Folk games and fun. Russian folk games for primary school children. Outdoor Russian folk games


In the Museum of Russian Fun under open air, created specifically for the revival of Russian folk games, local historians have collected games that Vyatka peasants played a century or more ago. We present to your attention some of them:

Malechina-Kalechina

Malechina-kalechina is an ancient folk game. The game consists of placing a stick vertically on the tip of one or two fingers (you cannot support the stick with the other hand) and, turning to the boy, reciting the rhyme:

“Malechina-malechina,
how many hours until evening?
One two Three..."

They count until they manage to keep the stick from falling. When the stick sways, it is picked up with the second hand, preventing it from falling. The winner is determined by the number he reaches.

Grandmas

In Rus', “Babki” were widespread already in the 6th-8th centuries. and was a favorite game. For the game, dibs are taken - specially processed bones of the joints of the legs of cows, pigs, and sheep. Russians hold cow pasterns in the highest esteem: they are larger and can be hit from a great distance. Each player must have his own bat and 3-10 grandmas. The largest and heaviest headstock is taken as a bat (its internal cavity is often filled with lead or tin). The grandma games themselves are divided into countless types. Here is an example of one of them. Players place a socket on the cue ball out of the blue. Then the conditional distance is determined - horses. Who should start the game first and who should hit after, lots are drawn. Players, standing on the line, hit their cue balls in order of seniority. If they knock down the money at stake, they consider it their winnings. When they all hit, then everyone goes to their cue ball and hits from the place where their cue ball lies; Whoever lies further begins to hit first, and the rest finish the game according to the distance of their cue balls.

Rope

Rope is an old wedding game that amuses married and family people at gatherings, at get-togethers and youth parties for girls, alone, without men. But this has happened before; Nowadays, all wedding planners play indiscriminately with string. The matchmaker brings a rope into the room, the ends of which are tied by the matchmaker or friend in one knot. Players grab this rope with both hands, making a circle around it. A matchmaker or matchmaker stands in the middle of the circle to begin. Walking around everyone, the matchmaker says a nice word to whom, sings a saying to whom, or sees a fairy tale, trying to express in it the characters of the conspirators. Her words, although sometimes quite offensive, are responded to with praise, a smile and kind youth. The circle - this is the name of the matchmaker standing in the middle of the players - among the tales, notices who is looking around, and, lying in wait, immediately hits him on the hand. The mistaken one stands in a circle, with everyone laughing, and begins his tales. Sometimes, instead of fables, players sing wedding songs.

turnip

Fun based on Russian folk tale"Turnip". All players stand one after another, clasping the previous one around the waist. The first player grabs a small tree trunk or pole. "Grandfather" begins to pull last player, trying to tear him away from the others. There is another version of the game: Players sit opposite each other, resting their feet on the opponent’s legs. Hands hold onto a stick. On command, they begin to pull each other towards themselves without getting up. The one who pulls the opponent wins.

Fun "Cherry"

This fun is intended for young boys and girls of marriageable age. Everyone stands shoulder to shoulder in two ranks opposite each other at arm's length (or a little closer). Participants place their hands in front of them at a level just above the waist, palms up, or clasp their hands for a stronger connection. It turns out to be a corridor. A volunteer (cherry) runs up and jumps into his hands like a fish at the beginning of the corridor. The task is to throw the cherry to the end of the corridor. Cherry should extend his arms forward and keep his legs together. The corridor should sit down a little and at the same time, while shouting “Eeeee-h”, throw the cherry up and forward along the corridor. The main thing here is to take a wider run and fly higher and further, and after that the hands of his comrades will bring the player to the girl who needs to be kissed. After rolling over the waves from your hands for a couple of tens of meters, the kiss turns out to be very sensual. The main thing in the game is to slow down in time, otherwise you will fly past the desired destination.

Burners

An old Russian game. Girls and single young men played Gorelki. A guy was always chosen as the driver, and he could only catch a girl, so the game provided an opportunity to meet people, communicate, and choose a bride. “Single boys and girls are placed in pairs in a long row, and one of the fellows, who by lot gets to burn, stands in front of everyone and says:

- “I’m burning, I’m burning the stump!”

- “Why are you burning?” - asks a girl's voice.

- “I want a red maiden.”

- "Which?"

- “You, young one!”

At these words, one couple scatters in different directions, trying to get back together and grab each other with their hands; and the one who was burning rushes to catch his girlfriend. If he manages to catch the girl before she meets her mate, then they stand in a row, and the one who remains alone takes his place. If he fails to catch, then he continues to chase other couples, who, after the same questions and answers, run in turns.” A.N.Afanasyev

Brook

Not a single holiday in the old days was complete among young people without this game. Here you have a struggle for your beloved, and jealousy, and a test of feelings, and a magical touch on the hand of the chosen one. The game is wonderful, wise and extremely meaningful. The players stand one after another in pairs, usually a boy and a girl, take hands and hold them high above their heads. The clasped hands create a long corridor. The player who did not get a pair goes to the “source” of the stream and, passing under clasped hands, looks for a pair. Holding hands, the new couple makes their way to the end of the corridor, and the one whose couple was broken goes to the beginning of the “stream”. And passing under clasped hands, he takes with him the one he likes. This is how the “trickle” moves - the more participants, the more fun game, especially fun to do while listening to music.

Kubar

IN Ancient Rus' Head over heels games were among the most common. Already in the 10th century. The kubar had such a perfect shape that it has hardly changed to this day. The simplest kubari were hewn out of a wooden cylinder with an ax and a knife by cutting its lower end into a cone shape. A mandatory accessory for games with a head over heels is a whip (a rope on a short stick) or just a rope, with the help of which the head over heels is spun to a fast and stable rotation. Kubar is launched in different ways. Sometimes it is untwisted between the palms, and more often a rope is wound around the head and the end is pulled forcefully. It gives a head over heels rotational movement, which can then be supported by whipping the head over heels with a whip or rope. At the same time, the kubar does not fall, but only bounces slightly “as if alive” and begins to rotate even faster, moving gradually in a certain direction. Skilled players compete by driving the kubar in a predetermined direction, often winding, maneuvering between various obstacles or overcoming an obstacle.

Chizhik

Chizhik is a children's game, it makes children happy and saddens them with accidental beatings. The eldest of the children draws a square on the ground with chalk or a sharp stick - a “cage”, in the middle of it he places a stone on which he places a stick - a “siskin”. Everyone takes turns approaching the “cage” with another long stick and hitting the “siskin”, which flies up from the blow. Then other players hit the “siskin” on the fly, trying to drive it back into the “cage”. The game continues until one of the players arrives with broken face and with a cry he begins to look for the culprit. But since the beatings are soon forgotten by the children, the game of Chizhik soon resumes.

Zarya

The players stand in a circle, hold their hands behind their backs, and one of the players, “Zarya,” walks behind him with a ribbon and says:

Dawn - lightning,

Red maiden,

I walked across the field,

Dropped the keys

Golden keys

Blue ribbons,

Rings entwined -

Let's go get some water!

With the last words, the driver carefully places the ribbon on the shoulder of one of the players, who, noticing this, quickly takes the ribbon, and they both run in different directions in a circle. The one who is left without a place becomes a “dawn”.

Cockerels

Boys love to bully, push, even fight - in a word, get cocky. But real boys' fights were not carried out in any way, but according to the rules. To play, a small circle was drawn and two players stood in its center. The rules were strict - the guys had their hands behind their backs, you couldn’t stand on two legs, only jump on one leg. Guys were allowed to push with their shoulders, chest, and back, but not with their heads or hands. If you manage to push your opponent so that he steps on the ground with his other foot or jumps out of the circle, you win.

Slaps

Good old fashioned fun for guys. Two young men sit on a bench opposite each other, cross-legged under the bench, and slap each other. The narrow bench and crossed legs make it difficult to apply strong blows with a tense hand. Once one of the guys tried to hit harder, and even with his fist, which was against the rules, but it got worse for him - he became a victim of his own unextinguished inertia and a narrow bench and flew to the ground.

Sack fight

Two good fellows stand up or sit on a log, take a bag in each hand and, on command, begin to hit the opponent with the bag, trying to throw him off the log to the ground. To make it more difficult, you can keep one hand tightly pressed to the lower back and act with the other hand. Here the ability to move, feel the enemy’s movement, and use his inertia becomes more important.

Pole riding

This folk winter fun was once widespread in the provinces of Russia. On the slope of a mountain or hillock, two smooth, smoothly planed poles (poles) 15-20 m long are placed parallel to each other at a distance of about 1 meter. You get two smooth rails along which you can slide down the mountain. The poles are repeatedly watered so that they freeze solidly and become slippery. Anyone who wants to ride the poles selects a partner of similar height and weight. Partners stand on poles facing each other, supporting each other with their hands on the shoulders or waist. However, there can be a variety of methods, just to resist a rapid slide down. Coherence of actions, the ability to maintain balance, ingenuity, and courage allow some to ride in the most daring and comical poses.

Cradle

For this fun you need a rope 2-3 meters long. Two people hold the rope, or you can tie one of the ends to a tree. The rope is not twisted, but only swung above the ground at different heights - from 10 centimeters and above. Guys and girls, one by one (or in pairs), run up and jump over the swinging rope or start jumping different ways: with closed legs, on one leg, with crossed legs, with a turn when jumping, etc. They jump until they make a mistake. The one who made a mistake replaces one of those swinging the rope. A mistake is not only considered unsuccessful jump, but also any contact with the rope.

