yes Yes Yes!

Well, fly...

The geese scatter across the field, talking to each other “Ha-ha-ha!

Ga-ga-ga! and looking at the wolf sitting in the bushes.

The hostess calls: “Geese-swans, come home!”

"Snake"

Playing

become

(right) to the front player, and the other (left) to the back player. You need to face up

one way. The driver becomes the first and directs the movement of the whole

snakes. He can speed up, turn the other way, run along

"Ocean is shaking"

Ocean is shaking!

In front of me

Beats on the shore

Wave after wave.

This wave

Not very strong

And this wave -

Stronger than an elephant!

According to the counting rhyme, children choose a driver. Then make up the chairs (their

there should be less than guys) and according to the driver’s exclamation “the sea is worried”

running, jumping, pretending to be waves. At the cry: “The sea has calmed down,” they rush

take up space. For the children left without a place, the driver assigns forfeits -

asks them to dance, sing or recite a poem.

"Hedgehogs"

All the guys repeat the words after the leader:

Two stomps (stomp)

Two clap (clap)

Hedgehogs, hedgehogs

Forged, forged (they hit each other with their fists)

(movements

crossed

Running in place, running in place (arm movements back and forth)

Bunnies, bunnies (they show the bunny ears with their hands above their heads)

Come on, together, come on together...

Girls! (girls scream).

Boys! (boys shout).

repetition

"boys"

"girls"

pronounce

simultaneously.

"Goal, missed"

The hall is divided into two halves. The leader raises up one by one

right, then left hand.

The children take turns shouting:

Goal (left hand)!

Past (right hand)!

If the leader raises both hands up, the children shout “Barbell.”

"Watch"

The hall is divided into two halves. One half speaks with a wave of the left

hands shouts the word "tick". The second half of the children - with a wave of their right hand -

Leading:

birth

gave

cuckoo

They walked like this:

The presenter raises his hands up, the children imitate the sound of walkers “tick-

Leading: But suddenly one day my watch broke and started going like this:

(the presenter confuses his hands, the clock moves out of order) tick-tick-tock-tick-tick-tock-tock.

Leading: I took it to the watchmaker, he repaired it, and the watch went:

tick-tock-tick-tock-tick-tock.”

"Foka"

The children walk in a circle and say: “Fokas had seven children, seven

children - seven daughters. They didn't drink, didn't eat, they all looked at each other and

they did it like this!”

At the words “We did it like this!” Foka makes some gesture or

a movement that all players must repeat.

"Sparrow"(dating game)

The guys walk in a circle saying:

A sparrow walked in a circle, strike, strike.

I gathered my friends, zey, zey.

Few, few, few of us, us, us

They'll come out... now!

The leader in the circle calls several names (Katya, Sasha, Tanya). Those whom

he called, they go out into the circle. Two circles are formed. The game starts over again

until everyone gets to know each other.

"Shaggy Dog"

the one on the opposite side represents a dog. Children in a crowd

quietly approach him, and the presenter at this time says:

Here lies a shaggy dog,

With your nose buried in your paws.

Quietly, quietly he lies,

He's either dozing or sleeping.

Let's go to him and wake him up

And let's see what happens!

Children approach the dog. As soon as the presenter finishes reading

words, the dog jumps up and barks loudly. The children run away, the dog chases them and

tries to catch someone and take him to him. When all the children hide, the dog

returns to his place and lies down on the mat again.

"Hares and the Wolf"

Children-hares hide behind bushes and trees. Off to the side behind a bush

there is a wolf. Hares run out into the clearing, frolic, and jump. On signal

host of “The Wolf Is Coming!” the hares run away and hide behind the bushes under the trees.

The wolf is trying to catch up with them.

You can use the following text in the game:

The bunnies are jumping: hop, hop, hop,

To the green meadow.

They pinch the grass, eat it,

Listen carefully

Is there a wolf coming?

Children perform the actions described in the text. Happy ending

poem, a wolf appears and begins to catch hares.

