Passage of quests for a fallout 4. Ending for the "Brotherhood of Steel". Peaceful life in the wasteland


The walkthrough will be compiled as I progress through the game. I will try to update it as often as possible. Also, I will do my best to discover all kinds of secrets and easter eggs. If you want to take part in the writing of the material - please contact.

"War. War never changes "(Fallout)

After the cinematic introduction, we will be given the opportunity to choose the appearance and gender of the protagonist. Here we act at our own peril and risk. I chose a woman, whether this will somehow affect the passage as a whole, we will see in the process.

After creating your avatar, go to the kitchen, it's to the right. We interact with the robot and wait for the trigger. The robot will go to the child, the doorbell will ring. We speak with the Vault-Tec employee. It doesn't matter what you tell him, in the end we will need to distribute S.P.E.C.I.A.L points and come up with a name for ourselves. Now we visit the child and find out the bad news. Running towards the shelter. The path to it is scripted and represents a corridor, it is not possible to get lost. When we stand on the platform, we will see a nuclear explosion. Inside the shelter we go forward and take away the uniform of the shelter 111 from the employee. Then we follow the doctor and interact with the cryo chamber on the left.

PLOT

Time is running out

Leave the asylum

After the cutscene, the first story quest "" appears. We take control into our own hands. We open the spouse's camera. And take off his wedding ring. You can read information at the terminal. And learn about the plans for the asylum. The rest of the terminals here will expand the history of Vault 111. We go to the right into the door, straight to the end and again to the right. We select from the boxes SECURITY ROD- the first melee weapon. To the right of the door there will be a room with another terminal. Along the way, you can collect all possible belongings, then it will be useful for crafting. Further into the door and a meeting with the first enemy. First we go to the dining room. We read the terminal there and select VOICE RECORD: RED MENCE(a parody of Donkey Kong). Now at the door. In the room with electricity, we kill three Radtarakons and move on until we reach a semicircular table. We select STIMULANTS... We read the terminal and open the "evacuation tunnel". To the right of the table is the room where CRYOLATOR, but until we get it (very difficult lock). We take from the shelf next to 10 MM GUN and cartridges. We go into the opened opening. On the way we clear the place from Rodtarakans. Once at the exit, we find a skeleton in a robe and pick up PIP-BOY... We study it, collapse it and immediately use it on the panel next to it. We are waiting and moving towards the exit to the surface.

Come back home

Two radio signals are immediately detected. We return along the familiar road home. Our robot butler will meet us there.

Talk to codsworth

Ask him about everything and more. As a result, the robot will call us to check the neighbors' house for the presence of Sean, if we agree. If we mention the husband / wife, then we get GLOGRAPHIC RECORD... You can also breed a robot for revelations, if there is a sufficient level of charisma, for which we will get a little experience.

Search the area with Codsworth

After talking with the robot, first go home and read the comic GROGNAK-BARVAR(Critical strikes without weapons and cold weapons are 5% more damage). Do not forget to take pins for breaking locks in the bathroom. If you go to the crib and click on it, the hero will post a comment. We go on the marker to Kodstvort. Inside the house, the robot will post a few comments. We speak to him. We ask where else to look for Sean and find out about the city itself. In the house in the far left room there will be a safe with a light lock. We leave the house and see a bridge behind it.

Explore Concorde

After crossing the bridge, we move forward until on the way we find the parking lot of the "Red Rocket" trucks. We will meet the dog there. Having stroked the dog, we "take" him as a partner. The red gas station will be our home for a while. There will be a weapons workbench, a power armor service station, a food preparation area and a workshop to rebuild your own base. The column contains an amateur radio station and a bunch of crafting supplies. In the back room there is a terminal with notes and several covers next to it. We move further towards Concorde. In the city we will hear shots at them and run. From the back we deal with a bunch of raiders, thereby completing the "Time is running out" quest. We collect supplies from the corpses.

Call of freedom

Enter the museum * (optional) Take a laser musket

I think it's not hard to guess that we need to enter the museum from the roof of which they were shooting. We go to the right corridor and in the last room we kill the raider. Up the stairs and another raider. There will be one even higher. We pass to the right side and there are two more raiders in the cubbyhole. We pass further and rise even higher. We kill the last raiders and go to the right to the man who defended himself from the attackers.

Introducing you Preston Garvey- minuteman. Let's find out from him what it means. During the conversation, we will be asked for help. We agree and Sturges, a guy next to him, talks about power armor and a universal nuclear unit, which we need to get.

Open the door

To get the block, you need to hack the terminal nearby. First we read the comic on the table FUN WITH "ROBCO"(Contains a holotape with the game "Atomic Command"). At the other end of the room on the table PUPS "PERCEPTION"(Parameter "Perception" + 1 point). Now we hack the terminal. You need to find the right word. You are given four attempts, then you have to wait 10 seconds if the hack failed. After a successful break-in, we read the entries in the journal and open the door to the basement.

Get a nuclear block

We go down to the very bottom and there we will find a door. Near the terminal. If you crack it, then there will be an opportunity to open the door, which we already opened from above. With the block we go upstairs, we pass by the survivors and go to the far door, which leads to the roof.

There will be power armor. Click in more detail and transfer the nuclear unit to it. After that, there is an opportunity to get into the armor. We select a minigun from the helicopter and boldly jump from the roof. We begin to shoot the raiders. At some point, the CLAW OF DEATH will appear. It's kind of like a miniboss. It's easy to kill him, just hide in the store behind the counter. After killing the creature, we clear the territory from the remaining raiders. You can walk around the city, but the main task is to return to the minuteman in the museum. Everyone will be on the first floor. We talk first with Preston Garvey, then the dialogue will switch to Mother Murphy. She will tell us about her visions and our fate. We can try to find out something about Sean from her. The conversation will lead to the fact that the old woman will send us to Diamond City, and for the details of her visions she will ask for "a little chemistry." All this team goes to Senchuari, and at this time we can go to our gas station and have our armor repaired. I took off my armor until better times, and I myself went to Senchuari. There we just start a conversation with the minuteman. You can tell that we lived here even before the war, you can get down to business right away. In the end, we can get a quest to restore the honor of the minutemans - which means to kill the raiders. Agree or not, it's up to you. I answered sarcastically, but the quest went on anyway. After that, Preston Garvey will invite us to talk with Sturges and this is how the quest will end CALL FOR FREEDOM.