Spillikins

Biryulki are small straws (or sticks - wooden, reed, bone or any other, even artificial material) 10 centimeters long, and numbering from sixty to one hundred. The bunch is thrown onto the table, or any flat surface, so that the spillikins lie in a chaotic disorder, one on top of the other and side by side. The playing participants in the game strictly take turns removing them one at a time - whichever is more convenient: with their fingers or with a special wire hook attached to a stick. Anyone who barely moves the neighboring spillifish immediately passes the hook to the next player. This continues until the entire pile is completely dismantled. The participant who has accumulated the largest number of flawlessly removed spillikins wins. Heads are attached to some spillikins, calling them: king, general, colonel, etc.; You can also give the sticks the appearance of a spear, knife, saw, shovel, etc. For such special spillikins, more points are awarded.

Zhmurki

The leading player is called "blind man's buff."

The blindfolded woman is blindfolded (usually with a scarf or handkerchief). They unwind it and then ask:

- Cat, cat, what are you standing on?

- In the kettle.

- What's in the kneader?

- Catch mice, not us.

After this, the players run away, and the blind man's buff catches them. Zhmurka must catch any other player and identify him. If successful, the caught person becomes a blind man's buff. Players can run, freeze in one place, “tease” the driver in order to attract his attention and, perhaps, thus save the player to whom the driver or “blind man’s buff” came too close.

Bells

This is an old Russian game. The players stand in a circle. Two people go to the middle - one with a bell or bell, and the other is blindfolded. Everyone else sings:

Tryntsy-bryntsy, bells,

The daredevils called:

Digi-digi-digi-don,

Guess where the ringing comes from!

After these words, the blindfolded player must, by the sound of the bell, catch the participant dodging him. When the participant with the bell is caught, he becomes the driver, and the second player becomes the general circle.

Golden Gate

In this game, two players stand opposite each other and, holding hands, raise them up. The result is a “gate”. The rest stand one after another and put their hands on the shoulders of the person walking in front or simply join hands. The resulting chain should pass under the gate. And at this time the “gate” says:

Golden Gate

They don't always miss!

Saying goodbye for the first time

The second time is prohibited

And for the third time

We won't miss you!

After these words, the “gate” sharply lowers its hands, and those players who are caught also become “gates”. Gradually the number of “gates” increases, and the chain decreases. The game ends when all players become gates.

Swan geese

Having chosen two or one wolf, depending on the number of players, they choose the leader, the one who starts the game. Everyone else becomes geese. The leader stands at one end of the area, the geese stand at the other, and the wolves hide to the side. The leader walks around, glances, and, noticing the wolves, runs to his place, claps his hands and shouts:

- Geese-swans, go home!

- Run, fly home, there are wolves behind the mountain!

- What do wolves want?

- Pluck gray geese and gnaw their bones!

After these words, the geese must have time to run to the leader before the wolves grab them. Caught geese leave the game, and the remaining players repeat the game again until the wolves catch all the geese.

Easter egg rolling

Egg rolling is a competitive game and the goal is to obtain eggs from other players. A path (also called a skating rink or tray) is installed on a flat area, which is a trough made of cardboard or wood, at the end of which painted eggs, as well as toys and other trinkets are laid out. The path can be inclined, and its shape varies. Sometimes they do without a special path; the eggs are rolled on the floor or on the grass. Each player rolls their egg along the track. If it hits any of the items, that item is won. If the egg does not touch any object, it is left on the site, and another player can get it as a prize.

Elephant

Elephant is an old Russian game that boys especially love, as the game reveals the strongest and most resilient. The players are divided into two equal in strength and number of team members. One of the teams is an elephant, the other jumps on it. The strongest and strongest player stands in front, facing the wall, leaning against it, bending over and lowering his head. The next participant grabs him by the belt and hides his head, followed by the third, fourth, and so on. They must hold each other tightly, imitating an elephant. Members of the other team take turns running and jumping onto the back of the elephant so that they can sit as far forward as possible, leaving room for the next ones. The players' task is to stay on the elephant as a team and not fall off within 10 seconds. After this, team members change roles.

Kiss, girl, well done

The game will require many participants - girls and boys. The players stand in a circle, and one person stands in the center. Then everyone starts moving: the circle rotates in one direction, the one in the center rotates in the other. The player in the center rotates with his eyes closed and his arm extended in front of him. Everyone is singing:

A matryoshka was walking along the path,

Lost two earrings

Two earrings, two rings,

Kiss, girl, well done.

With the last words everyone stops. The player to whom the leader's hand is pointing goes to the center. The players stand with their backs to each other and turn their heads left or right on the count of three; if the sides match, then the lucky ones kiss!

The ringleader

First, all players stand in a circle facing the center. The driver moves away from the players, who, in turn, choose the “ringleader.” The “ringleader” shows all the other players various movements, and the players repeat these movements, keeping up with the “ringleader”. The driver must guess who the “ringleader” is. If after 20 seconds he fails, the driver is eliminated from the game, and the players choose a new driver.

ring-ring

Everyone is sitting on a bench. The driver is selected. He has a ring or other small object between his palms. The rest keep their palms closed. The driver with the ring goes around everyone and seems to give them a ring. But only the one who got the ring knows who he put it to. Others must observe and guess who has this item. When the driver says: “ring, ring, go out onto the porch,” the one who has it should jump out, and the others, if they guessed it, should hold him back. If he managed to jump out, he starts driving, if not, the one who detained him drives. Moreover, you can only hold it with your elbows, since your palms remain closed.

State budget preschool educational institution kindergarten No. 48 Kalininsky district of St. Petersburg

Card index

"Russians folk games»

for preschool children.

Compiled by the teacherLebedeva Elena Alexandrovna

2016

Russian folk outdoor games should not be forgotten. They will give positive results when they fulfill their main purpose - to give children pleasure and joy, and not to be a learning activity.

Fun outdoor games are our childhood. Who doesn’t remember the constant hide-and-seek, blind man’s buff, catch-up, and tag?

When did these games originate? Who invented them? It is probably impossible to find an exact answer to these questions. These games, like songs and fairy tales, were created by the people. They perfectly temper the body and soul.

These games force you to move a lot and require resourcefulness, ingenuity, dexterity and perseverance. They are usually carried out on fresh air in an open area.

The world of childhood cannot exist without play. Play in a child’s life is moments of joy, fun, competition; it guides the child through life. Children's games are varied, including games with toys, games with movements, games-competitions, games with a ball and other sports equipment. IN preschool age Children play all the time - this is their natural need, it is a way of understanding their surroundings.

Target: Motor activity - as a factor influencing healthy image life.

Tasks:

  • Develop different kinds memory.
  • Develop communication skills and the emotional sphere of the child.
  • Develop mental operations through play.
  • Develop imagination.
  • Learn to relieve emotional stress through games.

CAT AND MOUSE

Two people are selected for the game: one is the “cat”, the other is the “mouse”. In some cases, the number of “cats” and “mouses” is even greater. This is done to spice up the game.

All other players stand in a circle, holding hands, and form a “gate”. The task of the “cat” is to catch up with the “mouse” (that is, to touch it with your hand). In this case, the “mouse” and “cat” can run inside and outside the circle.

Those standing in the circle sympathize with the “mouse” and help it as best they can. For example: by letting the “mouse” into the circle through the “gate,” they can close it for the “cat.” Or, if the “mouse” runs out of the “house”, the “cat” can be locked there, that is, you can give up, closing all the “gates”.

This game is not easy, especially for a “cat”. Let the “cat” show its ability to run, its cunning, and its dexterity. When the “cat” catches the “mouse”, a new pair is selected from among the players.

Blind Man's Bluff

The game takes place on a small limited area with no dangerous obstacles. The driver is blindfolded, or simply closes his eyes. He must, with his eyes closed, make fun of one of the players..

The players run away from the driver, but do not go beyond the boundaries of the site and be sure to raise their voices - call the driver by name or shout: “I’m here.” The spoiled player changes roles with the driver.

AT THE BEAR IN THE FOREST

Two lines are drawn on the site at a distance of 6–8 meters from one another. Behind one line is the driver - the “bear”, behind the other is the “house” in which the children live. Children go out of the “house” into the “forest” to pick mushrooms and berries.
They approach the bear's den with the words:

By the bear in the forest
I take mushrooms and berries.
But the bear doesn't sleep,
Everything is looking at us.

At the last words, the “bear” jumps out of the “den” and tries to grease the children running away to their house. A player hit by a bear becomes a bear.

GEESE

On the site, at a distance of 10–15 meters, two lines are drawn - two “houses”. In one there are geese, in the other their owner.
Between the “houses”, “under the mountain”, lives the “wolf” - the leader.
The “master” and the “geese” conduct a dialogue with each other, known to everyone early childhood:

- Geese, geese!
- Ha-ha-ha!
- Do you want something to eat?
- Yes Yes Yes!
- So fly!
- We are not allowed. Gray wolf under the mountain won't let us go home!

After these words, the “geese” try to run over to the “master”, and the “wolf” catches them. The caught player becomes a “wolf”.

SALKI

The plot of the game is very simple: one driver is selected, who must catch up and make fun of the players running around the site.

But this game has several options that complicate it.

  • The taunted player becomes the driver, and he must run, holding his hand on the part of the body for which he was taunted.
    The first player whom the driver touches becomes the driver himself.
  • The upset player stops, stretches his arms to the sides and shouts: “Tea, tea, help out.” He is "bewitched".

Other players can “disenchant” it by touching their hand. The leader must “bewitch” everyone. To do this faster, there can be two or three drivers.

HIDE AND HIDE

The basic rules are: one person leads and the others hide.
The driver must find all the players and make fun of them before they have time to hide “at home.” The driver, chosen using a counting rhyme, stands in the appointed place with his eyes closed. This place is called "con".