"Take care of the object"

Children stand in a circle. Each child has a cube at their feet. Leading

is in a circle, he tries to take an object from one or the other

child. The player, to whom the presenter approaches, crouches, closing

the cube with your hands, and does not allow you to touch it; as soon as the leader leaves,

the child stands up, leaving the cube in the same place.

"Traffic light"

The leader has three circles in his hands - red, yellow, green. If

shows

circle,

green -

moving

comes up with a new task (sit on one leg, jump, stomp on

place, jump on one leg, etc.).

"Owl"

Selected

driving -

Designated

diameter

1.5 meters is the owl's nest. A chair is placed in a circle and he sits on it.

Players join hands, forming a large circle around the owl. Then

walk with side steps and say:

Oh you little owl.

You are a big head.

You are sitting on a tree.

You fly at night, you sleep during the day.

The command is given: “The day is coming, everything comes to life.” Children pretending

mice, stand on their toes and run in different directions, approaching

owl's nest. Then the teacher says: “Night comes, everything freezes!”

The mice freeze in place. The owl flies out to hunt, vigilantly inspects

players and sends to the bench those who move. When the owl catches

three players, the game stops. A new owl is selected, and the eliminated

players return to the circle. At the end of the game, children are called who have never

The owl who caught the most mice did not get caught.

"The Cook and the Kittens"

Selected

driving -

Rest

playing -

A circle with a diameter of 2 meters is indicated - this is the cook’s house. Place 5-6 around

cubes. The cook enters the house and the game begins. Children walk in circles around

cooks at home and say the words:

Pussies are crying in the corridor,

The kittens are in great grief.

Tricky cook for poor pussies

Doesn’t let you steal the sausages.”

WITH the last word kittens jump into a circle, trying to take the cube and

quickly, jump, go back. The cook stains the players at this time.

The stained players return the dice to the circle and the game continues.

"Gray cat"

According to the counting rhyme, a “cat” is chosen. The rest are “mice”. "Mice" stand up

behind the “cat” in the column. The column moves along the site. "Between the cat and

“mice” there is a dialogue:

Are there mice in the haystack?

Are you afraid of the cat?

And I, the cat Kotofey, will drive away all the mice!

The “mice” run away, and the cat catches them. Whoever gets caught becomes

Counting table: A cat wanders through the grass,

Wears a dream on his sleeve.

How do you see this dream?

Come out, little mouse, out!

"Paint Market"

10-15 people play. They choose a Shoemaker, a Tailor, a Weaver. They

leave the room. Children choose what colors they will use. Then on

come

artisan.

They answer: “Yes! Which one do you need?

Tailor begins: “I want the blue one.” Blue paint comes out and goes to

to the tailor.

red."

Red. If there is no paint, the children answer: “No paint, no paint.”

The craftsmen ask for paints one by one.

Whichever one of them has more colors at the end wins.

"Fruit basket"

All participants, except one, sit in a circle on chairs. Left without

chair - Buyer.

choose

titles

Buyer

says: “I came from the market and bought an apple and a pear.”

is changing

The buyer must have time to sit in the place of one of these players.

Then, the remaining one becomes the new Buyer. The game repeats itself.

"Golden Gate"(Russian folk game)

The famous “trickle” came from this game. 15-20 people play.

All players are divided into two parts. A certain number of pairs are formed.

lift

The remaining participants join hands so that a chain is formed.

Gate players

counting rhyme

between them.

Counter:

Tra-ta-ta, tra-ta-ta,

We open the gates

Golden Gate,

Hurry up everyone here.

Let's skip once

Let's skip two

And for the third time -

We won't miss you!

go down

slam shut.

participants who are caught become gates.

"Palm, fist"

in a semicircle,

commands

accompanied by

relevant

actions):

To the command “Palm!” children point one hand upward, palm

straightened,

base

rest against

straightened

base

rest against

straightened.

The pace of the teams increases, those who lose their way are eliminated. The one who wins

who was the last one left in the game?

"Blind Man's Bluff in Japanese"

A funny Japanese game about a Bird locked in a cage.

The players stand in a circle, one in the middle blindfolded.

The others walk around him and say: “Bird, bird, it’s me. Birdie,

bird, it's me."