Pearl of the Commonwealth

First we need to get to Diamond city... At the gates of the city there will be a woman who is not allowed in. We talk to her and find out that she is a journalist and her name Piper... We speak with the mayor. With good skill charisma he will give information about Sean. Otherwise, we talk with the guard who let us in.

Now our path lies in the agency Nika Valentine... His secretary will be in the office, who will give us an assignment ... to find the detective. We agree and get the quest ...

Valentine's Day

The detective's secretary will give us rough tips on where to look for her boss. We follow the marker to the park. To the right of the entrance is the entrance to the metro. There is a chance to run into a mutant named Swan... Slow monster, which is easy, but long to kill. As a reward we will receive “ Vicious power knuckles«.

There will be a huge number of gangsters inside the subway. Since I pumped my stealth skills and weapons with a silencer, I went alone. In other cases, I advise you to go with a partner stronger. It is difficult to go astray, since there will be no branches. As a result, we will reach the door in Vault 114. By the way, on the way, read the terminals and records, with the help of them you can find out which ones were going to set up experiments in this shelter.

Retreat

The poor and the disadvantaged were swapped with the rich and blasé lives. More precisely, the poor man was alone and he was in charge of the rich.

Gangsters again. As a result, we will find ourselves in a three-storey building. You can quietly clear the area and climb to the very top, where the bandit and Nick talked. We meet Nick and find out that Detective Sint. We take all the information from the table and Bobblehead for Speech. Having reached the exit from the shelter, we will be met by the head of the gangsters. There are three options.

  • With good eloquence, you can agree to just walk away without dying.
  • With the normal speech skill, you can agree to leave, but you will have 10 seconds to do this or the bandits will start shooting
  • You can paint them right away.

At first I agreed to just leave, and then I killed the gangsters in the back. So it goes. After you find yourself upstairs, talk to Nick and go to Diamond City to his office.

Revelation

At the agency, we pick up the award from Ellie's secretary and sit on a chair opposite Nick. We reveal all the details to the detective and he tells us the name of the alleged villain - Kellogg. After the conversation, you and the detective will go to his home. I already had a key, so I'll tell you how to get it.

As soon as we get into the city, we do not go down and immediately turn right. We go up a little and reach the platform that leads to the mayor. There, in a conversation with the mayor's secretary, you can ask for the key to the house, which you recently left. The key can also be stolen from the safe. I did just that before by hacking into the terminal nearby. We open the door of Kellogg's dwelling and look for evidence.

There will be a button under the table. There use cigar, by the smell of which we will look for Kellogg. Leaving the house, we will find our dog, which will take the trail.

Reunion

As soon as you start the journey, make sure that you have enough space in your inventory and a large amount of ammo for the strongest cannon you have. The dog will find four spots before going out to Kellogg.

  • Another cigar by the lake
  • Blood rags at the exit from the railroad tracks
  • Kellogg's dummy in the basement
  • A broken stormtrooper to talk to.

As a result, we find ourselves at Fort Hagen... I climbed up the roof, eliminating all the turrets in advance. There are eight of them. There is also a path, it leads through the underground parking on the left.

There will be synths inside and there will be a lot of them. They will fall from the ceiling and get up from the floor unexpectedly. There are many corridors, but all the paths lead in one direction, in the rest there are dead ends. We take the elevator upstairs. We reach the door, where there will be a hall with computers on the left, a nook on the right. It's not easy to get through, you have to go to the cubbyhole. As a result, we will still reach that room with computers. Before entering, heal well and pump in buffs. In dialogue, we learn about Sean's fate and much about the Institute. We still need to finish off the mercenary. It took me three shotgun shots to the head. If you do not have such joys (leveling your character), then I advise you to use grenades and first eliminate the robots, and then do Kellogg. Do not forget to remove everything that is on the enemy before leaving - it will come in handy. We return to Nick.

Dangerous thoughts

In the detective's office, you will meet Piper - the journalist and Nick. They will conduct a dialogue, you also connect and decide to go to Neighborhood in the "House of Memories". There you can scan Kellogg's brain, which we took earlier.

I took a journalist as my partner. There will be a small stage in the city with the mayor and extortionist. As a result, we pass forward, to the left and directly along the course of the desired building. Inside, everyone will be waiting. We sit down in the capsule and plunge into memories.

Lack of

I was here before the main quest and was able to view the scene of Sean's abduction from the outside, but with some new details.

This time we will see a series of memories. We get to the information about the Institute and leave our memory with the help of the TV set. Now our goal is Virgil... The scientist who finds in the location " Luminous sea". We need power armor and a bunch of antiradiation. True, before that I found a protective suit, which does not care about radiation at all. Combined with power armor, it's a great thing.

Luminous sea

We go west from Daimon City along the road. We cross the river, then straight down at the big crossroads. Almost to the very bottom of the map. To set off the path, I advise you to be properly pumped, otherwise it will not be sweet. A bunch of Death Claws, Radscorpions and other living creatures will be on the way, thirsting for our death. The radiation there fluctuates greatly and if you do not rush, then death will overtake. If you are in chemical protection, then there will be no problems. We follow the marker and find ourselves in the settlement of the Atom Crater. In one of the houses you will find Isolde. We speak with her and without threats you can find out where to find Virgil. Otherwise, you will have to look for a letter on her corpse. Target - Rocky cave.

The Deathclaw resides there, so be careful. Do not attack the turrets and robots and calmly reach Virgil. After a short conversation, he will agree to help in exchange for the serum. Refusal is not possible.

Hunter / prey

SIDE TASKS

First step

Tenpines Bluff: Talk to the residents. The path is not close. To close the distance, you can make a quick move to Concorde and move from it towards the settlement.

Lack of


If you went on foot, you can find many interesting points along the coast as soon as we cross the bridge. Including you can run into such places as: THE CEMETERY OF OLD ROBOTS, where you can activate the security robot, find the magazine HOT-ROD and behind the combat robot itself in the junkyard to find the FATTY - a launcher with a nuclear charge. There will also be a workbench for pumping weapons. The robot can be sent to clear several points from the raiders, which will somewhat facilitate our task. In the same place next to the dump there is an ownerless power armor, and further away is the US Air Force SATELLITE STATION "OLIVIA". It is just possible to direct the found robot to clean it up. At the very end of the satellite station, in the back room, carefully look at the floor, as there is a medallion. When you take it, you can run away from the RED ROCKET gas station to the west, there will be a farm. On the farm we pass the medallion to the peasant. We listen to his story and get experience and loot.