While the driver counts loudly to 20–30, all the players hide in a certain area. After the end of the count, the driver opens his eyes and goes in search of the hidden ones. If he sees one of the players hiding, he loudly calls his name and runs to the stake. As a sign that the player has been found, the stake must be knocked on a wall or tree. If the found player runs to the stake and knocks there before the driver, then he is not considered caught. He steps aside and waits for the game to end. The driver must “catch” as many hidden players as possible.

Next time, the driver becomes the player who was found and “caught” last (or, according to the decision of the players, first).

Every time the driver moves far from the horse, hidden players can sneak up to the horse unnoticed and knock. In this case, they will not be considered detected.

BURNERS

The players line up in a column in pairs, holding hands. The driver stands in front of the column a few steps away, with his back to the players. He says:

Burn-burn clearly
So that it doesn't go out.
And one, and two, and three.
Last couple run!

On the word “run”, the last couple standing must quickly run around the column and stand in front. And the driver strives to get ahead of them and take one of the places of the first pair. The one who does not have enough space becomes the driver.

Instead of the words " last pair“The driver can say: “Fourth pair” or “Second pair.” In this case, everyone playing must be very careful and remember where they stand in the column.

ALONUSHKA AND IVANUSHKA

They choose Alyonushka and Ivanushka and blindfold them. They are inside the circle. The players stand in a circle and join hands. Ivanushka must catch Alyonushka. To do this, he can call her: “Alyonushka!” Alyonushka must always respond: “I’m here, Ivanushka!”, but she herself is in no hurry to meet Ivanushka and, sensing his approach, runs away to the side.

The drivers' movements are comical and sometimes unexpected. It happens that Ivanushka mistakes someone standing nearby for Alyonushka and rather grabs onto him. The mistake is explained to him.

As soon as Ivanushka caught Alyonushka, other guys take their place and the game starts all over again.

krasochka

The driver is selected - the “monk” and the leader - the “seller”. All other players make a secret secret from the “monk” of the colors of the paints. Colors should not be repeated.

The game begins with the driver coming to the “shop” and saying: “I, a monk in blue pants, have come to you for some paint.” Seller: “For what?” The monk names any color, for example: “For blue.” If there is no such paint, then the seller says: “Walk along the blue path, you will find blue boots, wear them and bring them back!” "Monk" starts the game from the beginning.

If there is such a paint, then the player who has wished for this color tries to run away from the “monk,” and he catches up with him. If you catch up, then the “paint” becomes the driver; if not, then the paints are guessed again and the game is repeated.

COSSACKS-BRIGERS

The players are divided into two groups. One depicts Cossacks, the other – robbers.
The Cossacks have their own house, where there is a watchman during the game. His responsibilities include guarding captured robbers.

The game begins with the Cossacks, remaining in their house, giving the robbers the opportunity to hide. At the same time, the robbers must leave traces: arrows, conventional signs or a note indicating the location of the next mark. The traces may also be false in order to intimidate the Cossacks. After 10–15 minutes, the Cossacks begin searching.

The game ends when all the robbers are caught, and the one whom the Cossacks saw is considered caught. It is better to play the game in a large area, but limited by some signs. At the end of the game, the Cossacks and the robbers change roles.

FISHING ROD

A fishing rod is a jump rope. One end of it is in the hand of the “fisherman” - the driver.
All players stand around the “fisherman” no further than the length of the rope. The “fisherman” begins to spin the “fishing rod”, trying to hit the legs of the players with it. The “fish” must protect themselves from the “fishing rod” and jump over it. To prevent the “fish” from interfering with each other, there should be a distance of about half a meter between them. The “fish” should not leave their places.
If the “fisherman” managed to catch the “fish”, that is, touch the “fishing rod”, then the place of the “fisherman” is taken by the caught “fish”.

The following condition must be observed: the rope can be twisted in any direction, but it cannot be lifted from the ground higher than 10–20 centimeters.

DRIVE QUIETTER

The driver and the players are on opposite sides of two lines, which are drawn at a distance of 5–6 meters from each other. The task of the players is to reach the driver as quickly as possible and touch him. The one who did this becomes the driver. But getting to the driver is not easy.

The players move only to the words of the driver: “If you drive more quietly, you will go further.” Stop!" At the word “stop” all the players freeze.

The driver, who had previously stood with his back to the players, turns and looks. If at this moment one of the players moves, and the driver notices this, then this player will have to go back beyond the line. The driver can make the frozen guys laugh. Whoever laughs also returns beyond the line. And then the game continues.

ALI BABA AND BREAKING CHAINS

The players are divided into two teams and stand, holding hands, facing the opposing team, at a distance of 5–7 meters.

One of the teams starts the game with the words: “Ali Baba!” The second team answers in unison: “About what, servant?” The first team speaks again, calling the name of one of the players on the opposing team, for example: “Fifth, tenth, Sasha is here for us!”

The named player leaves his team and runs to the enemy team, trying to break the chain with a run, that is, to unhook the players’ hands.

If he succeeds, he takes the player who unclasped his hands to his team. If the chain is not broken, then he remains on the opposing team. The teams start the game one by one. The team that has the most players after a certain time wins.

HERRING IN A BARREL

This game is the opposite version of hide and seek. Players close their eyes and count to 10 while the leader runs away and hides..

After some time, one of the players goes in search of the leader and if he does not find him in one minute, he drops out of the game. If he finds the leader, he hides with him. Then the next participant goes out in search of the leader, and if he finds him, he also hides; if not, he drops out.

The game continues until the player leaves the game last man or until everyone hides with the leader, like sardines in a barrel. The main thing is not to laugh!

ROCK PAPER SCISSORS

This game is familiar to everyone; as a rule, two people play it. Each player, on the count of three, draws a piece with his hand - a stone ( clenched fist), paper (open palm) or scissors (two fingers extended in a letter).

The winner is determined as follows: the scissors will cut the paper, the paper will wrap the stone, the stone will dull the scissors. For each victory, the participant receives one point, the one who scores wins large quantity points.

HOT POTATOES

Traditionally, the game used real potatoes, but they can be replaced with a tennis ball or volleyball.

Children sit in a circle, the leader is in the center. He throws a potato to one of the players and immediately closes his eyes. Children throw it to each other, wanting to get rid of it as quickly as possible (as if it were a natural hot potato). Suddenly the presenter commands: “Hot potatoes!” The one who has this moment ended up with a “hot potato” in his hands – he’s out of the game.

When one person remains in the circle, the game ends and that player is considered the winner.

INVISIBLE HAT

Holding their hands behind their backs, the players stand shoulder to shoulder in a circle. One of them is holding an “invisibility hat” - a cocked hat folded from a sheet of paper. The driver is in the middle of the circle.

At a signal, the participants in the game begin to pass the hat to each other behind their backs, trying to do this so that the driver does not know who has it. The driver walks in a circle and vigilantly watches the movements of the players. From time to time he stops and, pointing at one of the players, says loudly: “Hands!” The one to whom the driver is addressing must immediately stretch his arms forward. If the player ends up with the cap, he changes the driver. In a moment of danger, you should not throw your hat on the floor. Anyone who violates this rule leaves the game. Any participant in the game, when he gets a hat, can put it on his head, unless the driver pays attention to him or is not very close. After showing off your hat for a second, you need to take it off and pass it around. If the driver gets dirty while the hat is on his head, you will have to give him your place and drive him yourself.

HIT THE HAT

There are many variations of this game.

Give the kids a high five playing cards, shelled nuts, drinking straws, etc. and ask them to hit the hat with these objects while standing at a certain distance from the target.

DAMAGED PHONE

Children sit in a circle. One of the players receives a piece of paper with a sentence written on it, or one of the adults speaks this sentence to him in his ear (if the child cannot read). Next, the player whispers into the neighbor’s ear what he heard or read, who whispers to the next one, and so on, in a circle. The last player says the sentence out loud, and then you read out the original version. What the children end up with is usually very different from your version!

DO AS I DO

The game is intended for children, it is better to play it outside, where there is plenty of space.

Children choose a leader. His task is to come up with and perform actions that would be difficult for the rest of the players to repeat, for example, jumping over something, jumping 50 times on one leg, etc. Those who fail to repeat after the leader are eliminated from the game .

You can also introduce a rule that children take turns driving, then no one drops out of the game, everyone plays just for fun.

GUESS WHO'S BOSS!

Children choose a leader, he leaves the room for one minute, and at this time the children appoint a “chief”. When the leader returns, at his command, the “main” begins to make various movements, for example, shaking his head or stamping his foot, and the children must repeat these movements after the “main”. They must do this so that the presenter does not guess who comes up with these actions.

The presenter’s task is to try to quickly guess who is “in charge”, and if he succeeds, then the “main person” becomes the leader in the next game.

FASTER, FIRE!

This is a relay race, it is similar to the game “Collect a box”.

Children are divided into two or more teams, each team is given a plastic cup of water. A large pan or bucket is placed at a certain distance from the start. At the signal, the participants of both teams begin the relay race. They run with a glass of water in their hands to the pan and pour water into it. Then the players run to their teams as quickly as possible and pass the cups to the next participant. The cup is filled with water from a hose or other source (both teams share the same hose for more fun) and the player runs to the pot again.

The first team to fill the bucket with water wins.

THROW AN OBJECT AT A TARGET

This is enough old game, it uses a traditional object that children may have never seen before.

The clothespin can be replaced with a coin, candy, or other small item. Children take turns kneeling on a chair and trying to throw a small object (which you choose to play with) into a box or basket. The one who could throw the most items into the basket won.