After going around several circles, they stop and ask: “Who

is behind you?

guesses

becomes

"Needle, thread, knot"

On the count of one-two-three! the needle begins to run, quickly turning in

different sides.

The task of the Thread and Knot is not to come off. And they can't hold on

for each other.

comes off

is changing

comes off

A knot, it changes with a needle.

"Gray wolf"

The driver is chosen - a wolf. He steps aside. At some point

a line is drawn at a distance beyond which is a safe zone.

The rest have the following conversation with the leader in chorus:

Where are you going, friends?

We are going into the dense forest.

What do you want to do there?

We'll pick raspberries there.

Why do you need raspberries, children?

We'll make jam.

What if a wolf meets you in the forest?

The gray wolf won't catch us!

fit

I'll pick berries and make jam,

My dear grandmother will have a treat

There are a lot of raspberries here, it’s impossible to pick them all,

And there are no wolves or bears to be seen at all!

runs out

the rest. Everyone runs to the safe zone. If the Wolf kills someone, he

becomes the new Wolf.

“WHAT CHARMING ARE THESE TALES!”

(quiz based on the fairy tales of A. S. Pushkin)

Quiz progress

I. Organizational moment.

Participants are divided into teams.

1.. Presentation of commands

Guys, today we are holding a fairy tale quiz. our beloved

poet A.S. Pushkin. Let's start with a warm-up.

1. Where was A. S. Pushkin born? (In Moscow.)

3. From whom little Sasha learned Russians folk tales? (From nanny Arina

Rodionovna.)

4. How many fairy tales did he write? great poet? (6, didn’t finish one of them.)

5. Name these fairy tales. (“The Tale of Tsar Saltan, of his glorious son and

the mighty hero Prince Guidon Saltanovich and the beautiful princess

Swans." "The Tale of the Fisherman and the Fish", "The Tale of dead princess and about seven

heroes." "The Tale of the Golden Cockerel." "The Tale of the Priest and His Worker"

Quiz stages.

Stage 1 Find out the fairy tale from the words.

1. Path-road, tower, spinning wheel, sun, moon, mirror, wind, wedding.

(“The Tale of the Dead Princess and the Seven Knights.”)

2. Farm, fool, hut, tower, queen, trough. ("The Tale of the Fisherman and the Fish".)

3. Market, greed, horse, stove, quitrent, sea, rope, retribution. ("The Tale of

priest and about his worker Balda.")

4. Army, commanders, sage, tent, Shemakha queen, astrologer, cockerel.

(“The Tale of the Golden Cockerel.”)

5. Window, king, sisters, barrel, island, swan, heroes, squirrel, wedding,

pay. (“The Tale of Tsar Saltan. About his glorious and mighty hero son

Prince Guidon Saltanovich and the beautiful Swan Princess.")

Stage 2 Find out these lines.

Quiz participants must recognize the fairy tales and continue the lines.

1. Three girls under the window

We spun late in the evening.

“If only I were a queen,”

One girl says... -

(“Then for the whole baptized world

I prepared 6 feasts.")

2. “If only I were a queen,”

Her sister says... -

(“Then there would be one for the whole world

I wove 6 linens.”)

“If only I were a queen,”

The third sister said -.. -

(“For Father Tsar I would

She gave birth to a hero.")

4. An old man lived with his old woman near blue sea; They lived in a dilapidated

dugout exactly... (Thirty years and three years. The old man was catching fish with a seine.

The old woman was spinning her yarn.)

5. “My light is a mirror! Tell me... (Yes, report the whole truth: Am I the only one in the world

sweeter, more rosy and whiter than all?)

6. Balda goes towards him, not knowing where, “Why, dad, so early?

up? What are you asking for?” Pop him in response... (I need a worker:

Cook, groom and carpenter. And where can one find such a Servant who is not too

dear?")

Stage 3. Staging.

Teams need to stage any episode from A.S.’s fairy tales.

Pushkin so that others recognize the chosen fairy tale.

Stage 4 Crossword.

1. Everyone is equal, as if by choice, The guy is with them... (Chernomor.)

2. The king... (Saltan) marvels at the miracle.

3. Towards him... (Balda). He goes without knowing where.

4. Horizontally: Beats... (Swan) among the swells,

The kite flies over her.