We continue


In Tenpines Bluff we will be greeted with a barrel pointed at us. In a conversation, you can pay more attention to the minutemans, or you can be daring. As a result, the settler will ask us for help - to clean up the Car Assembly Workshop "Coverga": to kill the raiders. You can just go kick their asses, or you can try recruiting a settler into minuteman. In the end, we still first need to go and deal with the raiders.

At the very bottom is the goal of the assignment. To our left is a satellite of the United States and a dump of robots to the left.

We leave for the Shop. From this place to the right we are looking for a destroyed brick building. There we kill the radroach, pick up the hat with earflaps (+1 INT) and face the LEGENDARY RADROCAN. Pick up IMPROVED VATS RADER ARMOR FOR LEFT HAND from his corpse (OD spend 10% less). Now the workshop itself.

So I took down the turret

First, you can remove the security on the roof of the building. There will be about 6 people there. From the right corner, try to destroy the turret. I went through the top, there is more room for a surprise attack. In addition, I highly recommend going on a mission in power armor, if you are not a super stealth master. With the help of armor and a minigun, I successfully cleared the room on the left and right. We shoot everyone who is above, then we go to the right and throw in everyone who is below with grenades and a hammer, we do the same with those who are on the left below. We finish off the survivors. Like 11 raiders and one turret. There will be a terminal where the turret is, where you can read the story of one of the leaders of this gang. Now we go upstairs to the right, there is a passage further. In the kitchen, there is nothing interesting in the corridor, you can find antiradin and all sorts of drugs. When we find the blue door, we are preparing for the fact that there will be three raiders and several ghouls behind it. After cleaning, we go to the right and finding ourselves in the lobby, we are looking for an elevator in front. We will take the elevator to the boss of this workshop. He will stand on the balcony, there are also two turrets. I showered him with a hammer, the turrets are demolished quickly. As soon as we kill Jared, the quest will be updated and all we have to do is to clear the Workshop, loot it and return to report the death of the raiders. Most Important We Can Find Jared's Safe Key, Comic GROGNAK-BARVAR, The raider terminals with their stories (they all mention our grandmother, the fortuneteller!) army frequency AF95(this will start the quest FIRE SUPPORT), PUPS "REPAIR"(+ 10% to the operation of nuclear units), which will be on the territory of the workshop on the street, at the very top, where there is a round sign. We return to Tenpines Bluff. After the news, the man will be happy to join the Minutemen, we return to Preston Garvey and report the success. The Minuteman hands us a rocket launcher to call for reinforcements and talks about the Minuteman again, inviting us to become one of them. Quest FIRST STEP FINISHES (+250 RP). I agreed and became a general in the camp of the Minutemen. You can immediately exchange clothes with Preston, which I did. After the appointment, we will receive various assignments from Preston Garvey to spread the influence of the Minutemen. The assignment is as follows:

Expansion - Restaurant "Starlight"

It's simple - we come, we clean the mole rats and build a radio tower in the workshop. As a partner, it is better to immediately take Preston Garvey with you in order to instantly turn in quests to him. When shooting with rats, it is better to stand in the car, because these reptiles jump out of the ground.

Oberland Station the settlement is threatened by raiders

We speak with the settler and he tells us the coordinates of the raiders. They are located at Back Street Apparel.

We approach the place carefully, it is advisable to sneak. There will be two raiders at the door. And a turret above the entrance. We go inside. First, we look under our feet - we neutralize a homemade trap a little ahead. There are two more raiders at the end of the room and a turret to the left around the corner.

We sneak behind the door in the corridor. There will be a raider on the right in the room and Clutch... As soon as we kill him, we return and hand over the quest. We are given 93 covers and access to a workshop. Now you need to talk to Preston Garvey to complete. We get 254 experience.

You can also delve into this territory. Hacking the terminal will give access to the lock, which is already activated. There are three raiders on the second floor.

We connect Trinity Tower (it will appear when it fulfills an order for raiders) and listen, the quest “ Going out to bow«.

Going out to bow

Assault on Fort Independence

Senchuari

To equip a den is a master's business, but useful in terms of a free experience. We speak with Surdzhes, when everyone is in Senkchauri and we receive the task to build five beds. The tasks "Build for the inhabitants of Senchuari ..." will begin. After we are asked to stir up a permanent source of water. We build a pump station, put it in the river, then we build a generator next to it so that this business works and we put a water column next to the house where everyone lives. Vaul. Now you need to plant a vegetable garden with vegetables. To do this, we can run to the farm where the medallion was given. There remains a small matter, to build a couple of turrets and the settlement is protected, Sturges will inform us about this. All stages are shown as a percentage, so you need to dial 100% to go to the next item.

Fire support

We go in search of those who need help. As a result, we find a police station, where a man in armor is fighting off crowds of ghouls. We take a cannon with a larger cartridge and start shooting. To bring down these bastards will be crowds. After stripping, we speak with Paladin Dance. It turns out to be a man from Brotherhood of Steel, who will thank us for our help and begin to hint that our participation in his affairs will be desirable. There is nothing left but to agree. And proceed to the house. After that, the quest will be completed and we will receive 381 experience. And let's start the next connected quest " Call to arms«.

Call to arms

Already in the room we are talking with the paladin Dance again. Before that, you can read the history of the Brotherhood of Steel in the Commonwealth, in the same place we will find a holotape. As a result, we agree to go on our way and follow the paladin on the heels.

On the way to the goal, we can face raiders under the bridge, dutni, mongrels. We will prove to be at the building of Arcjet systems. Get ready to fight synths.

Just follow the paladin, talk to him when needed, and read the information from the terminals. It seems nothing complicated. And when Danse asks to open the door, then it is worth picking up a gun and pills for the buff.

(The walkthrough will be updated as soon as possible. If you want to add a quest or secret walkthrough, you can send me your material or register on the site and create a post yourself)

Video walkthrough:

The first attempt was a bit unsuccessful. The record is screwed up, so only at your own risk

WarWar never changes.

Your "New game" starts with a black-and-white video that shows the world powered by thermonuclear energy. But, as often happens, not everything went well ...

After the end of the video, the game gives you the opportunity to choose the gender of your character and customize the appearance. After playing enough with the editor, go to inspect the house. To the left of the bathroom will be your child's nursery - Shona. You can play with it here. On the right is the living room and kitchen.
In the kitchen you will be greeted by a friendly robot butler named - Codsworth... After a while you will hear the doorbell ring, Codsworth is busy, so you will have to open the door. An employee of the Vault-Tec company will be on the doorstep. According to him, you received a pass to Vault 111(choose the answer options in the dialogue at your discretion, they will not significantly change anything).