If the game involves candy, the child takes whatever is in the basket as a prize at the end of the game.

GET THE APPLE

To play you need a large basin of water.

Several apples are thrown into the basin, and then the player kneels in front of the basin, holding his hands behind his back, and tries to catch the apple with his teeth and remove it from the water.

Since children will almost certainly spill water and get splashed themselves during play, it is better to play outside and dress the children in something that will not fade or get wet.

FLOOR, BOW, CEILING

This game is also a good test of attentiveness. It is very simple, its rules are easy to explain.

With your right hand, point to the floor and say: “Floor.”
Then point to your nose (it will be better if you touch it), say: “Nose,” and then raise your hand up and say: “Ceiling.” Take your time. Let the guys show with you, and you will call.

Your goal is to confuse the guys. Say: “Nose,” and at this time point to the ceiling. The guys must listen carefully and show correctly. It’s good if you cheerfully comment on what’s happening: “I see someone’s nose fell on the floor and is lying there. Let's help find the fallen off nose."

The game can be repeated many times at a faster pace.
At the end of the game, you can solemnly invite the owner of the “highest nose in the world” to the stage.

BUNNY

The game is played in an open space.

One hunter is chosen from all the players, all the others pretend to be hares, trying to jump on two legs. The hunter's task is to catch the slowest hare by hitting him with his hand. But there is one important condition in the game: the hunter does not have the right to catch a hare if it is on a “tree”. In the context of this game, a tree will be any sliver or stump. This condition makes life very difficult for the hunter, which often makes him angry during the game. However, as soon as he manages to kill one of the hares, he immediately becomes a hunter, taking on the unenviable responsibility of catching hares.

WASHING

All children who participate in this game are divided into 2 equal teams. One person from each team is invited. There is a meter stick in the center of the site. The participants who come out grab a stick each from their side and, on command, begin to pull the stick, each in their own direction. The winner is the one who wins the opponent to his side. Next, the next team members go to the center of the site. The team with the most individual victories wins.

WOLVES IN THE MOAT

For this game you will need “wolves”, no more than 2 or 3 people, and all other children will be designated “hares”. A corridor about 1 meter wide (ditch) is drawn in the center of the site. "Wolves" occupy space inside the corridor (ditch). The task of the “hares” is to jump over the ditch and not be touched by one of the “wolves”. If the “bunny” is insulted and gets caught, he should leave the game. If during the jump the “hare” steps on the territory of the ditch, then he fails and also leaves the game.

DRAGONFLY

Children gather in the yard, in the garden or in a spacious room, squat down, hands on their sides and vying with each other, racing each other, trying to jump to the opposite end of the place designated for the game..

Whichever child reaches the designated place first in this way is considered the winner, and the one who stumbles along the way is punished by being excluded from the number of players. This simple game gives children great pleasure and develops their physical strength.

GAWMAN

Children stand in a circle, at a distance of one step from each other, and begin to throw the ball, calling by name the person who should catch the ball. The ball is thrown around until someone drops it. The one who dropped the ball stands in the center of the circle and, according to the instructions of the players, performs 1-2 exercises with the ball.

OLD LAPTI

A line is drawn on one side of the site - this is the city where all the players are located. The space outside the city is a playing field.

Children stand up to the line and roll the balls towards the field. Whose ball rolls farthest gets to drive. The driver takes the ball and waits for the players to come out to get the balls, and tries to hit everyone who crosses the city line with the ball.

When the driver misses, he catches up with the ball, and the players try to take their balls and run over the line. The salty one becomes the driver.

COCKFIGHTING

Children are divided into pairs and stand 3-5 steps apart from each other.

Couples pretend to be fighting roosters: jumping on one leg, they try to push each other with their shoulders. The one who lost his balance and stood on the ground with both feet is out of the game.

EMPTY PLACE

The players stand in a circle and choose the leader using a counting rhyme.

Starting the game, he runs past the players, spots one of them and continues to run further in a circle. The stained one runs in the other direction from the driver. Whichever of them is the first to reach an empty space in the circle takes it, and the one who is late becomes the driver.

CHICKENS

The players choose the mistress and the cockerel, and all the other hens.

The cockerel takes the hens for a walk. The hostess comes out and asks: “Cockerel, cockerel, have you seen my chicken?” “And what is yours like?” “Pockmarked, and the tail is black.” “No, I haven’t seen it.” The hostess claps her hands and shouts: “Kshsh, kshsh!” the hens run into the house, and the housewife catches them, the cockerel protects the hens. The owner takes all the caught chickens into the house.

BEAR AND BEES

The players are divided into two groups: bears and bees.

The bees - most of the children - are placed on a bench (hive), the bears are on the side. At the teacher’s signal, the bees fly away for honey, and the bears climb into the hive (bench) and feast on the honey.

The bees return home and sting (catch) the bears.


Rules of Russian folk games

Willow - pussy willow

Palm Sunday Games

Children choose drivers, a girl and a boy. The players stand in two circles and begin to move. At the word “whits,” the girl and boy break up the round dance and make “collars” with their hands. Children walk through them, at the end they break up the whole round dance and dance.

Willow, willow, willow,
Curly willow.
Do not grow, willow, in the rye,
Grow, willow, on the boundary.
Like a princess in the city
Stands in the middle of the circle
The wind doesn't take her
The canary is building a nest.
Canary - Mashenka,
Nightingale - Vanechka.
People will ask, “Who is he?”
“Vanya,” he will say, “my dear.”

Bucket sun

Games for Easter.

The sun will shine brighter, it will be hotter in the summer.
And winter is warmer, and spring is nicer!

On the first two lines the girls lead a round dance, and on the other two they turn to each other and bow. Then they come closer to the sun (leading). He says, “It’s hot,” and catches up with them. The sun touches the sleeping ones - they wake up.

Bees and swallows

Games for the Annunciation

Children playing - flowers - squat. Choose 5 bees and a swallow from among those playing. The bees sit in the clearing and sing:

The bees are flying and collecting honey!
Zoom, zoom, zoom, zoom, zoom, zoom!

The swallow in its nest listens to their song. At the end of the song, the swallow says: “The swallow will get up and catch the bees.” She flies out of the nest and catches the bees, the one caught becomes a swallow.

Rules: Bees fly all over the site, the swallow's nest is on a hill.

Eagle owl and birds

Before starting the game, children choose for themselves the names of those birds whose voice they can imitate. An eagle owl is selected. Birds at the signal “owl” try to take their place in the house.

If the eagle owl manages to catch someone, then he must guess by his voice what kind of bird it is.

Wreath

Trinity game.

Two guys with a wreath join hands and, raising them up, form a gate.

The rest of the children walk through the gate in a chain and sing:

The birch tree screamed and called for the girls to come to them.

- Go, girls, for a walk in the meadow, curl the green branches.

“We won’t bend you, birch tree, we won’t curl branches on you.”

“I’ll bend over to you, girls, and get wrapped up in the branches myself.”

- If you curl green wreaths, you will be cheerful all year long.

The children who form the gate throw a wreath on one participant’s head and, raising their hands up, say: “Wreath, wreath, hide in the tower.” And then the participant with the wreath runs away and hides it. Then everyone goes to look for the wreath. Children prompt: “Hot”, “Cold”. Whoever finds the wreath first takes it for himself.

Grandmother Pykhteikha

Christmas game.

A hunched grandmother wanders with a loaf of bread in her hand. The playing guys surround her and ask:

- Grandma Pykhteikha, where did you go?

- To mass.

- Take us with you.

- Go, don't whistle.

The children walk quietly behind their grandmother for a while, then start whistling and shouting. Pykhteikha gets angry, rushes to catch them, catches them, takes them to her house.

Grandma-Ezhka

They draw a circle, and one of the players, Baba Yaga, is placed in the middle. In her hands she has a branch - a “broom”. Guys are running around and teasing:

Grandma-Hedgehog bone leg.
I fell from the stove, broke my leg,
And then he says: “My leg hurts.”
She went outside and crushed the chicken,
I went to the market and crushed the samovar.
I went out onto the lawn and scared the bunny.

Baba Yaga jumps out of the circle on one leg and tries to touch someone with a broom. Whoever is stained freezes.

Jump rope

Two people stand, spin a rope, and say:

So that the spikelet may be long, so that the flax may grow tall,
Jump higher, you can jump higher than the roof!

The players jump rope: the higher, the greater the income and wealth.

Common blind man's buff

The driver - the blind man's buff - is blindfolded, forced to turn around several times, then asked:
- Cat, cat, what are you standing on?

- In the kettle.

- What's in the kneader?

- Catch mice, not us.

After these words, the game participants run away, and the “blind man’s buff” catches them. Whoever he catches becomes a “blind man’s buff”.

Arina

According to the counting, Arina is selected. Counting table: Telya-melya, you Emelya-third bass, lead for us!

Children stand in a circle. In the center is Arina, she is blindfolded. Children walk in a circle and sing in chorus:

Long Arina, stand above the barn,
Fold your little hands and indicate whose name.

The children run in a circle and “hook” Arina. Whoever she catches, she must find out.

Gardener and sparrow

A sparrow is selected according to the counting rhyme.

Reading: Tanya, Vanya, what’s behind you? Are you all standing there like pillars?
There is a bench behind you, you need to sit down on it.
Hurry up, everyone, run! And you, boy, lead the way!

Children stand in a circle. The sparrow flies into the garden (in a circle).

The gardener catches a sparrow. Children release sparrows and let them in and out of the circle, but the gardener can only catch them outside the circle.

Everyone sings: Sparrow, sparrow, don’t peck the hemp ash
Neither our own, nor strangers, nor neighbors.