4. Vertical: Fairytale Bay, where the Scientist cat walks.

(Lukomorye.)

5. ... (The squirrel) sings songs and gnaws all the nuts.

6. A cloud is walking across the sky,

... (The barrel) floats on the sea.

7. God be with you, golden... (fish), I don’t need your ransom.

Stage 5. Answer the questions.

1. Where the boyars put the young queen and her son in "The Tale of king

Saltan..."? (Into the barrel.)

2. What was the name of Tsar Saltan’s son? (Prince Guidon.)

3. What song did the squirrel sing under the Christmas tree? (“Whether in the garden, in the vegetable garden...”)

4. Who did Prince Guidon turn into and in what order? (Mosquito-

fly - bumblebee.)

5. Who did the girls become by order of Saltan? (Weaver, cook, queen.)

6. How many times did the old man throw the net into the sea on the day he caught

goldfish? (Three times.)

7. What did the old man catch the first and second time? (First time -

mud, the second time - sea grass.)

8. Name in order what the old woman wanted from the fish? (The old woman sent

old man to the fish five times. The requests were as follows; new trough, hut,

the desire to become a pillar noblewoman, then a free queen and, finally,

mistress of the sea.)

9. What was the name of the prince, the princess’s groom in “The Tale of the Dead Princess...”?

10. In whose mansion did the missing princess stay? (At the seven heroes.)

11. Who helped Prince Elisha in his search for the princess? (Sun, month,

12. What happened to the evil queen at the end of the fairy tale? (She died.) -- 13. Who

hired Balda as his employee and for what fee? (Pop in 3 clicks.)

13. With whom did Balda compete to receive the quitrent? (With an imp

(little devil)).

14. What phrase ends with “The Tale of the Priest and His Worker Balda”? (A

Balda says reproachfully: “Don’t you, priest, chase after cheapness

Summarizing. Rewarding.

Family sports festival for children over 5 years old and their parents

"One Hundred Ideas for One Hundred Friends"

In driving: Dear friends! Our sports festival today is dedicated to glorious day Defender of the Fatherland. Therefore, it is especially pleasant to see grandfathers and fathers in the hall. Here they are in front of us - cheerful, fit, collected. We sincerely congratulate our brave, sympathetic men and wish them to continue to maintain the same combat readiness to participate in our common affairs, which only benefit from their participation.
Fans and guests, let's welcome everyone who will take to the start line today. We wish our teams success and victories!

Children are divided into teams. A Joke, a Counter and a Riddle come out.

Joke: Queen of entertainment, mistress of games...
Mystery: He wants to join us for a feast with his cheerful retinue.
Counter: It's time for you to meet her
Let’s all shout “Hurray!” in unison.

Disturbing music sounds. Focus runs out

Focus:
Wait, don't make any noise,
Don't call the queen!
So that we can call her,
You need to know the spell.
Joke:
So let's hurry up
You will go through all the stages.
Try! And then
The game will come to us here!
Leading: Teams will be invited one by one. At the end of the relay races, each team will receive a spell word. When all the teams have completed the relay race, they will need to create a spell from the words.

Teams with numbers 1 and 2 are invited. Formation in teams in pairs: adult - child.

Tasks

1. An adult and a child hold hands. The child must run along the bench (an adult holds his hand). Then they run together to the chair, go around it and come back (the child again runs along the bench, holding the adult’s hand). The baton is passed to the next couple with a handshake.

2. Running with balls.
In each pair, dad throws the ball while running, claps his hands, and catches the ball.
etc., and the child hits the ball on the floor (running to the chair and back). The balls are then passed to the next pair.

3. The child stands in front of the adult, holding his hands. Both jump to the chair on their right leg, and back on their left. The baton is passed to the next couple with a handshake.

Teams 1 and 2 get their words.

Leading: Teams numbered 3 and 4 are invited.

Tasks

1. The child must crawl along the bench (in any way). The dad from his couple jumps over the bench as best he can. Then both run around the table and return back the same way. The bench is passed to the next pair.