After accepting the agent's offer, you will be asked to fill out a registration form. This time, you will be asked to choose a name for your character, as well as distribute points in .


After completing the questionnaire, go to the nursery and calm the child down. After talking to your significant other, Codsword will announce a breaking news on TV. After interrupting the broadcast, run out the front door and run along the street. On the street there will be soldiers who will show the way to the shelter.


Introduce yourself to the soldier at the entrance fence, he will let you through. Stand on the lifting platform, it will lower you into the shelter right before the explosion on the horizon. When the lift stops, go along with the survivors to the registration point, take overalls there. Then follow the doctor along the corridor. He will lead you to the cryocapsule. Go into it.

The prologue is over.

Time is running out

You were frozen in a cryocapsule, after a while you wake up and see how your child is taken away, and your husband / wife is being killed. After this dramatic scene, you are frozen again.

Leave the hideout

You will wake up from anxiety in the shelter, now your task is to get out of it. To do this, leave the room with the capsules and go to the end of the corridor. The exit door will be locked and you will have to go around. Focus on the mini-radar located at the bottom of the screen. Follow to the indicated point, you will find yourself in a room with generators ( Attention: walking close to them is life-threatening!). Along the way, deal with radioactive cockroaches and open the door.


In the next room, take gun and stimulants(they restore 30% health), also take the ammo in the box. The next door is also closed, to open it, use the terminal on the table, find the command to open the door in it. When you enter the corridor, the game will offer you to deal with cockroaches using
After passing the corridor, you will find yourself in the room where the registration took place during the disaster. Near the lift you will find "Pip Boy", use it to activate the panel. Go to the elevator and rise to the surface.

Come back home

Already on the surface, a marker will appear in your mini-radar. Head towards him, he will lead you to your house, where Codsworth will be waiting for you.


From a conversation with him, you will find out what happened to the rest of the people and how many years have passed. After that, explore the area with Codsworth. After entering a couple of houses, you will have to fight flying cockroaches. Be careful, each blow will irradiate you. To get rid of this will help antiradin... After searching the houses, Codsworth will assume that your son can be found in Concorde.

Explore the Concorde

Travel east across the bridge. You will be taken to the location "Red Rocket", there you will be greeted by a friendly dog. It's a pretty useful companion that you can give orders to. But if you think the dog will get in the way, you can send it to " Senchuari ".

After defeating the mole rat, move towards the marker. Concorde will be under attack by riders, having overcome several at the entrance to the city, go to the museum, where there are still peaceful people.

Call of freedom

After entering the building, deal with the enemies on the second floor, turn left and climb the stairs, making your way to the civilians. Talk to Preston Garvey, he will ask you to deal with the raiders on the streets using power armor. To activate it, find the generator, it is on the first floor where the floor has collapsed. After inserting the generator into the suit, rip off the minigun and go down to the street. With this suit, it won't be difficult to kill all the raiders.


But the raiders will be just a warm-up to the monster named - the Deathclaw. During the battle, do not let him close to you and shoot him from a safe distance. After defeating all enemies, return to Preston Garvey. In a conversation with him, you will learn that the search for Sean should start with Diamond City. To complete the task, talk to Preston at Senchuari.

Pearl of the Commonwealth

Get to Diamond City

The path to a major city will go through many dangers, such as ghouls in Lexintone and workshop "Corvega" where the riders settled. So, before heading further along the plot, take the time to level up your character, there is plenty of it.


In front of the gates to the city you will meet a local journalist - Piper. With its help you will pass through the gate to the city. The mayor of the city will come out to you outside the gates. If you have enough charisma, you can get the information you need about Sean from him. If you forgot about this skill when you pumped the hero, then after entering the city talk to the locals to find out where to start your search.

Get to Valentine's agency

You have been advised to contact a local detective. Follow the marker on the mini radar and enter the agency.
In place of the detective himself will not be. According to his secretary, he was missing. Your task is to find it.

Valentine day

The story for the Institute can only begin if you agree to join them.

It's been almost three years since Fallout 4 was released in November 2015. The player will have to make a dangerous adventure in post-apocalyptic Boston, or rather the Commonwealth. This large and interesting world is filled with many different quests, and you may have missed some important storylines. The 20 missions described below should be found and completed by every dedicated Fallout fan.

20. Move over, Dog

The dog first appears in the first Fallout game. Cats didn't show up until Fallout 2, but the numbers weren't as plentiful as in the case of wild dogs. Many players did not notice that these fluffy felines went missing from the Capital Wasteland in Fallout 3. However, cats reappeared in Fallout 4, and in large numbers.

Travel southeast of Walden Pond and you will find a hut with a picture of a cat and feline pets.

In Hawthorne's house (Diamond City), you can also find a lot of cats, and in one of the side quests - "Kitty-kitty-kitty" - you need to find a kitten named Ash.

19. Delicacies for the rich

Most of the Commonwealth settlers have to be content with only radroach meat and sugar bombs. However, wealthy citizens in Diamond City want to see more food choices. In the quest "Fatal eggs" you will learn that the eggs of the Deathclaw (the deadliest creature in the Wasteland) are a favorite delicacy of the rich.

18. Best friend of a Survivor

The dog appeared in the Fallout game itself. Although this dog is not always of the same breed or even gender, one thing you can be sure of is that it is your most loyal companion on adventures.

After meeting with Mother Murphy in Concorde, you learn that Dog had no owner. Like you, he roamed the Commonwealth in search of someone worthy to follow. If you missed Psina at the Red Rocket Station, Nick Valentine will call him later. You can't escape fate!

17. What happened to the Vault-Tec representative?

During the Fallout 4 prologue, you will meet a cheerful representative of the Vault-Tec. Despite the fact that he worked for the company for many years, he did not find a place in the shelter. Find him in the Neighborhood settlement and learn about his fate.

16. Someone was looking for a Survivor

Codsworth is your personal robot butler. When Codsworth reunites with the lone Survivor, you learn that the robot has been heartbroken after losing its family. He roamed the area trying to find Nate, Nora, and Sean, but without success. In Concorde, he was even pelted with stones by aggressive locals. After reaching the maximum level of relationship with Codsworth, the Survivor gains the "Sympathy for Robots" ability, which gives +10 resistance to damage from energy weapons of robots.