Russian folk game "Millet"

Children stand in a circle and sing the following words:

And we soared, soared, and we destroyed, destroyed,
And we plowed the land, we plowed, And we winnowed the millet, and winnowed it,
And we sowed and sowed millet, and we dried and dried millet,
And we weeded the millet, weeded it, and we cooked the porridge, and cooked it,
And we mowed and mowed millet, And we ate and ate porridge.

(Each verse is sung twice). At the same time, children imitate the movements that the words mean.

Division by teams. The players meet in pairs, and pay attention to the fact that each pair consists of players who are approximately equal to each other in all respects: strength, dexterity, ability to play.

Having come together in pairs, the players agree among themselves about the names that they intend to give each other. The first gives himself the name of some bird, the second - an animal; one - earth, the other - water, etc.

Having thus agreed, the couples approach one or the other womb one by one and ask: “Uterus, Uterus! What do you want? This or that?” - and they pronounce the nicknames they have adopted. The uterus prescribes what it needs. The selected participant remains near her, and the other goes to the second queen.

Double burners

The players are divided into two halves: right and left. Each of them stands at a distance of 10 - 12 meters from each other, but also in pairs in a row, as in ordinary burners. Somewhat ahead and in the middle between the teams, another couple of drivers stand separately. During the game, the back pairs of each team disengage and run one to the other on both sides of their columns. The drivers catch them, and those who are caught become a pair of drivers and lead further. The players who were not caught form new pairs, these pairs become ahead of the teams.

Grandmas

Any items are displayed in a line (unbreakable, small and unstable). Players try to knock down these objects by either throwing or rolling the ball. Team that shot down greatest number items - wins.

Zainka

The players stand in a circle, and one, the “bunny,” stands in the center of the circle. He performs the actions that are sung about in the song:

Little bunny, little gray one, I walk, walk, along the round dance.
Little bunny, little little bunny, there’s nowhere for the little bunny to jump out,
Little bunny, little little bunny, there’s nowhere for the little bunny to jump out
Bunny, little gray one, jump! 3ainka, little gray one, dance!
Little bunny, little gray one, I walk, I walk, along the round dance!

Lapti

A stake is driven in in the middle of the site, and a rope 3 to 5 meters long is tied to it. A circle is drawn around the stake for the length of the rope. The driver takes the free end of it and stands at the stake. The participants of the game stand behind the circle, turn their backs to the center and throw each object over their heads.

Turning to the driver, they ask him:

— Have you woven bast shoes?

The driver answers: no!
— Have you woven bast shoes?
- Yes.

Children run in a circle and try to take their object, and the driver guards the bast shoes: he runs in a circle and tries to stain the players. But you can only catch it in a circle. If the child does not have time to take his object, he leaves the game.

Tulking on one leg

The children disperse around the playground, stand up, close their eyes, everyone’s hands are behind their backs. The leader walks among them and quietly places an object in the hands of one. At the words “one, two, three, look,” the children open their eyes, everyone’s hands are behind their backs. The child who received the object raises his hands up and says: “I am a tag.” Participants in the game, jumping on one leg, run away from the tag. The one he touched with his hand goes to lead. He takes the object, lifts it up, quickly says the words: “I am a tag!” The game repeats itself.
Rules:

  • If the child is tired, he can jump alternately on one leg or the other.
  • Salka also jumps on one leg.

Geese

The players stand in a tight circle. In the middle of the circle stands the “grandfather”, chosen by lot, holding a piece of paper and a handkerchief. “Grandfather” waves his handkerchief, the children begin to sing:

Geese and ganders gathered around the old man by the river,
They started cackling and shouting to the grandfather:
“Grandpa, grandpa, have mercy, don’t pinch us goslings,
Give us a handkerchief and a bag of money.”

“Grandfather” gives one of the players a piece of paper and says: “Hold it for your purse, don’t drop the money,” he gives another a handkerchief: “Here, hold the handkerchief, tie my head, turn it fifteen times.” The person who receives the scarf blindfolds the grandfather and then unwinds it. At this time, the children pass the piece of paper to each other (the grandfather’s unwinding and passing of the piece of paper are completed at the same time). The children shout to the grandfather: “Grandfather is blind, the piece of paper is missing!” “Grandfather” tries to guess who has the piece of paper. If you guess right, the one who had the piece of paper becomes the “grandfather”.

Hot seat

On the ground, a line marks a place. One of the players leads by lot: he stands at a distance from the “hot spot” and protects it. The rest of the players try to get into the hot spot, but the leader doesn’t let him in and tries to make him look bad. The one he insults helps him. Anyone who has penetrated a hot spot can rest there as long as he wants, but as soon as he runs out of there, the leader’s assistants catch him. When everyone is overfished, the game starts again.

Russian folk games for children have always been popular among little fidgets. Games have been played since ancient times and today they are played with mothers, grandmothers, friends, and mass holidays, fun events, folk festivals.

"Pie"

Children stand in two ranks facing each other. A participant sits between the ranks, depicting a “pie”. Everyone sings:

Yes, he is so tall,

Yes, he is so wide,

Yes, he’s so soft,

Cut it and eat it.

While singing, at the words “tall” they raise their hands up, “wide” - they spread them to the sides, “soft” - they stroke the stomach.

Immediately after the words “Cut it and eat it,” one participant from each line runs to the “pie.” Whoever touches the “pie” first takes it to his team, and the loser remains to pretend to be the “pie”. The group that takes the most pies wins

Game "Cockfight"

The players, standing on one leg, push each other with their shoulders, trying to force each other to stand on both legs.

Game "Drag the Rope"

Place 2 hoops on the floor and stretch a rope from the middle of one to the middle of the other. The participants of the game are divided into 2 teams. One person from each team enters the hoops. At a signal, they run and change places. The one who runs first into the opponent's hoop and pulls the rope out of the other hoop is considered the winner. After the first pair, the second, third, and so on until the last.

Game "Hens and cockerels"

Three pairs collect grains (beans, peas, pumpkin seeds), scattered on the floor. Those who collect the most win.

Game "Burners"

The players line up in pairs one after another - in a column. Children hold hands and raise them up, forming a “gate.” The last pair passes “under the gate” and stands in front, followed by the next pair. The “speaker” stands in front, 5-6 steps from the first pair, with his back to them. All participants sing or say:

Burn, burn clearly

So that it doesn't go out!

Look at the sky

Birds are flying

The bells are ringing:

Ding-dong, ding-dong,

Run out quickly!

At the end of the song, two guys, being in front, scatter in different directions, the rest shout in unison:

One, two, don't be a crow,

And run like fire!

The “burning one” tries to catch up with the running ones. If the players manage to take each other’s hands before one of them is caught by the “burning one,” then they stand in front of the column, and the “burning one” catches again, i.e. "burning". And if the “burning” one catches one of the runners, then he stands with him, and the player left without a pair leads.

Game "Ringer"

Children stand in a circle. The driver is chosen using the counting machine. He walks in a circle and says:

Dili-don, dili-don,

Guess where the ringing is coming from.

The rest of the players dance in place. At the word “ringing,” the driver turns to the player standing next to him and, clapping his hands three times, bows. The player also claps his hands three times, bows and stands behind the driver. Now the two of them walk in a circle, saying:

Dili-don, dili-don,

Guess where the ringing is coming from.

At the word “ringing,” the driver again invites the next player to join the game by clapping and bowing. So the game continues until there are 4-6 people behind the driver. After this, the children remaining in the circle clap, and the driver and the players he has chosen dance. When the music ends, the driver and other players should stand in pairs. Anyone who doesn't have enough pairs becomes the driver.

Game "Duck-Goose"

Children stand in a circle with their hands behind their backs. The driver is selected and given a small ball in his hands. The driver stands behind the circle. To the words: “Duck, duck, duck!” - which the driver says, he walks past the children standing with their backs to him. To the word “Goose! – puts a ball in the hands of one of the participants in the game. After this, the driver and the child with the ball in their hands go in different directions. They walk at a pace, and during the meeting they say to each other: “Good morning” or “Good afternoon”, “ Good evening", nod their heads and continue the "path" to the place from which they started moving. The one who comes first wins. You must walk at a pace. The winner becomes the leader.

Game "We" funny boys»

A trap is selected. He stands with his back to the players. Children run up to the trap with the words: “We are funny guys, we love to run and play, but try to catch us. One, two, three (clap their hands) – catch it!” With the end of the text, the trap catches up with the children.

Game with the Sun.

In the center of the circle is the “sun” (a cap with the image of the sun is placed on the child’s head). The children say in chorus:

Shine, sun, brighter -

It will be hotter in summer

And the winter is warmer

And spring is nicer.

Children dance in a circle. On the 3rd line they come closer to the “sun”, narrowing the circle, bow, on the 4th line they move away, expanding the circle. To the word “I’m burning!” - the “sun” is catching up with the children.

Game with a handkerchief.

Maslenitsa plays with children. Children walk holding hands in a circle, Maslenitsa moves towards them in the inner circle. Sings:

And I am Maslenitsa,

I'm not a stepdaughter

I walk with a handkerchief

I'll come to you now.

The children stop, and Maslenitsa says, standing between two children:

There is a scarf on my shoulder,

Who will run faster?

The children, between whom Maslenitsa stopped, run around the circle (outer), return to their places, take a scarf. The one who runs to Maslenitsa the fastest wins.

Game "Trap"

Children and buffoons (address one of the buffoons, who is wearing a goat’s cap).

Gray goat,

White tail,

We'll give you something to drink

We'll feed you

Don't butt us

And play “Trap.”