2. Dad must climb through two large hoops. The child must put on 4 hoops in turn.

3. Fun relay race “Vegetable Garden”.
Children stand at the start, adults are waiting for them on the opposite side. “Bumps” are laid out between them. Suddenly, “heavy rain” begins. The child must put on a raincoat, take an umbrella and run over the bumps into the “garden”. There his dad takes him in his arms and runs with him back over the “bumps”. Then the raincoat and umbrella are passed on to the next child.

Game program“Together is fun!”

Target: organizing meaningful and emotionally rich leisure time for children aged 7-11, strengthening friendly relationships in the student body.

Progress of the program:

Tell me, what do you say when you meet a friend?
- Hello!
- Now we will learn to say hello like good old friends. This is a little game, you have to rhyme me loudly and cheerfully: “Hello!”
When we meet the dawn, we tell it...
Hello!
With a smile, the sun gives light, sending us its...
Hello!

When you meet after many years, you will shout to your friends...
Hello!
And they will smile back at you from a kind word...
Hello!
And you will remember the advice: give to all your friends...
Hello!
Let's say everything together in response to each other...
Hello!
Everyone, everyone, everyone...

People say that Monday is a hard day. And today we have “Happy Monday”!!!

What other days of the week do you know?

Game "Days of the week"

For the word “Sunday” they shout “Hurray!”, for “Monday” - “Oh!”, for the rest - two claps.

Game “How are you living?»
The presenter asks a question, and the audience answers him by performing the appropriate movement:
- How are you? - Like this! - Fist forward, thumb up.
- How are you going? - Like this! - a movement that imitates walking.
- How are you running? - Like this! - running in place.
- Do you sleep at night? - Like this - palms under the cheeks.
- How do you get up? - Like this - get up from your chairs, arms up, stretch.
- Are you silent? - That's it - finger to mouth.
- Are you screaming? – That’s it – everyone screams loudly and stomps their feet.
Gradually the pace can be accelerated.

Game “You and I are one family!” ( Meet your neighbor!!!)

The presenter invites everyone to repeat the text and movements to it together.

You and I are one family:

You, we, you, me.

Touch the nose of the neighbor on the right,

Touch the nose of the neighbor on the left,

We're friends!

You and I are one family:

You, we, you, me.

Hug the neighbor on the right

Hug the neighbor on the left

We're friends!

You and I are one family:

You, we, you, me.

Pinch the neighbor on the right

Pinch the neighbor on the left

We're friends!

You and I are one family:

You, we, you, me.

Kiss the neighbor on the right

Kiss the neighbor on the left

We're friends!

You and I are one family:

You, we, you, me.

Smile at the neighbor on your right

Smile at your neighbor on the left,

We're friends!

Game "Hedgehogs, Hedgehogs"

The host asks the game participants:

Who are friendlier: girls or boys? Do you want to know? The game will help you with this. We repeat all the words and movements together:

Two clap (clap)

Two stomps (stomp)

Hedgehogs - hedgehogs (perform a movement reminiscent of screwing in light bulbs)…

Forged - forged (one fist knocks on the other),

Scissors - scissors (perform the movements of cutting scissors),

Running in place, running in place (simulate running),

Bunnies - bunnies (depict bunnies flapping their ears)…

Come on, together, come on, together..."

After these words, the girls shout loudly: “Girls!!!”, the boys: “Boys!!!”, and then they all shout together. The presenter, summing up the results of the game, says that the most amicable thing happened when everyone shouted together.

Game "Vaska - Petka"

The presenter divides the entire hall into two teams, one – “Petka”, the other – “Vaska”. Then everyone sings together:

In a sunny meadow

There is a green house

And on the porch of the house

A cheerful gnome is sitting.

The presenter asks: "What's your name, dwarf?", - and points to one of the teams, which answers with a tongue twister:

Petka!

I have a checkered shirt

I came to you kids

To eat candy.

(“Petki”)

Vaska!

I have polka dot pants

I came from a fairy tale

Because I'm good.

("Vaska")

All this is done several times, the presenter points to one, then to the other team, then to both at once, and one of them must shout out the other.