15. The Sole Survivor isn't actually the only one

Many people play Fallout to feel like a hero. No joke, you can decide the fate of entire factions and even settlements. However, the Survivor is not the only person trying to influence the life of the Commonwealth. In a small shack off northwest Bunker Hill, you will meet the Savoldi family. Complete the Fallen Hero side-mission to learn more about these people.

14. In the Commonwealth, people mysteriously disappear. Is the Institute or someone else involved?

Paranoia at an all-time high in the Commonwealth. People cannot tell a synth from a real person. These robotic creatures have become too eerily similar to humans. The inhabitants of the small settlement Alliance, which is in the northern part of the Commonwealth, on the shores of Lake Mystic Pines, are hiding something ... Find out their secret in the additional task "Human Factors".

13. Propaganda

There was a lot of anti-communist propaganda before the Great War. Game developers have also taken part in this movement. Find all five different holotapes of games across the Commonwealth: Red Menace, Atomic Command, Zeda Invaders, Pipfall, Grognak & The Ruby Ruins.

12. What is McCready hiding?

The Lone Wanderer first meets young Robert McCready in Fallout 3. McCready travels from the Capital Wasteland to the Commonwealth. In this region, he falls in love with the daughter of a farmer named Lucy. They marry and have a son named Duncan. What happened next? Find out more by partnering with McCready and gaining his favor.

11. A family that has been at enmity for 400 years

Almost immediately after entering the Diamond City Bench Bar, a ghoul named Edward Deegan wants to hire a Survivor. Of course, you can refuse, but this will lead to the fact that you will miss centuries of family drama. In The Secret of the Cabot House, you will visit the Parsons Psychiatric Hospital and meet the strange Cabot family.

10. Don't Trust the Communists!

Fiedlers Green Trailer Park is located in the westernmost part of the map. From the outside, it is no different from any other trailer park. Inside you will find three holodisks that are parts of the New Squirrel recording.

This story tells about innocent brown squirrels who turn to the red (Red) squirrel for help. Having gained the trust of his new friends, the red squirrel deceives them, and leads wild cats, which attack innocent squirrels. The plot is told similarly to the motives of Aesop's fables. Whoever told this story wanted the children to know that they should never trust the communists, even if they are your friends or family. The propaganda in Fallout did not stop even after the bombs fell.

9. Their mission failed

Traveling around the Commonwealth, you will notice how an object flies in the sky, and apparently crashes. Travel southeast to Oberland Station and you will find the crash site. The aircraft clearly does not belong to the Brotherhood of Steel. This is a UFO. Alien invaders have a long history in the Fallout series, and the tradition continues in Fallout 4.

8. Help him come to terms with the past

Neighborhood and Potogonka share one thing in common: both places are predominantly inhabited by ghouls. Unlike the antisocial ghouls of the Neighborhood, Sweatshop aims to become a thriving trading place. Talk to one of the locals - Arlen Glass. He asks the Survivor to bring him spare parts for the toy he is repairing. However, this is not all. If you find a holodisk with a recording of his daughter Marlene in Arlen's former office at the Atomatois headquarters, a new dialogue will appear in the subsequent conversation with Arlen.

7.Billionaire Club

The Boylston Club was a private institution for America's most powerful people. Here, influential politicians, wealthy heirs and successful entrepreneurs discussed political issues. Everything changed when the Great War happened. Although all these people survived, they no longer wanted to live on a planet where their paper money no longer mattered. They decided to hold one more, final meeting.

At midnight they all drank the poison. Their remains can be seen in the club. This shows that in a post-apocalyptic world, survival is more important than pre-war money.

6. A lifelong journey

The Constitution is a warship found in Boston. Robot sailors have been trying to return to the water for years. A survivor can help the crew by completing the mission The Last Voyage "Constitution".

5. War never changes

Complete the Lost Patrol side-mission to find out what happened to the Artemis Recon Squad, led by paladin Brandis, into the Commonwealth about three years ago.

4. Vault-Tec Experiments

Vault-Tec posters can be found throughout post-war America. However, the company's goal is not at all to help citizens. They worked with the US government to conduct top-secret experiments. And the storage facilities were used as closed test sites. These tests began long before the bombs fell. Find a private school in Suffolk County to learn about another experiment, a pink paste food substitute.

3. Vault 81

Not all hideouts have become death traps for their inhabitants. Some have become quite prosperous settlements, and Refuge 81 is an example. People in it just live a normal life from generation to generation. They are aware of the outside world, but prefer to remain in the safety of their underground refuge. But inside there is another - a secret refuge, with dangerous creatures living there, and with a potential companion named Curie.

2. Two hundred years under water

In pre-war America, propaganda aimed at combating communism was in full swing. Residents absorbed information through posters, games and stories on holodisks. They would be even more horrified by the red threat if they knew that two hundred years ago a Chinese submarine was off the American coast.

The Yangtze is a submarine that was sent to patrol the Atlantic coast even before the bombs fell.

All the inhabitants of the submarine became ghouls, including Captain Zao. A survivor can help rebuild the submarine. Find her in the middle of Boston Harbor, southwest of Prydwen, and complete the quest "Monsters Can Live Here."

1. A story about twins

There are many dangers in the Commonwealth. Sometimes you should even be wary of a sibling. Ten days after the Great War, two twin brothers named Eugene and Malcolm moved to Rib Harbor. They were repairing boats to escape the horrors of a new war.

The survivor must hack into their working terminals in order to learn about the insidious plans of the brothers, which they hatched against each other. You will also find menacing notes posted throughout the harbor. On their birthdays, both brothers planned deadly surprises. The irony is that the twins' thoughts, as well as their plans to eliminate each other, were the same.

Starting the passage of Fallout 4, you should immediately turn on Russian-language subtitles in the game, since the publisher decided to limit themselves to text translation, leaving the original voice speech (that is, English). Therefore, if you are just not an expert in this language, it is better to immediately turn on captions, which are disabled by default here, because you risk not understanding anything from the dialogues at all. This is done in the "Settings" - "Video" - "Dialogue subtitles" menu.

In addition, it is important to note right away: the difficulty of Fallout 4 can be changed at any time you want, this is also done through the "Settings" menu, only now we need the "Game" section. If you see that something is not working out, it is better to lower the difficulty level, or if, on the contrary, it is too easy to go through, increase it to make it more interesting. After this little introduction, let's go directly to the passage of Fallout 4. We offer the entire list of game tasks for the Institute.