After the words addressed to the “goat”, the children run away, and the “goat” tries to gore them.

Game "Carousel".

We continue the fun

Weight running on the carousel.

Ribbons are attached to the training. Children take hold of the tape with one hand and walk first in one direction, and then, changing hands, in the other. The hoop is held by an adult. You can “ride” on the carousel accompanied by the traditional text:

Barely, barely, barely, barely

The carousels are spinning

And then, then, then

Everybody run, run, run.

Hush, hush, don't rush,

Stop the carousel.

One-two, one-two,

So the game began.

Game "Blind Man's Bluff"

Skok-skok, skok-skok,

The bunny jumped on a tree stump

He beats the drum loudly,

He invites everyone to play blind man's buff.

The game "Blind Man's Bluff" is played.

Progress of the game. The player is blindfolded, taken away from the players to the side and turned around several times. Then they talk to him:

Cat, cat, what are you standing on?

In a kneading bowl.

What's in the kneader?

Catch the mice, not us!

After these words, the participants in the game run away, and the blind man’s buff catches them.

Game "Go through the gate"

Progress of the game. Spring leads all adults and children in a figure of eight (the “thread and needle” movement). With the end of the music, Spring points her hand at a pair of children and adults. They turn to face each other and hold hands, forming a “collar.” The rest of the children pass, led by Spring, through these gates. The child remains inside the gates. The game continues until 4-5 children are caught. They dance to a dance tune, and other children cheerfully clap their hands.

Game with the goat.

Progress of the game. In the center of the circle in which the children stand is a “goat”. Children pronounce the words of the nursery rhyme and perform movements in accordance with the text.

The goat went out for a walk,

Stretch your legs.

The goat is knocking its legs,

He shouts like a goat:

“Be-e-e, be-e!”

Children move to the center of the circle and back. Children stand in a circle, and the “goat” knocks its “hooves” and shows its “horns.” The “goat” screams and catches up with the children who are running away.

Game with a "cockerel".

Progress of the game. The children stand facing each other. In the center is a child wearing a cockerel cap. The text of the nursery rhyme is pronounced and the movements are performed.

Knock-knock-knock-knock!

A rooster walks around the yard.

Himself - with spurs,

The tail is with patterns!

Stands under the window

He screams throughout the yard,

Who will hear -

He's hitting!

Ku-ka-re-ku!

Children walk in a circle, raising their legs bent at the knees high and flapping their wings. “Rooster” also goes in a circle, but in the opposite direction. Children turn around with their faces in a circle, continuing to flap their “wings”. The “Rooster” stops in the center of the circle, flaps its “wings” and screams. The children run away, the “rooster” tries to catch up with them.

Game "Ring"

All players line up in a row. The buffoon has a ring in his hands, which he hides in his palms and then tries to discreetly hand over to one of the guys, while saying:

I'm burying gold

I'm burying pure silver!

In a high chamber

Guess, guess, girl.

Guess, guess, red!

The person standing last is looking for a ring, and the buffoon says: “Guess, guess who has the ring, pure silver.” If the participant guesses who has the ring, then he becomes the host.

Game "Bear in the Forest"

The driver is selected - “bear”. He is at some distance from other participants in the game. Children say the text as they approach the “bear.”

The bear has a bow

I take mushrooms and berries,

But the bear doesn't sleep,

Everything is growling at us.

When the text ends, the children run away and the “bear” catches up with them.

During the game the following words can be used:

By the bear in the forest

I pick mushrooms and berries.

But the bear doesn't sleep,

Everything is looking at us

And then how he growls

And he will run after us!

And we take berries

And we don’t give it to the bear,

Let's go to the forest with a club,

Hit the bear in the back!

Game "Grandfather Mazai"

Progress of the game. The players choose Grandpa Mazai. The remaining participants agree on what movements indicating work (for example: sowing, harvesting, mowing, etc.) or another type of activity (skiing, skating, playing snowballs, etc.) will be shown to him. They approach Grandfather Mazai and sing.

Hello, grandfather Mazay,

Get out of the box!

We won't say where we were

And we’ll show you what they did!

After these catches, everyone depicts with their movements the work they agreed on. If Mazay guesses right, the children run away and he catches them. Who was caught first? He becomes the new grandfather Mazay, and the game repeats. If they don’t guess, they show him another job.

Instead of singing, the following dialogue can sound:

Hello, grandfather!

Hello children! Where have you been?

At work.

What they were doing?

After these words, the children perform movements.

Game "Blind Man's Bluff with a Bell"

Progress of the game. By lot (by counting) they choose the “blind man’s buff” and the player he will look for. “Zhmurka” is blindfolded, and the other child is given a bell. The participants of the game stand in a circle. “Zhmurka” must catch the driver with the bell. Then a new pair of players is selected. There can be several “blind man’s buff”. Children standing in a circle warn the “blind man’s buff” from meeting each other with the words: “Fire! Fire!"

Round dance game “I walk with the loach”

Progress of the game. Children stand in a circle, facing the center. One child is the leader. In his hands is a “bindweed” (it can be a satin ribbon or a rope woven on an oblique with thick paper leaves sewn to it. While singing the first verse, the leader walks in a “figure eight” (bypassing each child) and on the last word of the verse bows to the one before whom stops.

I walk with the vine

I go with green.

I don't know where

Put the loach

With the beginning of the 2nd verse, the child to whom the leader bowed follows the leader.

Put down the loach

Put down the loach

Put down the loach

On the right shoulder.

On the third verse, the movements are repeated.

And from the right,

And from the right,

And from the right

Put it on the left.

By the end of the song, four people are walking with the loach. Then the “loach” is placed in the center of the circle. Four children dance to a cheerful dance song, performing any dance moves. When the music ends, the children try to take the loach. The most dexterous one becomes the leader, and the game is repeated.

Game "Merry Musicians".

Progress of the game. To any two-part melody, children, standing in a circle, play the musical instruments(rattles, rumba, bells, etc.). Petrushka stands in the center of the circle, conducting. With the end of the first part, the children, having put their instruments on the floor, easily run in a circle. Parsley stands in a general circle and runs with the children. When the music ends, the players quickly dismantle their instruments. The conductor becomes the one who did not get the instrument.

Game "Zarya-Zaryanitsa"

Progress of the game. Two drivers are selected. Both the drivers and the players stand in a circle, holding a ribbon in their hands (ribbons are attached to the carousel according to the number of players). Everyone dances and sings.

Zarya-Zaryanitsa, Red Maiden,

I walked across the field,

Dropped the keys

Golden keys

Painted ribbons.

One, two, three - not a crow,

And run like fire!

At the last words of the driver they run in different directions. Whoever takes the vacated ribbon first is the winner, and the remaining one chooses his next partner.

"Double burners."

Participants stand in pairs in a column. If there are many players playing burners, then you can stand in pairs in two columns (one against the other) at a distance of 15-20 m. Two “burners” stand in front of the columns - each with their back to their own column. With the words “...the bells are ringing,” the last pair in each column separates their hands and runs towards the players from the opposite team, trying to form new pairs with them. The "burners" catch any of the runners. Those left without pairs become the new “burners.”

"Blind Man's Bluff "Vanya" and "Manya".

Two drivers are selected (a girl and a boy) and one of them is appointed “Manya” with a thin voice, and the second is “Vanya”, who speaks in a bass voice (to create an atmosphere of more fun, the boy can be made “Maney” and the girl “Vanya”). The drivers are blindfolded and sometimes circled around themselves.

The rest of the players form a circle around the leaders and join hands. “Vanya” is taken away from “Mani” and asked to find her.

Stretching his hands forward, “Vanya” begins to search and call: “Where are you, Manya?” “I’m here,” “Manya” answers, but she herself, sensing his approach, runs away to the side. “Vanya” may mistake one of the players for “Manya”. In this case, the error is explained to him. At the same time, the players do not allow “Mana” to leave the circle and bump into anything. When “Vanya” finds “Manya”, they are replaced with a new pair of drivers.

Children standing in a circle should not tell the driver where anyone is.

To catch “Manya”, it is enough to touch her with your hand, without grabbing or holding.

If “Vanya” cannot catch “Manya” for a long time, they should be invited to switch roles or give way to a new pair of willing ones.

"Earth - water - sky"

(or “Beast – Fish – Bird”)

Players must know the names of fish, birds, and animals to make the game more fun and active. In the first and second versions of the name, the correspondence is guessed: sky - birds, water - fish, etc. All children who wish can take part in the game. The players sit down or stand in a circle facing the center. In the middle of the circle is the leader with a ball (preferably stuffed).

The presenter says one of the words of the name of the game and immediately throws the ball into the hands of any player. He catches the ball, names the corresponding animal, for example, a fox or a bear using the word “beast” (“earth”), and returns the ball to the leader. If a participant in the game did not have time to name or incorrectly named the animal, or failed to catch the ball, then he receives a penalty point or gives away a forfeit (any small object).

The presenter throws the ball to the new players, trying to keep everyone in suspense in anticipation of the ball and the need to quickly name the desired animal. The ball can be thrown twice to the same player. When a group of participants with penalty points accumulates, the game is interrupted to play forfeits, and those with penalty points are given a fun group assignment: sing, dance, perform pantomime, etc. Then the game continues with a new leader.

The presenter can throw the ball only after pronouncing the word “ground” or another.

Animal names must not be repeated.

"Damaged phone"

(The old name of the game was “Rumors”)

8-10 people take part in the game. Children sit in a row or in a semicircle. One is chosen as the leader. He sits down first and comes up with words or a phrase. The presenter whispers this phrase into the ear of the neighboring player. He passes on what he heard to the next person in order, etc. You need to convey the phrase into your ear so that others do not hear. You should speak clearly, without deliberately distorting your words. The one who violates this sits last in the row.