Game "Hunters"

The presenter invites everyone to repeat the text together and perform the appropriate movements:

We are lion hunters

We are not afraid of him:

We have a huge gun

And a sharp sword - wow!

You can't crawl under it,

You can't fly over it,

Chap-chap-chap!

We are lion hunters

We are not afraid of him:

We have a huge gun

And a sharp sword - wow!

Oh, what is this? Oh, what is this? Oh, what is this?

You can't crawl under it,

You can't fly over it,

There is no way around it: the road is straight,

Whip – whack – whack!

We are lion hunters

We are not afraid of him:

We have a huge gun

And a sharp sword - wow!

Oh, what is this? Oh, what is this? Oh, what is this?

You can't crawl under it,

You can't fly over it,

There is no way around it: the road is straight ahead!

Glug-glug-glug!

We are lion hunters

We are not afraid of him:

We have a huge gun

And a sharp sword - wow!

Oh, what is this? Oh, what is this? Oh, what is this?

You can't crawl under it,

You can't fly over it,

There is no way around it: the road is straight ahead!

Shhh-shh-shh!

And finally, the lion himself: “Rrr!” Throughout the game, the emotions of the players increase, so at the end the entire hall hears the sound of “Rrrrr!” shouts together in fear and shows how he runs from the lion through the desert, sea, forest, swamp, accompanying his path with the onomatopoeia “Shhh!”, “Bull!”, “Whack!”, “Chop!”. In conclusion, they rub their foreheads, showing how nicely they hunted.

Game "Elephant Sneezing"

The presenter asks the children if they have heard an elephant sneeze and invites them to listen to its sneeze. To do this, he divides all the players into three groups. At the leader’s signal, the first group begins to shout: “Boxes!”; second: “Cartilage!”; third: “Dragged!” The presenter conducts several rehearsals. First, the groups take turns saying the words. Then the start of the game is announced. At the signal from the leader, the group simultaneously begins to shout loudly. After this, the presenter says: “Be healthy!”

Game "Hippodrome"

At the beginning of the game, the presenter can ask the players if they have been to the races and invite them to become horses. The game begins with the words: “Ready, attention, march!”

The “horses” clattered their hooves along the road (everyone alternately claps their right and left hands on their knees),

Suddenly - a barrier (hands are raised up and hit on the knees),

We galloped through the swamp (they pull back the right and left cheek),

Double barrier (hands are raised up and hit on the knees, and so on 2 times),

They galloped along the pavement (beating themselves on the chest with their fists),

On the sand (rubbing palms together),

Triple barrier,

On the way to.

And now the finish line is in sight. Who is faster?

After all the players have reached the finish line, the presenter invites the participants to put their right hand on the head of the neighbor on the right, stroke the head and say: “Good horse! Then pat yourself on the head and say: “But I’m still better!”

Game "Clock"

My grandmother had a watch and it went like this:
"Tick-tock, tick-tock"
The hall repeats after the presenter in parts: the 1st half of the hall - “Tick”, the 2nd half of the hall - “Tak”.
Host: But then dust got into them, and they began to walk like this:
Well, well, well, well (1st half of the hall)
Tick-tick, tick-tick (2nd half of the hall)
Then they began to rust, and they walked like this:
Tick-tock, tick-tock, tick-tock...
Then they completely rusted and the shooters began to move as they wanted:
Tick-tock-tock, tock-tick...
(then you can “take them to the master”...)

Fairy tale - impromptu

“Turnip” (children participate, the teacher reads the text of the fairy tale)

Characters:

Turnip: - And here I am! - shows the tops with his hands above his head.

Grandfather: - Tex-tex-tex! - rubs his hands.

Grandma: - I would kill you! - shakes his fist.

Granddaughter: - I'm ready! - cutesy.

Bug: - Bark-bark-bark! - barks towards the cat.

Cat: - Well, bark at me, bark... - purring.

Mouse: - What do you need? - rude.

That’s the end of the fairy tale, and whoever listened – WELL DONE!

Our game program has come to an end. You played great today, answered questions, had fun, supported each other, because together it’s always fun!

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