Time is running out

At the beginning of the game, nothing foreshadows trouble: the usual beginning of the day, we are in the bathroom, in the same place an appearance is chosen at will for ourselves and for our wife. When you customize the appearance (or leave the original one) - press the Enter key to continue passing Fallout 4, confirming your choice. So far, there is a little time to look around, at home we will see three scenes.

Call of freedom

Before entering the inside of the museum (now the former, perhaps), be sure to pick up the laser musket lying near the entrance - the first of the useful things that we will collect during the quest. In the room, you will meet a handful of raiders, and also make sure that the transitions here are quite confusing, at times even reminiscent of a maze.

Pearl of the Commonwealth

Recall that this quest becomes available when you first visit Diamond City or after talking with Mother Murphy. It takes a long time to get to Diamond City, the path is not close. The necessary city is signed on the map under its own name, therefore it will not be difficult to find it there, it is enough to study this very map.

Valentine day

It's time to start looking for the detective: leave the city, following the marker, which will lead to a double door. Come in, you will see that we are not welcome there: this is the territory of gangsters who will have to be exterminated. There is also a lot of running around here, but the passage of Fallout 4 at this stage is simplified due to the presence of the same marker by which you can navigate in search of a goal.

Revelation

The passage of Fallout 4 continues with the fact that we will return to Diamond City, where the previously rescued detective Valentine is already waiting for us in the detective agency. He will invite you to sit down and tell your story about his son - we sit down and share the details. Be sure to remember to tell the robot that the villain who kidnapped his son was bald and had a scar through his left eye, after which the detective will immediately assume the version that this is a certain Kellogg.

Reunion

Having given our faithful dog to smell the smell of cigars (done through the usual dialogue), just follow him: you will have to run pretty well. When the dog comes to the lake, she will stand in place to continue the path and along with him the passage of Fallout 4, take another cigarette from the chair standing nearby and also let the four-legged friend sniff.

Dangerous thoughts

This quest is one of the simplest that Fallout 4 offers. We need to first come to the marked place - this is a building with an arch at the entrance with a huge sign "Scollay SQ" and a red double door.

Glowing sea

The path to the goal will be very long and thorny: in theory, everything is simple - the right direction is marked, just go there and exterminate all the resisting aggressive living creatures on your way. However, in practice, of course, everything is not at all so prosaic: the passage of Fallout 4 at this stage has in store for you a huge number of serious opponents, as well as radioactive spots.

Hunter / prey

The current priority task is to find the hunter of the Institute, which is a synth. He has a special device built into his "head" called a "hunter's chip". It is due to him that these same hunters are able to teleport to the Institute. The place where you need to arrive is indicated on the map. There, continue passing Fallout 4 by opening Pip-Boy, in it open the "Radio" tab (in the top row), and then activate the "Hunter Signal" wave in it.

Molecular level

We need to keep our way to the city of "good neighborliness", and more specifically to the house of memories. The doctor is still there, ask her for help to decrypt the hunter's chip. It turns out that there is no use for her in this matter, in order to continue the passage of Fallout 4, we will need to go to visit the secret organization "Underground", and this is our next destination.

Closed institution

Having finally got to the territory of the mysterious Institute, we look around on the spot, and after just a few steps "Father" will speak to us. Follow to the elevator, our target is the room where our son is being held, it is not far. Having penetrated there, you need to talk to the child. On early unpatched versions, the passage of Fallout 4 here can be very difficult due to a bug: it simply does not appear technically possible to start a dialogue.

Detention

As you remember from the end of the previous quest, the passage of Fallout 4 further with us will consist in the search and detoxification of the escaped synth B5-92, which must be delivered back to the Institute. Sint considers himself a real living person, and he joined human society more than: he has already managed to lead even one of the gangs in the Commonwealth.

Battle of Bunker Hill

At this stage, the passage of Fallout 4 has a certain variability, offering players to complete this mission in different ways. The institute asks to fulfill the assignment, but you can step back from this request and do everything in such a way as to help the old comrades from the "Underground". Whichever option you choose, the outcome will be the same: the task will be counted as completed.

The new face of humanity

The passage of Fallout 4 continues with the fact that we are required to attend a meeting of directors, for which we teleport to the Institute. There you meet with the Father, with him follow the board of directors and sit down. Father speaks to them with a speech, after the introduction the matter will touch upon the main thing: he is not eternal (age is already, after all), therefore he wants to see us in the position of the leader of the Institute.

Mass Fusion

The main goal of this quest is to finish off the beryllium impeller on the old reactor. Let's start the passage of Fallout 4 here with the fact that we get to Ellie and talk to her, she will express a desire to follow us, then follow the elevator, use it to go upstairs, on the required floor go to the room from where we first teleported to the Institute ...

Trapped

At the beginning of this assignment, we need to find the Father in order to communicate with him, he will share information that there is one competent scientist in the Commonwealth who can bring many benefits to the Institute, therefore he needs to be taken here. To do this, our allies sent a detachment after him, but he ran into an ambush, so we need to intervene in these affairs and eliminate the villains who dared to attack ours.

Running

At the beginning of this task, find the Father again to talk to him, he will again share his thoughts on the strategy for the further development of the Institute. He believes that it is high time for our organization to declare itself to the Commonwealth, so that they would not dare to cross our path. We are offered to record the text of the appeal to the Commonwealth, for which you go to the microphone right there in the place, in order to continue the passage of Fallout 4, we start recording.

At the last line

We are entering the home stretch: our organization, the Institute, has decided to tackle the elimination of its ill-wishers - the Underground and the Brotherhood of Steel. Specifically, this mission in the passage of Fallout 4 is dedicated precisely to the elimination of all members of the Underground. Since the latter is not about to become a class, here you are at a crossroads: either go over to their side, or destroy, this is the last chance that will decide everything.

Shipwreck

Following the Underground, the Brotherhood of Steel is also subject to liquidation, however, this time it will be somewhat more difficult to resolve all issues than in the previous quest. Let's start the passage of Fallout 4 at this stage by looking for Dr. Lee, talking, listening to a plan to destroy the enemy faction.

Splitting the family

So, here we come to the end - the passage of Fallout 4 is inexorably coming to an end, at least, its main storyline. As you remember, we chose the side of the Institute on this difficult but exciting journey. Go to this very Institute in order to talk with the Father.