Then the presenter approaches the last player in the row and asks him to say what was given to him. Almost always, changes occur to the original phrase, because the player cannot always hear the word well and replace it with a similar sounding one. To find out who was the first to distort the phrase, they are asked to repeat what he heard, not only the last one in the row, but also the second one from the end. The first person to distort the word is moved to the end of the row. The presenter sits in the vacant seat. The new leader is the one who was at the beginning of the row. If the phrase or word is reproduced without errors, the former player remains the leader.

“The third one is the extra one with the comb”

The players gather on a small platform or in a hall. Choose two drivers. The rest stand in a circle in pairs: one in front of the other. One driver runs away from the other and can get ahead of any pair. The one standing behind turns out to be superfluous and must run away from the second driver.

The second driver has a belt or belt in his hand (or a tourniquet twisted from a scarf or handkerchief). The second driver runs around the players, trying to hit (slap) the first driver with a belt before he gets in front of someone else's pair. If he succeeds, he throws the belt up and runs away. The salty one must now catch up and salt. Only one light hit with the belt is allowed.

To make the game fun, the drivers use unexpected tricks every now and then. For example, the second driver while running can quietly pass the belt to someone standing, while he continues to chase the first driver. As soon as he runs near the player holding the belt, he triumphantly “lashes” the driver with the belt. Then he throws up the belt and runs away, becoming the new first driver. The first turns into the second and must, picking up the belt, catch up with the runner. Former second the driver becomes the remaining incomplete pair.

The game ends by agreement.

Drivers should not run away from the circle or cross it, reducing the distance. The runner can stand in front of any standing pair.

"Golden Gate"

Two of the participants in the game are selected. They will be the “sun” and “moon” (“month”). Then the “sun” and “month” stand facing each other, take hands and raise them, as if forming a gate. The rest of the players join hands and walk in a line through the “gate”. At the same time, the players sing their favorite songs. When the last one comes through the “gate,” it “closes.” The one who gets caught is quietly asked which side he would like to be on: behind the “moon” or “sun”. The player chooses and stands behind the corresponding player. The rest go through the “gate” again, and the game continues until the last. When everyone is distributed, the groups have a tug of war. Variant of the yoke: children representing the “gate” say:

Golden Gate

Not always missed:

Saying goodbye for the first time

The second time is prohibited,

And for the third time

We won't miss you!

The “gate” closes at the last word and “catch” the one who remained in it. In order not to be caught, those walking involuntarily speed up their pace, sometimes start running, and those catching, in turn, change the speed of the recitative. The game becomes more active and fun. It also ends with a tug of war.

Another variation of the game is that the “gates” are 2 pairs. The players portraying them recite the rhyme simultaneously (in tune). Those who are caught do not choose where to stand, but are immediately included in the team of the “gates” that caught them. Those representing the gates compete to see who can catch the most players. The competition ends with a tug-of-war.

"Traps"

Several “traps” are selected from among the players (2 people each). Standing in pairs facing each other, they raise their clasped hands, forming hoops, or “traps”, through which the rest of the players run, holding hands.

The “traps” form a circle and are open while the music is playing (or the boubouen is sounding). Upon a signal (whistle, loud clap, stop of music), the “traps” close, i.e. hands drop, holding those caught between their hands.

Those caught join hands with the participants in the “trap”, forming a circle of 3-4 people. They raise their hands again, and the chain of other players again runs in a circle, running through the “traps”. They close again and again until there are only 2-3 caught, the fastest and most dexterous ones left.

The game is repeated 2-3 times.

"Mail"

(“From where and where?”)

Any number of players can participate. Each of the players thinks up and names a city loudly. The rest must remember who has which city.

Anyone can start the game by imitating the sounds of a postal bell: “Ding-ding-ding!” Someone immediately asks, “Who’s coming?” - "Mail". “From where and to where?” - “From Moscow to Paris” (only those cities chosen by the players should be named). The one who chose Moscow answers, and the next one speaks necessarily the one whose city is Paris:

What are they doing in Moscow?

“Everyone is walking around digging potatoes,” “one who came from Moscow” might answer.

Immediately all the players, except for the “arrival” one, begin to depict how they are digging potatoes in Moscow. The tasks should be funny and, if possible, difficult to complete, since from those who cannot portray this, the “arrival” takes a forfeit (any thing) and folds it in front of everyone.

Now the one who chose Paris says “Ding, ding!” etc. Game continues. At the end, forfeits are played.

"Two Frosts"

From the players, they choose the drivers - two Morozs. They go out into the middle of the hall. Participants in the game from one side of the hall, on which they gather at the beginning, must run to the other side. This happens after the next dialogue. With their arms akimbo, two “Frosts” address the crowd:

We are two young brothers, two Daring Frosts.

Frost, Red Nose, one announces.

“I am Frost, Blue Nose,” the other introduces himself and asks with a feigned threat in his voice: “Come on, which of you will decide to set off on this little path?”

The children answer in unison:

We are not afraid of threats, and we are not afraid of frost!

After the words are spoken, the children rush to run to the other side of the hall. If none of the players decides to do this, the “Frosts” announce that everyone who does not run on the count of “three” will become losers - they will be “frozen.” Frosts read: “One, two, three!” Everyone rushes to run across the hall, and “Frosts” try to touch (touch) the children with their hands. The one who has been greasy must stop, freeze without moving, like “frozen.” It can be “unfrozen” by other players who have not yet been frozen by touching it with their hand. Then he runs with everyone else to the opposite boundary of the hall, where the “Frosts” no longer have the right to run.

At the beginning of the game, you can agree that the “frozen” drivers will take them to their “ice palace”, where they cannot be rescued until the drivers change.

“I’m burying the gold.”

Children sit in a circle on the floor, legs crossed, hands behind their backs. An object is placed in the hands of one of the players, which the driver chosen by the rhyme must find. At the same time, the participants in the game hum a familiar song quietly if the driver moves away from the object, and loudly if he approaches it. You can use a sentence instead of a song:

I'm burying gold

I bury pure silver

In a high chamber.

Guess, guess, red one,

Walking across the field

Braiding the braid for Russ,

Silk first,

Weaving in gold.

Instead of a sentence, one of the players can ring the bell.

"Nonsense".

A driver is selected and moves aside. Participants in the game wish for any objects (each one). The driver comes and asks the participants questions, in response to which the players must name the intended object.

The player whose answer came closest to to the question asked, becomes a driver.

"Blind Man's Bluff."

The driver - blind man's buff - stands in the center. He is blindfolded and turned around several times. There is a dialogue between the blind man's buff and the players:

Where are you standing?

On Bridge.

What do you sell?

Look for us for three years.

The participants disperse around the room, the blind man's buff goes to look for them. During the game, participants must not leave their seats. They are allowed to squat, lean, and kneel. If the driver finds and guesses the child, he gives him the role of blind man's buff.

"Blind Man's Bluff on the contrary."

A blind man's buff is selected. But they don't blindfold him. He is seated in front of a large white screen. A flashlight is installed at a short distance from the screen. The players walk between the lantern and the screen, and the blind man's buff must recognize the participants in the game by the shadows. Players, in order to confuse the driver, can wear any items of clothing. For each incorrectly named player, the driver gives a forfeit.

Game "Ring, ring"

They choose a leader with a counting rhyme.

Children sit on a bench and fold their palms. Two remain standing. One of them (the leader) has a ring. Everyone begins to pronounce the text and shake their palms clasped together to the beat. The driver with a ring in his hands approaches each of those sitting in turn and quietly lowers the ring to one of them. The second person standing must guess who has the ring in his hands. If he guesses right, he sits in the place of the one who had the ring. If not, everyone says in unison: “One, two, three, ring, run.” The child runs away with the ring. The one who guessed rushes after him. The players say:

Ring, ring, roll onto the porch,

Come back through the field, through the meadow, making a circle!

Game option with a slightly different name "In the rings" suggests G. Naumenko.

Children sit in a row and fold their palms into a boat. The driver places his palms in the palms of each participant in the game. To one of them he must quietly leave a “ring” - a ring, a pebble, a nut, which is squeezed between his palms. At the same time he says:

I'm walking along the bench

I bury the gold ring -

In mother's mansion,

Under Father's castle.

You can't guess, you can't guess!

I can’t tell you, I can’t tell you!

Those sitting answer:

We've been wondering for a long time

We have been looking for a ring for a long time -

Everything is behind strong locks,

Behind oak doors.

Then one of the players tries to guess who has the hidden ring. He is sentenced:

A ring rolled off the red porch -

By the barns, by the cages, by the barns, by the entryways.

Find the golden ring!

If he finds who has the ring hidden, they simultaneously run in different directions, running around the shop. Whoever sits in the empty seat first is the driver. He hides the ring again.

"Woodpecker".

A woodpecker walks across the arable land,

Looking for a grain of wheat,

I couldn’t find it and was hammering the bitches:

Knock, knock, knock, knock!

They choose a woodpecker, go up to the tree and sing.

The woodpecker takes a stick and counts to himself,

Knocks on wood the intended number of times.

The player who correctly names the number

Beats, runs around the tree so many times,

And becomes a new woodpecker.

"Zarya-zarenitsa."

Zarya-zarenitsa, red maiden.

She was walking across the field and dropped her keys.

The keys are gold, the ribbons are blue.

One, two - don't be a crow, but run like fire.

Children hold the carousel by the ribbons, walk in a circle and sing.