Before you move on to the walkthrough, read these two extremely useful tips:

1. By default, subtitles are disabled in the game. Considering that there is no Russian voice acting, you cannot understand anything without subtitles. Therefore, as soon as you start playing - press ESC, then go to "Settings" then to "Video" and enable two subtitle settings:

2. The difficulty of the game can be changed at any time in the settings, so if you find it difficult to pass, or some episode, you can reduce the difficulty (Menu -> Settings -> Game).

Time is running out

The game starts on the usual morning in the bathroom. Here we can choose the appearance for ourselves and our spouse.

After we have decided on the appearance, press Enter and confirm the choice. Then there will be a little time to walk around the house. The house will have 3 small stages:

  • Cry baby - Codsworth robot will say it will calm the baby
  • The doorbell rings - a Vault-Tec representative will come in and ask you to fill out a registration form. In the questionnaire, you will need to indicate a name and distribute characteristics.
  • The second cry of the baby - this time the robot will say that he wants to see his father - we go to the nursery and play with the baby.

Only after the completion of these three events, the final will begin - a message on TV about the beginning of nuclear bombings. If some of the events does not happen, for example, you do not open the door when a Vault-Tec representative comes, then there will be no further events. You can sit on the couch for hours and watch TV.

It's funny, isn't it, the start of a nuclear war depends on when we take our butt off the couch and open the door? It's a pity there is no emergency exit in the house - one could go out through it and continue a peaceful life))

In general, after the completion of all 3 scenes, the TV will report on nuclear explosions, after which the siren will start howling. We leave the house and follow the direction of movement of people:

Further there will be a fence with security - it will be enough just to talk to the military, so that he let us through. The ultimate goal is to descend into Vault 111. As soon as we get to it, a nuclear explosion occurs, but the hatch has already begun to descend and we remain safe.

Everything will be simple in the shelter - we go in the direction of travel, take overalls, reach the freezer and climb inside.

We are frozen (without warning about it), then we observe the scene as unknown persons open the camera of our wife (or spouse) and take away the child. She resists and is killed.

We fall asleep again, and then wake up again, due to some kind of emergency. Now we are on our own. Before getting out of the shelter, you can open Nora's freezer - use the control panel on the right.

By clicking on her body (key "E"), the character makes a promise:

Will it work? Time will show.

We begin to get out of the shelter. Where you need to move is indicated on the compass below, and the necessary doors are highlighted with a square icon.

In one of the sections, on the glass, we will see a huge cockroach - under the glass there will be a Guard Rod - we take it, this is our first weapon.

Useful information: The shelter has clean water taps. Drinking from them, you can restore health without receiving any dose of radiation. Use it.

One of the following doors will not open just like that, you need to sit at the terminal next to (computer), and open the door through it:

To do this, select "Open evacuation tunnel" from the menu on the terminal and press Enter. By the way, there will be a 10mm pistol next to it, do not forget to take it.

Then we look down and on the floor we see the "Pip-Boy", put it on, then, with the Pip-Boy on, activate the stand.

The hatch will open, we pass to the lifting rack, wait until it comes down and the doors open, we stand on it and go up.

Vault 111 is behind us, in front of us is the completely open world of Fallout 4. From now on, you can do anything. But as part of this walkthrough, we will, of course, focus on the passage of the main story.

Now we need to go back to our house and find the Codsworth robot there.

Helpful Information: Look around the houses you meet, you will find many useful items in them. In Fallout 4, even trash is useful - it can be easily recycled into resources that cannot be abundant.

200 years have passed, and he is still trying to keep an eye on the house and trim the bushes:

We talk with him, then the robot will offer to check the surroundings and see if there is his missing son. We agree, then he will go into a couple of houses and kill several cockroaches there.

Then we talk to him again - he will say that his son is nowhere (cap), and will give us the next tip for the task - Concorde. We go there.

It is important that on the way you will come across such a building:

Be sure to look into it - there is a workshop and a weapons workbench inside - extremely useful things that you will use all the time.

Next to the same house, you will meet a dog - which will gladly join you and keep company in all subsequent adventures.

The final goal of the assignment is a museum. Next to him there will be several raiders who will need to be killed. As soon as you approach the building, the task "Time is running out" will end, and a new one will immediately begin.

Call of freedom

Note: You can skip this task by going straight to the next one.

We need to go to the museum, but before doing this, do not forget to pick up the laser musket, which is right there at the entrance.

Inside you will find a few more raiders, and intricate passages. We investigate it until we find this room there, with several civilians:

We talk to Preston Garvey. He will tell you that gangs of raiders are constantly attacking them, but they have one idea how to fight them off - to find a nuclear block, activate power armor, which is located on the roof of the same house, and kill the raiders.

It’s not difficult to guess - we need to do all this. We agree.

In the same building we find the following passage on the first floor:

To the left of the door, there will be 6 pins on the table - we take them and break the lock. Read how to do this on the Hacking page.

And we take the nuclear unit.

Our next goal is in a place that is not so easy to get to. Here is the door we need to go through:

But you can't go up the stairs there. Standing at the same point where the screenshot was taken, turn the camera to the right:

There will be boxes in front of you. And above these boxes is a hole in the ceiling. Get up on them, and jump up to the floor above. The first attempt may not work, but jumping for a couple of minutes will work.

Having entered the door indicated by the cursor, we will find ourselves on the roof, and power armor will stand directly in front of us. Press [E] - the character will install the nuclear block and "enter" the power armor.

Then you need to take a minigun (right there, next to it, in a helicopter), after which you can safely jump off the roof (it is safe in power armor), and we begin to exterminate the raiders, who will come up decently by this moment.

Having killed most of them, we will see how a hefty dinosaur-like monster emerges from the ground nearby:

This is the Death Claw. It will be difficult to deal with him "head-on", try to shoot him from afar while he is distracted by the remaining raiders.

After the Deathclaw and all the raiders are killed, we return to Preston Garvey. He will thank you and ask if we want to go with them to Senchuari - we agree. Senchuari is the place of our home.

At the same moment, the grandmother next to her will say that she had visions about our son, and she believes that he is in Diamond City. After this conversation, you will immediately begin a new task: "Pearl of the Commonwealth."

But before moving on to a new task, let's finish with the current one. To do this, you need to follow Preston Garvey until he, together with his "squad", reaches Senchuari.

We return to our home, which is now home not only for us, but also for our new comrades.