The driver walks outside the circle and touches with the last words

One of the players. They scatter in different directions, who

The first one will take the tape. The loser becomes the driver.

"Golden Gate".

Golden Gate, come through, gentlemen!

The first time it is forgiven, the second time it is forbidden,

And the third time we won’t let you through.

The two leaders make the gate. One is a “silver saucer”

the other is “pour apple”. Everyone goes through the gate, with the last one

in a word, the gate lowers, detaining one of the players.

Player: - “Golden Gate, let me through.”

Answer: - “We let everyone through, but leave you. What do you choose

Pourable apple or silver saucer?

The player moves to the chosen side.

So the children are divided into two teams, then they play tug of war.

"Strap".

I hide, I hide the strap

Under the viburnum bush,

And who will sleep through the dawn,

Beat him up.

The driver with the strap walks around the circle, the children's eyes are closed.

WITH the last word puts a belt behind someone's back.

He runs after the driver, trying to catch up and lightly hit him

With a strap. The driver is trying to take the place of the one who is running after him.

“Sit, Yasha.”

Yasha is chosen. He stands in the center and is blindfolded.

Everyone goes in a circle and sings.

Sit, sit, Yasha under the walnut bush,

Gnaw, gnaw, Yasha, roasted nuts,

Chock, chock, snout.

Get up Yasha, you fool!

Where is your bride and what is she wearing?

What is her name and where will she be brought from?

Yasha is spinning in place at this time, after finishing

He goes at random, chooses someone and takes him to

The middle. It is necessary to find out who is in front of him, to name the name.

Game with the Sun.

In the center of the circle is the “sun” (a cap with the image of the sun is placed on the child’s head). The children say in chorus:

Shine, sun, brighter -

It will be hotter in summer

And the winter is warmer

And spring is nicer.

Children dance in a circle. On the 3rd line they come closer to the “sun”, narrowing the circle, bow, on the 4th line they move away, expanding the circle. To the word “I’m burning!” - the “sun” is catching up with the children.

Game "Blind Man's Bluff"

Skok-skok, skok-skok,

The bunny jumped on a tree stump

He beats the drum loudly,

He invites everyone to play blind man's buff.

The game "Blind Man's Bluff" is played.

Progress of the game. The player is blindfolded, taken away from the players to the side and turned around several times. Then they talk to him:

Cat, cat, what are you standing on?

In a kneading bowl.

What's in the kneader?

Catch the mice, not us!

After these words, the participants in the game run away, and the blind man’s buff catches them.

Game "Drag the Rope"

Place 2 hoops on the floor and stretch a rope from the middle of one to the middle of the other. The participants of the game are divided into 2 teams. One person from each team enters the hoops. At a signal, they run and change places. The one who runs first into the opponent's hoop and pulls the rope out of the other hoop is considered the winner. After the first pair, the second, third, and so on until the last.

Game "Blind Man's Bluff with a Bell"

Progress of the game. By lot (counting table) they choose the “blind man’s buff” and the player who

he will search. “Zhmurka” is blindfolded, and the other child is given a bell. The participants of the game stand in a circle. “Zhmurka” must catch the driver with the bell. Then a new pair of players is selected.

There can be several “blind man’s buff”. Children standing in a circle warn the “blind man’s buff” from meeting each other with the words: “Fire! Fire!"

Game "Burners"

At the end of the song, two guys, being in front, scatter in different directions, the rest shout in unison:

One, two, don’t be a crow, but run like fire!

The “burning one” tries to catch up with the running ones. If the players manage to take each other’s hands before one of them is caught by the “burning one,” then they stand in front of the column, and the “burning one” catches again, i.e. "burning". And if the “burning” one catches one of the runners, then he stands with him, and the player left without a pair leads.

Game "Merry Musicians"

Game "Carousel".

We continue the fun

Weight running on the carousel.

Ribbons are tied to the hoop. Children take hold of the tape with one hand and walk first in one direction, and then, changing hands, in the other. The hoop is held by an adult. You can “ride” on the carousel accompanied by the traditional text:

Game "Ring"

Game "Baba Yaga"

The rooster was sitting on a bench, counting his pins:

One, two, three, you come out on this score!

(Baba Yaga stands in a circle drawn on the floor, on the ground. The guys run around the circle and tease Baba Yaga, and Baba Yaga tries to reach the children with a broom; whoever he touches stops and freezes in place, the last of the children becomes Baba Yaga).

Game "Zarya-Zaryanitsa"


Round dance games
"Loaf"
Probably the most famous round dance game in Russia! It is almost a mandatory attribute of any children’s birthday from one year to the end of the year. primary school. This is the Russian equivalent of the American “Happy birthday!” The round dance is very simple. Everyone stands in a circle and joins hands. The birthday boy stands in the center of the round dance. The round dance begins to move in a circle, accompanied by the words:
How to... name day (say the name of the birthday child)
We baked a loaf.
Such a height! (hands raised as high as possible)
Such lows! (squat down, hands practically placed on the floor)
That's how wide it is! (spread to the sides, trying to make a round dance of as large a diameter as possible)
These are the dinners! (the round dance converges, shrinks, comes close to the birthday boy)
Loaf, loaf, choose who you love! (the round dance returns to its “normal” size and stops)
The birthday boy says: I love everyone, of course,
But here... more than everyone else! (calls the name of the selected child, takes him by the hand and leads him to the center of the round dance)
Now the birthday boy joins the round dance, and the child he chooses becomes the “birthday boy.”

Boyars, we have come to you

The players are divided into two teams, which line up opposite each other in a chain. The first team goes forward with the words:

Boyars, we have come to you!

And returns to its original place:

Dear ones, we have come to you!

Another repeats this maneuver with the words:

Boyars, why did they come? Dear ones, why did you come?

The dialogue begins:

Boyars, we need a bride. Dear ones, we need a bride.

Boyars, which one is dear to you? Dear ones, which one is your favorite?

The first team deliberates and chooses someone:

Boyars, this one is dear to us (pointing to the chosen one).

Dear ones, this one is sweet to us.

The selected player turns around and now walks and stands in a chain, facing the other direction.

The dialogue continues:

Boyars, she is our fool. Dear ones, she is our fool.

Boyars, and we whip her. Dear ones, we will whip her.

Boyars, she is afraid of the whip. Dear ones, she is afraid of the whip.

Boyars, we’ll give you some gingerbread. Dear ones, we’ll give you some gingerbread.

Boyars, her teeth hurt. Dear ones, her teeth hurt.

Boyars, we’ll take you to the doctor. Dear ones, we’ll take you to the doctor.

Boyars, she will bite the doctor. Dear ones, she will bite the doctor.

The first command completes:

Boyars, don’t play the fool, give us the bride forever!

The one who was chosen as the bride must run up and break the chain of the first team. If he succeeds, then he returns to his team, taking with him any player from the first. If the chain is not broken, then the bride remains in the first team. In any case, the losing team starts the second round. The teams' task is to keep more players.

"Bubble"
This game is very fun and dynamic. Children play it with pleasure. The guys hold hands and form a circle. Before the game starts, the round dance converges as close to the center as possible. The bubble is deflated. Next, the bubble is “inflated”, i.e. disperse to the sides, trying to make the round dance as large as possible. The round dance-bubble is “inflated” until one of the round dance participants, unable to withstand the tension, lets go of their hands. This means the bubble has burst. The game is accompanied by the following text:
Blow up, bubble,
Puff up big!
Blow up, hold on
Don't rush!
"Oak"
This round dance of the Kostroma province. Children, standing in a round dance, sing (or rhythmically say) about the oak tree and, without breaking their hands, show the movements.
We have an oak tree growing
This is how it is
That's it!
(The round dance moves in a circle. With the last word the round dance stops)
The root of it -
That's how deep
This is so deep!
(Children bend over, trying to reach the floor with their hands)
Branches and his -
So high
So high!
(hands raised up and swayed)
Leaves and his -
So wide
So wide!
(the round dance diverges and expands)
Instead of oak, you can take any other tree - pine, maple, etc.
You can also play this round dance with a driver. One of the children is chosen as an oak. He stands in the center of the round dance. Together with all the guys, he shows what leaves, branches, etc. he has. At the end, the “oak” selects a new leader from the round dance, and they themselves join the round dance. At the same time, he can “assign” the new driver the name of another tree, for example, maple, rowan. And then they will sing about this tree.

"Kalachi"

Children stand in three circles. They move by jumping in a circle and at the same time uttering the words:

Bai - swing - swing - swing!

Look - bagels, rolls!

Hot, hot, out of the oven.

At the end of the words, the players run scattered one by one around the court. To the words “Find your kalach!” return to their circle. When repeating the game, players can change places in the circles.

"Loach"
This round dance game requires quite serious preparation. Therefore, rather, this is no longer a round dance game, but a number for performance at a folklore festival. All round dance participants stand in a circle. You can hold hands. The song “I Walk with Loaches” is performed:
I walk with the vine,
(all round dance participants move towards the center, smoothly raising their arms)
I go with gold
(the round dance diverges from the center, hands drop)
I don’t know where I’ll put the loach,
I don’t know where I’ll put the loach.
(round dance participants raise their arms up and swing them from side to side)
I'll put the loach, I'll put the loach.

I'll put the vine on my right shoulder,
I will put the vine on my right shoulder.
(The left hand is placed on your right shoulder, and with your right hand you take the left hand of the person in front of the round dance. The round dance moves slowly in a circle)
And from the right, and from the right,
And I’ll put it from right to left,
And I’ll put it from right to left.
(The round dance changes the direction of movement, the position of the hands changes - now right hand on your left shoulder, and left hand on the neighbor's left shoulder)

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