We listen to thanks again and the task ends there. Before saying goodbye to Preston, Garvey will tell you that there are still settlements where people need help. We agree to help and get an additional task "First step"

Note: Power Armor stays where you removed it. Therefore, it is best to shoot it near your home.

Pearl of the Commonwealth

Note: this quest can be obtained either through a conversation with Mother Murphy, or simply by visiting Diamond City.

Now we need to go to Diamond City, which is a great distance away - get ready for a long journey.

Diamond City is located here:

At the entrance we observe the situation, as one of the residents of the city, Piper, is not allowed into the city.

Just wait a little - after she has expressed everything she thinks about such a “city defense”, she will talk to us and offer to play along that you are a merchant with a lot of goods.

The gate will open, and Piper and I can enter. As soon as you enter the city, a new task will be added - The plot of the century. At the same time, the marker will disappear from the "Pearl Commonwealth" quest, they say, look for information about Sean wherever you want.

What to do - go to the quest log (button [J]) and activate the quest "Plot of the century" (just click on it with the mouse). The marker will point to Piper's house - we look for it and go in.

Once in her house, the girl Nat will immediately speak to us. She will talk about a certain institution that kidnaps people, and then asks what we are doing here. We answer directly - we are looking for a son. She will answer that they are not looking for anyone here. We say that this is important (or something like that, the answer will be highlighted in yellow), and she will say that there is one detective who can help.

Here we have a new lead for the main mission. We go into the journal and turn off the task "The plot of the century" from the active, so as not to distract.

Now, the task marker points to the detective's house - we go there.

In the house we talk with Ellie Perkins, she will say that the detective agency is closed, we again say that it is very important for us (it will be highlighted in yellow), after which she apologizes and explains the situation - the detective is gone. We say that we will help you find him.

This completes the task "Pearl of the Commonwealth", and begins a new one - "Valentine's Day"

Valentine day

We leave in search of the detective. To do this, we leave the city and run in the direction of the sign, on the spot we will see the following entrance:

We go inside. Inside you will have to kill a lot of gangsters and run a lot.

In this place we jump down, carefully:

We explore the location until we meet a prisoner - this is the detective:

There will be a terminal just to the right of the door. To open the door, you will need to hack it, for more information on how to do this, read the page for hacking terminals. It should be added that hacking terminals is the most difficult part of the gameplay for most players. Therefore, immediately tune in for 5 or more minutes of tinkering with the terminal, and a long bust of attempts.

After a successful hacking, a menu will appear, through which we open the door and talk to the detective.

And the detective turned out to be a robot ...

Now you need to get out. Just follow the detective and kill the gangsters that get in your way.

The output will be an episode with the leader of the gang and his girlfriend:

During the dialogue, I told Darla that she would go home - to which she agreed and left. Gnarled Malone is angry, but gives us 10 seconds to get out. You can leave, or you can kill him.

After we come to the surface, the detective asks why we risked for him - we talk about the search for his son. He will offer to meet in his office.

This completes the task "Valentine's Day", and begins a new one - "Revelation".

Revelation

We return to Diamond City, and go to the detective agency.

Valentine will offer to sit down and tell us everything related to the disappearance of his son. We sit down and talk.

Most importantly, do not forget to mention that the kidnapper looked bald and with a scar through his left eye - according to the description, Valentine will immediately say that this is most likely Kellogg. And he just had a house in Diamond City. We go there (just follow Valentine).

Upon reaching his house, it turns out that the lock is of a very difficult level, and it will not work to pick it (if you are not a master of picking). You need a key, and you can only take it from the mayor of the city. We go to him.

Having reached the measure (you will need to take the elevator), there will be several options to get the key, while if the measure cannot be persuaded in any way, we go to his secretary and try through it. I managed to bribe the secretary for 250 coins.

After a successful bribery, she will say that she was just about to forget the key on the table.

We go to her table and take the key.

We return to the house, open the door, and examine it. You need to find a secret room, and a device that opens it. The button is under the table:

We go into the secret room and take cigars from the table:

Then, we speak with Valentine, he will offer to let the dog take the trail. We leave the house, the task will be completed, and Valentine will leave us at this moment.

And immediately a new one begins - Reunion.

Reunion

We give the dog a sniff of cigarettes (just talk to him). Get ready to chase your dog for a long time.

Having reached a small lake, she will stop:

You need to take a cigarette from a chair next to it, and let it smell - it will again take a trace. We follow her.

Then there will be the third place she will stay at:

Pay attention to the bloody rag nearby - we take it again and let the dog smell it, it will continue to run.

The next place where it will stop, and again needs to be given a new "target":

On the left side there is a passage, and on the right in the corner there will be a bed (highlighted as "Clue. Inspect"), examine it, after which the dog will continue on its way.

Will stop again:

There will be a cigar on the steel suitcase - take it and let the dog sniff again. She will continue on her way.

Then there will be the fifth, last place before the final goal. There will be a sign on the fence - we examine it:

And after all this endless running around, she leads us to Fort Hagen. It was here that the nit that killed our spouse settled down. The nit is buried very deep, and in order to get to it, you will need to sweat.

Fort Hagen has two entrances - one from the roof and the other from the basement. To enter the basement, go around the building to the left from the central entrance, but if you want to climb through the roof, go around the building to the right from the central entrance - there will be a staircase to the roof.

Since there are turrets on the roof, and I really don't like it when someone shoots at me from above, I chose the option of entering through the roof. Of course, you will have to kill all the turrets.

This is what the roof entrance looks like:

Inside you have to kill a bunch of synths and turrets. We clean the building for a long time and persistently. There is so much loot there that I went outside several times and ran to the house to throw things off.

When you are already on the lower level, here in this place:

Be sure to go into the passage to the right (the one with a red glow), there in the corner, next to the corpse, in a red box there will be a password from the terminal.

Well, here we got to the goal:

Before you kill him - talk to him. He will say that his son is at the Institute. He will not say any more interesting information, and you can kill him (unfortunately, there are no particularly cruel methods of murder in the game, you will have to kill “for simple”, although, of course, he deserved a long and painful death).

We kill him (be prepared for the fact that he knows how to disappear), after which we remove the next password from the corpse, and sit down at the terminal next to it. We automatically get access to it - and we find out additional information about our son (however, the same thing that Kellogg told us).

Through the same terminal, we open the door nearby in order to quickly go outside, and return to Valentine, tell him everything that happened, and this will end the task.

By the way, when you come to the surface from Fort Hagen, a huge ship will fly in the sky, and the additional task "Wake Up" will begin.

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